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| | #572 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 510
| I'm looking for some crafting advice. I have a food and drink alt right now but want to craft on my main which is a Fae Monk. What craft would provide the most benefits for a solo unguilded player? Also if anyone wants to talk about what AA's to get after 4-4-8 in the str tree I am all for it. |
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| | #573 (permalink) | |
| I <3 boobies Join Date: Oct 2002
Posts: 752
+3 Internets | Quote:
The ruins of Takish Hiz are underneath the Dessert of Ro. | |
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| | #574 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,656
| Quote:
Well in my opinion, provisioner is the best, and most dependable source of income over the life of your character. You only need the adept or master of a spell once, you only need a good ring/armor/weapon/shield etc once (maybe twice) per tier. As people level up and leave that tier, they are lost as customers for good (or until they return on an alt). However...food and drink, are constantly consumed, and will always, across all levels, classes and professions be a needed "in demand" component. Even at level 70. Add to that the fact that there a NO advanced recipe books to have to pay through the nose for, and no rares that you must do the same for, and you have an excellent, easy to level, constant stream of revenue for your character . (I am not talking about advanced crafting such as tinkering etc, just the basic starter skills). Beyond that, Alchemist will allow you to make your own spells (fighter) which can save you a TON of money in the long run, and even make you some nice money, but it a spikey, undependable way. Tailor (for bags) or Carpenter (for boxes) are a limited market share type profession, but they are good money while it lasts, and probably okay overtime as alts are rolled and new people join the server etc. The EASIEST way to make money is to just harvest. Even tier 1 rares go for rediculous amounts of money, and the demand is just about always there. Once you do reach level 70, you can do what some fuckfaces do as an example on Lucan D'lere and buy up an entire rare market, and resell them at 10X the normal price, buying up any and all rares that enter into the market under their price. I guess some people get off on that type of thing. I think it's most important to do something you enjoy, there are plenty (probably the vast majority) of players who roll on in the game to level 70 and have everything they could ever want, and never touch a crafting station outside doing the occasional HQ requirement. It's not mandatory.
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| | #575 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 475
+1 Internets | Quote:
Tailor would allow you to make your own armor, hex dolls and bags as you level up. And as was already stated Alchemist would allow you to at least keep all of your skills at App IV or greater as you level up. Both of these trade skills could save you huge amounts of money in the long run but that all really depends on how much time you devote to your craft. Also, tailor is going to be much harder than Alchemist to level as tailors get fewer recipes per level than Alchemists. Fewer recipes = less pristine bonus combines = longer to level and a LOT of grinding. ![]() Edit: Oh and you can make your own cloaks as a Tailor too... Last edited by Menion : 06-02-2007 at 05:38 PM. | |
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| | #576 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 9
| Welp, I think I am going to join the bandwagon and roll on Antonia Bayle...Neriak and the incoming Kunark juggernaut are just too much to pass up. Is the server still doing well since patch 35? Any classes needed badly? |
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| | #577 (permalink) |
| Registered User Join Date: May 2003 Location: Denmark
Posts: 63
| About Crafting. Provisioning as was recomended is a secure path of selfowning unless you plan to be a botter. What you have to realise is that there is harwest bots and tradeskilll bots running non stop. Tinkering actually seems semi usefull as most of the tinkered stuff is self only. From regular trades alchemism seems like the most usefull trade. All the cure potions, proc poisons and fighter spells comes from this trade. There actually is a market here on the potions and poisons as tons of guilds will require everyone to have specifik potions for certain fights. All scouts worth a shit will use poisons as well. Quite common to see someone using a caustic poison for procs untill he is 2 % power and then change for a mental breach untill he is back at full power and so on. So the demand at high lvl is pretty high. Last edited by Denonia2 : 06-02-2007 at 08:21 PM. |
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| | #581 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,428
| Tinkering and Transmuting are a separate choice outside of your tradeskill. In other words, you pick between Alchemy/Provisiony/Carpentry etc and you also pick between Tinkering and Transmuting. Also, don't bother with tradeskills unless you really want to. The real money comes from simply clicking a node and waiting 5 seconds (which goes down to 3 seconds at lvl 50 with some charms). Sure you can make *some* money changing that rare material into a rare item, but I would venture to guess that you'd make more money using all that time you would have spent leveling up a tradeskill running around gathering more shit. Also also, is there any reason to limit tradeskills? While I never joined the 1750 club (or whatever it was) in EQ1, I still very much enjoyed the ability to do so, if I ever felt so masochistically inclined. It really bothers me that I could just create some random alt to level up other tradeskills; why can't I just do this on my main?? Last edited by Jabberwhacky : 06-03-2007 at 12:06 AM. |
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| | #582 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,656
| Yes the guild on AB is still growing strong, well over 200 unique accounts and no matter what time I am online, there are anywhere from 10-60 people online, doing quests, instances, tradeskilling and what not. The guild is level 25 and moving up, which is excellent. An interesting observation I have made over the last couple of weeks, is just how many people randomly will say "this is the best MMO out there, hands down". And I am not talking one person per day, I am talking about 6-10 or more people a day, in and out of guild, in chat channels in group everywhere. The buzz is out there, Wow seems to have missed the mark with the expansion and people are tired, Vanguard is a sad pathetic joke, and what else is there right now ? That "I want EQ againz" crowd has been scouped up nicely with the launch of Neriak and announcement of ROK, But heres the rub, and this is what pisses me off to no end. We listen to Hartsman (and I like the guy, and I love EQ2 so save it fags) talk about polish, about how he would rather release one polished zone then 3 half done less polished zones, and yet in game, all you see are corners being cut. I could go on, and in depth over WHERE I see the corners being cut, but I think I have covered them enough so people are aware. It's annoying, UI bugs, bag bugs, housing issues, furniture issues, animation issues (mobs), armor textures being reused ad nauseum, on and on and on. Yeah, the game is amazing now, 100X better then at launch, a fun, immersive, rich and rewarding gameplay experience. This is the game that EQ2 should have been at launch, and people are finally catching up on the tech curve so the game is definately more accessible. Still, I see the corners being cut. I see where "this" is being sacrificed so "that" comes out better. It's a business decision, and I respect that, but I have to tell you as a consumer, as I fight with your godamn UI bugs and chat bugs that I bug reported THREE FUCKING YEARS AGO ASSHOLES (and NO, that is not directed to any particular individual, so don't get your panties in a bunch), it gets to me. But boy, Neriak sure does look awesome, and the concept art for Sarnaks is cool. I suppose shooting for a B or B- and pleasing the biggest portion of your playerbase is the name of the game. Too bad really, when A+ is so well within reach. Would it kill you to open source and get some player help on things like furniture design and texture, housing layout and texture, armor design and texture ? Make a fucking tool, let players tinker with shit and let them submit them to you. Have them sign away their rights to whatever they make. You might even find some gems in there, or even some new people you might end up wanting to hire (not talking about me, I like my job just fine, no more cubicles, EVER). It's the best game out there right now, and it's damn good. If you aren't playing it, you are truly missing out. Just don't look TOO closely.
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| | #583 (permalink) |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 270
+2 Internets | while we're yelling: MAKE THE RAID UI SUCK LESS, PLEASE It's goddamn enormous. I run into shit when I raid because I can't see where I'm going. and can we please, please be able to mentor across zone lines? It makes the guild writ raids a huge pain in the ass to not be able to. Last edited by Arrr : 06-03-2007 at 04:53 AM. |
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| | #585 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,656
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