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Old 04-23-2007, 02:26 PM   #31 (permalink)
ZeckEQ
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Originally Posted by Hocicra View Post
OP, you missed the best part... See image :P
Ha, now thats funny. Their making content out of the fact a shitload of people have quit and left their homes lying empty.

Brilliant.
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Old 04-23-2007, 03:07 PM   #32 (permalink)
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Ha, now thats funny. Their making content out of the fact a shitload of people have quit and left their homes lying empty.

Brilliant.
lol that's exactly what I was thinking when I read it. Guess that's have you turn a negative into a positive huh?
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Old 04-23-2007, 03:28 PM   #33 (permalink)
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am I the only one who read it as if they didn't want to pay some programmer to go through the database and clean it up so they'll just have the players do it for them?
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Old 04-23-2007, 03:31 PM   #34 (permalink)
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So you think it's easier to code in player destroyed houses + give rewards for it than it would be to clean up the database? I'm sure they could have run a program to check the last activity and if it failed the test, delete.

Sorry, don't see any conspiracy here.. for once they are doing something halfway creative and positive for the game.
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Old 04-23-2007, 04:38 PM   #35 (permalink)
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I'm sure they could just code it, but to be honest it would be kinda fun to go on a destructive rampage, destroying player cities. I wonder if you can use ships and bomb shit? ;p In anycase, creative application of what would otherwise be a server cleanup.

And while this doesn't fit totally in the thread, I figured I'd repost an old image I made for an ancient Vanguard thread ;p
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Old 04-23-2007, 05:50 PM   #36 (permalink)
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Do houses not implode on their own if maintenance isn't paid anymore?

and isn't "If you don't use it you might lose it" a sexual innuendo?
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Old 04-23-2007, 07:26 PM   #37 (permalink)
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I quit playing once I hit bounty hunter. I couldn't justify grinding out every damn class in the game to be a jedi. So much promise, so little delivery.
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Old 04-23-2007, 07:44 PM   #38 (permalink)
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I quit playing once I hit bounty hunter. I couldn't justify grinding out every damn class in the game to be a jedi. So much promise, so little delivery.
The game was profoundly flawed and I quit in a huff when I finally couldn't take it anymore. But leveling a jedi under the pre-revamp system, when the death penalty was severe and there were few jedi out and about, was one of the best gaming experiences I've had. The risk and time invested added intensity, and the friendships I struck up with the other early jedi on the server meant a lot because we all depended so much on each other. It got a little silly at the end when Rancor Alley was overflowing with more jedi than the population checks could handle, but when there were just a handful of people in the wilds of Dantooine or Yavin (or Corellia, where a buddy and I set up a secret grinding operation to hit knight), it was incredible.
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Old 04-23-2007, 09:54 PM   #39 (permalink)
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The game was profoundly flawed and I quit in a huff when I finally couldn't take it anymore. But leveling a jedi under the pre-revamp system, when the death penalty was severe and there were few jedi out and about, was one of the best gaming experiences I've had. The risk and time invested added intensity, and the friendships I struck up with the other early jedi on the server meant a lot because we all depended so much on each other. It got a little silly at the end when Rancor Alley was overflowing with more jedi than the population checks could handle, but when there were just a handful of people in the wilds of Dantooine or Yavin (or Corellia, where a buddy and I set up a secret grinding operation to hit knight), it was incredible.
i can't say that levelling a jedi during those days was the best experience for me, because i've never been a jedi in that game :P

however, during that time player bounty hunting was so much fun. i actually think i loved jedi hunting in swg in 2004 more than my days in classic eq (blasphemy!). no it isn't because i loved killing a jedi and sending them hate tells, it was because it was a huge challenge and such an accomplishment to actually take down a jedi in a FAIR 1v1.
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Old 04-23-2007, 10:49 PM   #40 (permalink)
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So you think it's easier to code in player destroyed houses + give rewards for it than it would be to clean up the database? I'm sure they could have run a program to check the last activity and if it failed the test, delete.

Sorry, don't see any conspiracy here.. for once they are doing something halfway creative and positive for the game.
I don't discount that it's creative, I just think it's funny to create content based off of lost subs. Come on, you have to see at least some of the irony here

I will admit, the thought crossed my mind for a second to just pop 30 bucks and keep my stuff around, so I do think that part of the goal of this announcement is to generate some $$'s.

I don't think they are deleting anything either, just packing it all up into the characters inventory.
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Old 04-24-2007, 03:32 AM   #41 (permalink)
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Yeah, being a Carbineer/Creature Handler/Bounty Hunter was pretty dope. It pissed me off though that I was going to have to drop one of those classes in order to become... an Image Designer in order to unlock my hidden force potential. I'm sorry, but running around trying to convince people to let me style their e-mullet is not my idea of fun... ever... not even back when I did drugs.
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Old 04-24-2007, 07:14 AM   #42 (permalink)
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The game should have been focused on the GCW with some way to measure area controlled. Force slots should have been permadeath... opened ONLY as a force to bring the GCW into balance.
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Old 04-24-2007, 11:34 AM   #43 (permalink)
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Yeah, being a Carbineer/Creature Handler/Bounty Hunter was pretty dope. It pissed me off though that I was going to have to drop one of those classes in order to become... an Image Designer in order to unlock my hidden force potential. I'm sorry, but running around trying to convince people to let me style their e-mullet is not my idea of fun... ever... not even back when I did drugs.
Most non-combat professions could be macroed to Master level in a short space of time, combat professions were ridiculously easy to master quickly too if you knew the right spots, cough*smc-cave*cough.

Although I'm not denying that the whole hologrind your way to jedi system, and the jedi system that followed it was extremely flawed, just like the rest of the game. The eternal mystery for me will always be how such a flawed game has left me with so many fond memories that last to this day.

As for how I would have done Jedi...one Light Jedi and one Dark Jedi per server, extremely powerful and quick to level but balanced by being a target for the entire opposite faction and by permadeath. Once you're dead that's it, the chance to become a Jedi falls to someone else.

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Old 04-24-2007, 12:32 PM   #44 (permalink)
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As for how I would have done Jedi...one Light Jedi and one Dark Jedi per server, extremely powerful and quick to level but balanced by being a target for the entire opposite faction and by permadeath. Once you're dead that's it, the chance to become a Jedi falls to someone else.
A system like that sounds like a good way to make sure that once those two people made the Jedi status, they would never log them back in. Thats what I would have done, simply just to piss everybody else on the server that was trying to hunt me down...
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Old 04-24-2007, 05:07 PM   #45 (permalink)
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Although I'm not denying that the whole hologrind your way to jedi system, and the jedi system that followed it was extremely flawed, just like the rest of the game. The eternal mystery for me will always be how such a flawed game has left me with so many fond memories that last to this day.
I feel the same way and often wonder about it as well. Every time I read something about this game and how horrible it was all I can think about is somehow I only have good memories from it. (This is when the game came out, way before NGE).

I think this is the case for a good amount of people, considering the game became open source and was recreated to be playable in the way it was when it was first released.
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