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Old 04-21-2007, 04:45 PM   #91 (permalink)
Rotanee
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^^ I really liked that post. Made me a think a lot, gave me things to consider about PvP.
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Old 04-21-2007, 04:46 PM   #92 (permalink)
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Right, that said you don't have to go whole-hog on the mids to make a swap or two. You'd lose a good chunk of HP/sec but as you pointed out you don't need all that for solo. For gang work obviously you don't have to be the one putting points on, and you'd be fairly hard to kill. Unfortunately most of the time I see a Myrm opponent it's on the receiving end of a gank but I would guarantee most of them would have lasted a fair bit longer, maybe even lived, if they had that setup. Problem with the dual rep + nos setup is in order to not run out of cap quickly you need to be locking shit which isn't always possible. So when jammed your tank isn't as sustainable, your DPS is half working (drones), and your anti-tank (nos) is doing jack. The passive neut/nos myrm will kill an active tank quicker when not ewar'd, but when it is the drones are doing the same thing, the anti-tank is doing jack, but the tank is working just great.

It's got its high points. Just another one of the many ways you can fit a Myrm for high amounts of h8.
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Old 04-22-2007, 07:25 PM   #93 (permalink)
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Originally Posted by WillTR View Post
I read something somewhere (here?) that said that killing someone else isn't about how many SP you have, how much isk/faction loot you have, or how great your reflexes are within the game. It's about being able to get someone into a position where they can be killed. I'm inclined to agree, and I don't think a passive tanked ship can get someone into that position very easily.

Lack of ewar is just ugly for fighting solo. You have to luck into any kill you get, and people are quick enough to warp away from someone as it is. Do you intend to ask them politely to stay still and let you drain their cap? Even if you fit a 1pt in place of something, keeping them within range will be difficult, to say the least. Furthermore, you really have no chance at killing the ships you supposedly can tank now (BS) because you're never going to drain their cap fast enough with med nos, and if a BS realizes they're going down, they have more than enough time to warp out. The sole exception to this is probably a raven, but let's ignore that because people in raven's probably warp to safe spots upon your entry to the game itself, never mind showing up in local.

You're also totally incapable of fleeing. You can have the best setup with full faction gear and a gigantic hp/s rep, but if a gang warps in on you because you were sitting still letting some assclown lock you down, you're never going to get away. At the very least when a scout locks me down and I see his gang members pop on scan, I can be away in seconds for the easy get-away.

Now, maybe I've missed a key point or something, but I really don't understand how you folks intend to lock someone down with 3 medium nos and nothing else. So, that's why I called it a gimmick. It's a one-trick pony (running missions/ratting). Yes, if you catch someone who thinks they can win the fight and they aren't thinking quickly enough to reserve their cap, I guess you could get a kill. But how many fights is that? Just getting someone locked down with 1 pt is hard enough, given the playerbase's twitchy-scared demeanor.

A nifty idea, but like I said earlier, it's something of a gimmick. I bet it pisses people off a lot, though, when they realize they aren't going to break the tank and have to warp off. Oh, and for fleet, it might not be a bad idea, I seem to be primary a lot. In fact, I might not have lost my last myrm if it could tank an Abaddon's dps.
Would you say that a warp core stabilizer is invaluable for 1 v 1 pvp? I'd really like a list of modules that you don't want to leave home without if you plan on pvping alone.
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Old 04-22-2007, 08:30 PM   #94 (permalink)
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Flying with a warp core stab when you're looking to fight is basically admitting that you're going to lose. That low slot could be used for something else that will allow you to kill your enemy instead of just get away.
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Old 04-22-2007, 08:38 PM   #95 (permalink)
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ya, problem with even 1 warpcore stab is if the person your fighting has even 1 remote sensor damp you are kinda fucked. you can far better off with like a multi spec ecm if you are worried about being able to get away from a 1v1 you are losing.

I dont think any mods are absolutely needed, if i had to pick one it would be a MWD if you are in 0.0... for pvp i think an MWD is the first mod you should fit no matter what. The one exception being cap ships of course.
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Old 04-22-2007, 08:55 PM   #96 (permalink)
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I saw someone use ECM drones as an escape tool a couple of days ago.
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Old 04-22-2007, 09:30 PM   #97 (permalink)
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Hornet EC-300's are rape on frigs / cruisers.
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Old 04-23-2007, 03:10 AM   #98 (permalink)
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How useful are Heavy Jammer drones against smaller ships and other Battleships? (I'd like to have some sort of Ewar on my Hyperion other than losing a med slot to be able to get out when losing a fight)
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Old 04-23-2007, 07:38 AM   #99 (permalink)
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This question is a bit off topic but please answer if you have an answer.

What's the best way to aquire a second account? Are buying second accounts in EVE as risky as they are in WOW? Like accounts can get hijacked back, or CCP will ban account if they find out it was purchased etc. What's the best way to get a second account that has some SPs.

Thanks
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Old 04-23-2007, 07:44 AM   #100 (permalink)
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The buying and selling of characters for in game isk is permitted and protected by CCP. So you just need to get a couple billion isk for a good PPV character, and watch the official trade forums and buy one.

You don't actually get the account, just the character transferred on to yours so you don't need to worry about it being stolen back or anything.
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Old 04-23-2007, 07:45 AM   #101 (permalink)
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Set up a trial account, then go to the Sell Orders forum and buy a character and have it transferred to that account. Voila, you've got a second account.
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Old 04-23-2007, 08:42 AM   #102 (permalink)
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just keep in mind when you are setting up your 2nd as a trial account, you can't login on the same comp as your main for as long as that account remains a trial one. Not sure how it works with 2 different comps (ie if its based on IP address or on the client). Once you update your 2nd acct from trial to paying you can run multiple clients on the same computer np.

Also settings are remembered by login name and login names are remembered and put in a drop down box for you, so its really damn easy to run multiple clients simultaneously on the same machine (no need to make any changes or run multiple installs/directories, just double click the eve Icon twice). My alt is set to start up and run in windowed mode while I keep my main in fullscreen.
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Old 04-23-2007, 08:51 AM   #103 (permalink)
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Quote:
Originally Posted by holydevil View Post
This question is a bit off topic but please answer if you have an answer.

What's the best way to aquire a second account? Are buying second accounts in EVE as risky as they are in WOW? Like accounts can get hijacked back, or CCP will ban account if they find out it was purchased etc. What's the best way to get a second account that has some SPs.

Thanks
Yeah, transfer the char you want to a different account. As long as you posted in forums, and buy the char with ingame money (ISK), the gms are generally very helpful in resolving any issues. Buying characters with ISK IS a permitted thing in eve.
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Old 04-23-2007, 10:13 AM   #104 (permalink)
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Would you say that a warp core stabilizer is invaluable for 1 v 1 pvp? I'd really like a list of modules that you don't want to leave home without if you plan on pvping alone.
Stabs are useless unless you're moving stuff.

I'd say my favorite pvp items are cap boosters, damage control, and my sensor booster. Cap boosters let you catch up to the people who will try to outrun you in a fight (Because you now have the cap to do so). Cap is your lifeblood so having a limited supply of "OH SHIT" cards is pretty handy. DC because you WILL enter structure, and screaming like a little girl is not a proven technique to getting you out of structure and back into armor tanking. Sensor booster because Arazu really hate it when you fit them, and I have a hell of a time getting on killmails.

I'd list sensor damps but it seems like if you're not getting a bonus to it (Arazu/Lachesis) I just don't see the purpose (for a solo ship, atleast). And if you're flying either of those ships, you certainly don't need anyone to tell you to fit damps.

Ewar drones are e-mazing, I just don't like the idea of my ewar being poppable. I imagine a lot of shield tankers use ewar drones. Drakes probably would use a webber drone for sure. Repping drones seem awesome as well, kinda like a remote repper. I haven't had a chance to use the repping ones yet, actually, so don't know much about them, but their purpose seems pretty straightforward.

Does anyone know if armor/shield rep drones get the bonus from Myrm/Domi or from Drone Interfacing?
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Old 04-23-2007, 10:17 PM   #105 (permalink)
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Originally Posted by WillTR View Post
Repping drones seem awesome as well, kinda like a remote repper. I haven't had a chance to use the repping ones yet, actually, so don't know much about them, but their purpose seems pretty straightforward.

Does anyone know if armor/shield rep drones get the bonus from Myrm/Domi or from Drone Interfacing?
You do know that rep drones only work on other ships? You can't use drones to repair yourself.
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