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| | #121 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 226
| Quote:
Last edited by Ortega; 04-26-2007 at 04:27 AM.. | |
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| | #122 (permalink) |
| This is not 'Nam. This is bowling. There are rules Join Date: Aug 2002 Location: Denmark
Posts: 711
+13 Internets | Itzena where did you find that chart, and is there any credible source to it?
__________________ Indiana the Silent Club Fu Bristlebane We want to be the Blizzard of massively multiplayer gaming - John Smedley |
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| | #123 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,320
+39 Internets | Quote:
They may as well given out a small tub of Vaseline which we could apply liberally before they fucked us over. You're making an argument supporting Brad, yet you are saying games aren't all about the graphics. Best have a word with Brad then - he is the guy who set up a company with as many artists as everyone else put together and next to zero quality management. | |
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| | #124 (permalink) | ||
| Registered User Join Date: Sep 2002
Posts: 509
| Quote:
Yet here you are singing its praises, completely oblivious to the history of the design process Sigil stumbled through and oblivious to the plethora of mistakes that Sigil made at almost every turn that resulted in this game becoming the flop that it is. And make no mistake - with subscribers teetering below 100k and the actual world population dipping below 50k it is a monumental flop. It is utterly laughable that anyone who has followed this game for an extended period of time (as most of us have) can think it is the least bit successful. I'm sure there are people who enjoy it but you know what - MOST of the people who bought it didn't and are no longer playing it. The second month churn for VG was very significant. March box sales for the game didn't even top 20k. That is not one person's opinion of the game, that is a fact. Quote:
The other thing that fucking kills me is when people (and Brad especially) talk about the longevity of EQ as evidence of his genius and he completely and utterly forgets that the reason it has had such longevity is that most of the bullshit mechanics and bad designs he implemented in the original were removed after he jumped ship. It isn't nearly the same game today as it was years ago and if it were, it would have folded ages ago. | ||
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| | #125 (permalink) | |||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
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Yes, it is easier to be critical than to be correct, but all of this didn't come unexpected. People like me pointed out that the game will fail and mostly because of the reasons it did fail and it wasn't difficult to predict. I based my concerns on the shallow gameplay, the generic stereotypes and the total lack of life in their world while others claimed the engine was asking for too much hardware power. In the end, it's a mixture of both. People couldn't run it well and got bored on top of it. I think Sigil should have hired people not only with experience, but also with common sense and the courage to voice their opinion. The way it worked out it seems to me that everyone in the company didn't want to interrupt Brad in his daydreams, so this whole project slowly but surely went down the drain. This game is a model for mismanagement. Too much weight was put on meaningless details on not enough weight was put on the important things and worst thing of all is that nobody noticed it or refused to take notice until it was too late. Don't get fooled by Brad's lame statements. If he had released it half a year later, the game wouldn't be much better, it would only contain more meaningless details.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 04-26-2007 at 05:33 AM.. | |||
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| | #126 (permalink) | ||||
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,158
| Quote:
Also, it's great that the vanbois are breaking out the ad hominems on Z-V...it means that they have no real arguments left, so are just playing 'shoot the messenger'. ![]() Edit: Forgot the reply to UA - Quote:
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Last edited by Itzena; 04-26-2007 at 06:02 AM.. | ||||
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| | #127 (permalink) |
| I'm your huckleberry. Join Date: Jun 2002 Location: Hotlanta
Posts: 591
| Talk about rose colored glasses. You must not have raided during Luclin. It was still a steaming shitpile when Planes of Power was released. Curse death touching, assinine chain aggro issues in raid zones, farming Emp keys, bosses warping to zone safe spots due to geometry issues, farming Shissar bane weapons, insane boss AC (hi2u wizard class stacking), VT key farming, fast raid zone trash respawn rates and promoting guilds to VT key a mage bot for CoH in order to leapfrog past pointless trash were excellent design choices, yo. |
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| | #128 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| "Running a business" works a little different than "running a large privately held corporation". Quote:
Luclin, was the last awesome EQ1 expansion, imho. I still call BS on this rumor. | |
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| | #129 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| LOL, you sound like the silkyboys.. "as long as they have a few k subs and can keep a server or two going then everything is fine!"
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #130 (permalink) |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| Seriously. Look at the massive shit-piles of game that continue to run: Dark and Light SWG Horizons etc... Compared to those VG is sitting pretty. There is no reason for them to jump ship, and given the most likely motivations of the people who kept it running (or even starting it in the first place - AKA - teh vision), it would have to be something more pressing than a weak start. |
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| | #131 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 515
| iirc, that graph is fairly old and the person who made it went onto his server and did /who's on all the level brackets. Also, it was pointed out the first time it was shown on these boards that those spikes in numbers were on the double xp weekends. So really, that chart isn't as doom and gloom as it looks. No, it's not an upward curve, like I'm sure Brad would like it to be, but it's not some massive drop off. |
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| | #132 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
This is the problem with discussing VG here -- if you play the game and try and make some constructive criticism everyone who hates the game will seize on that criticism and come up with a post like this.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #133 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #135 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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