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| | #121 (permalink) |
| Plugged In Like Neo | OMG I just made the cutest Arasai ever. I am so excited because now I can finally have the fairy necromancer that I've always wanted!!!! I'm annoyed because for some reason the Test server can only go up to Balanced settings, so I can't take pretty screenies =( |
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| | #126 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 210
| That's wrong. The gods have returned.
__________________ Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos in Everquest 2 Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest in Everquest 2 Calaglin, Illusionist/Guild Leader of Equestrian Prep on Unrest in Everquest 2 |
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| | #128 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | No one should ever be allowed to "kill" a god. If Naggy in EQ1 can port you away if you are too high of a level... then a GOD should be able to banish you for them realm of existence. Also in EQ2, Naggy is so high of a level that hs is unkillable right now, does that mean he isn't there? I can see people taking down an Avatar of the god, but not the god itself. Killing gods destroys the immersion that they have immense power and just makes them loot bags. Lore needs to mean something. One would think if a group of people defeated a god... it would make it into the lore. In a game I would work on, gods would add flavor, faction, abilities, advantages, disadvantages, skills, spells and lore to a game, not be a raid target.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft Last edited by Braen; 05-05-2007 at 12:50 PM.. |
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| | #130 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 817
| Yeah, eh . . . that's a whole lot of fairy woman you created there. She's quite the "big" girl . . . .
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| | #133 (permalink) | |
| I <3 boobies Join Date: Oct 2002
Posts: 855
| Quote:
You never really 'killed' a god in EQ. The gods were mere corporeal representations of the concepts they represented. If you 'killed' Cazic Thule you were merely destroying the shape that the concept of 'Fear' prefers to take from time to time. In the world of Norrath, 'Fear' manifests itself in its own geographical location (the plane of fear), which it populates with its denizens (the chief of which, and lord of, is CT). As certain high-ups at SOE (iirc) described, once you 'killed' one of these representations, the concept (Fear, Hate, Magic, Fire, Nature, etc) would simply reintegrate again to take the shape it prefers; the God in question. Thus, killing the Gods and clearing their plane every week makes a hell of a lot more sense than killing a dragon that 'respawns'... as they are simply animals. You cannot 'kill' fear, hate, or any other 'concept', and you cannot really kill their creations. The lower gods of the pantheon are simply agents of their 'concept' which they use to exert their influence over Norrath - and are infinite. | |
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