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Old 05-05-2007, 09:53 AM   #121 (permalink)
Cuppycake
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OMG I just made the cutest Arasai ever. I am so excited because now I can finally have the fairy necromancer that I've always wanted!!!! I'm annoyed because for some reason the Test server can only go up to Balanced settings, so I can't take pretty screenies =(
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Old 05-05-2007, 10:02 AM   #122 (permalink)
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OMG I just made the cutest Arasai ever.
Inny just rolled over in his grave. Neriak is a place of Hate not "cute" Cuppy
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Old 05-05-2007, 10:05 AM   #123 (permalink)
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Hey, its not my fault they gave me the option to give her pink hair and wings... =/
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Old 05-05-2007, 10:13 AM   #124 (permalink)
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Remember the Gods arent around anymore so Inny isnt around to care =p
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Old 05-05-2007, 10:14 AM   #125 (permalink)
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So the dark elves started building outside of Neriak? Where exactly does the dark elf forest connect to existing content; Nektulos?
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Old 05-05-2007, 10:39 AM   #126 (permalink)
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Originally Posted by Ionsniper View Post
Remember the Gods arent around anymore so Inny isnt around to care =p
That's wrong. The gods have returned.
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Old 05-05-2007, 11:08 AM   #127 (permalink)
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That's wrong. The gods have returned.
If their not there for me to kill they arent there at all =P
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Old 05-05-2007, 11:47 AM   #128 (permalink)
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If their not there for me to kill they arent there at all =P
No one should ever be allowed to "kill" a god. If Naggy in EQ1 can port you away if you are too high of a level... then a GOD should be able to banish you for them realm of existence. Also in EQ2, Naggy is so high of a level that hs is unkillable right now, does that mean he isn't there?

I can see people taking down an Avatar of the god, but not the god itself. Killing gods destroys the immersion that they have immense power and just makes them loot bags. Lore needs to mean something. One would think if a group of people defeated a god... it would make it into the lore.

In a game I would work on, gods would add flavor, faction, abilities, advantages, disadvantages, skills, spells and lore to a game, not be a raid target.
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Old 05-05-2007, 12:29 PM   #129 (permalink)
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Old 05-05-2007, 12:32 PM   #130 (permalink)
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OMG I just made the cutest Arasai ever.
Yeah, eh . . . that's a whole lot of fairy woman you created there. She's quite the "big" girl . . . .
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Old 05-05-2007, 01:07 PM   #131 (permalink)
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Echoes of Faydwer is required to make Arasai, it is not required to start other races in Neriak.
Ah, thanks Silverfrost. Guess I'll run and pick up a copy of EoF to give EQ2 another whirl.
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Old 05-05-2007, 01:16 PM   #132 (permalink)
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Just put Sebilis and Guk into EQ2 as they were in EQ1 and Ill be there tomorrow
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Old 05-05-2007, 01:25 PM   #133 (permalink)
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No one should ever be allowed to "kill" a god. If Naggy in EQ1 can port you away if you are too high of a level... then a GOD should be able to banish you for them realm of existence. Also in EQ2, Naggy is so high of a level that hs is unkillable right now, does that mean he isn't there?

I can see people taking down an Avatar of the god, but not the god itself. Killing gods destroys the immersion that they have immense power and just makes them loot bags. Lore needs to mean something. One would think if a group of people defeated a god... it would make it into the lore.

In a game I would work on, gods would add flavor, faction, abilities, advantages, disadvantages, skills, spells and lore to a game, not be a raid target.
Pretty sure this whole concept was fleshed out years ago.

You never really 'killed' a god in EQ. The gods were mere corporeal representations of the concepts they represented. If you 'killed' Cazic Thule you were merely destroying the shape that the concept of 'Fear' prefers to take from time to time. In the world of Norrath, 'Fear' manifests itself in its own geographical location (the plane of fear), which it populates with its denizens (the chief of which, and lord of, is CT).

As certain high-ups at SOE (iirc) described, once you 'killed' one of these representations, the concept (Fear, Hate, Magic, Fire, Nature, etc) would simply reintegrate again to take the shape it prefers; the God in question. Thus, killing the Gods and clearing their plane every week makes a hell of a lot more sense than killing a dragon that 'respawns'... as they are simply animals.

You cannot 'kill' fear, hate, or any other 'concept', and you cannot really kill their creations. The lower gods of the pantheon are simply agents of their 'concept' which they use to exert their influence over Norrath - and are infinite.
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Old 05-05-2007, 01:25 PM   #134 (permalink)
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Just put Sebilis and Guk into EQ2 as they were in EQ1 and Ill be there tomorrow
Kunark expansion~
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Old 05-05-2007, 02:09 PM   #135 (permalink)
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You cannot 'kill' fear, hate, or any other 'concept', and you cannot really kill their creations. The lower gods of the pantheon are simply agents of their 'concept' which they use to exert their influence over Norrath - and are infinite.
According to US politics this is an inaccurate statement.
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