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Old 04-20-2007, 10:03 PM   #76 (permalink)
Faille
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Why rails instead of blasters?
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Old 04-20-2007, 10:06 PM   #77 (permalink)
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For missions?
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Old 04-20-2007, 11:11 PM   #78 (permalink)
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Can't shoot guns that use cap with a full set of SPRIIs.
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Old 04-21-2007, 01:04 AM   #79 (permalink)
FoghornDeadhorn
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Quote:
Originally Posted by Wodin View Post
Can't shoot guns that use cap with a full set of SPRIIs.
Doh, Wodin wins.







......................fit projectiles. keke.

(note I don't know how the shift in fitting requirements would affect fitability of decent projectiles on this ship. Really it's quite off-the-cuff and not very useful. Back to your regular programming).
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Old 04-21-2007, 01:33 AM   #80 (permalink)
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People do regularly fit projectiles on the Myrm, in fact, there is no reason to fit hybrids on the Myrm since it does not get a bonus to hybrids, so you can fit whatever you want for guns and there's no real argument against it.

Autocannon + Drones fit with passive shield tanking is an insanely overpowered gang fit, the only downside being that you need a tackler, and if you fit tackling mods it hurts your passive tank a lot, but it easily has the highest dps + best tank of any BC, at the same time.
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Old 04-21-2007, 01:44 AM   #81 (permalink)
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The only weakness really is that it lacks alpha and is not very fast unless you fit for speed. Heavy drones are slow. It's entirely too good all around though and arguably the most flexible BC on top of being just the best all-around. The Drake's resist bonus is boss though, I'd have to see some math to convince me of the Myrm having a better passive shield tank.
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Old 04-21-2007, 02:17 AM   #82 (permalink)
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I'm too tired to post the math right now, but the reason the Myrm's passive shield tank is better(ONLY if you use ALL slots for tank) is because +2 low slots >>>>>>>>>>>>>>>>>>>>>>>>> +1 mid slot for passive tanking. The myrm has 11 mids+lows, and lows are more powerful than mids for passive tanks.
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Old 04-21-2007, 01:45 PM   #83 (permalink)
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SPRs are ridiculous. I wouldn't worry too much about passive tanked Myrm's anyways, because to make it worthwhile basically requires you to be 100% carebear. Furthermore I don't have any shield skills, and although it isn't a terrible idea to train shield skills, I certainly won't do it to become 1% more effective at making money while simultaneously becoming 100% worthless in PvP.

A gimmick, to say the least.
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Old 04-21-2007, 01:59 PM   #84 (permalink)
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ya fitting T2 stuff drake gets like 290 shield per sec while myrm gets 380(both with 2 slots for hardeners), so basically myrm gets 30 percent more shield which more more than makes up for the difference in resists... it slides even more in myrms favor if you dont have BC5.

I would prolly change the fit to 425mm autocannons, use it to take out frigs and closer cruisers while the ogres take out BSs. My only problem with it is in lvl 4s alot of the time stuff stays out at like 30km and without a MWD or a web hitting some stuff with the guns will be basically impossible.

I dont think its that much of a gimmick personally, all you need to train thats out of the normal gallente training path is the shield skills, and most of the ones you need for a passive tank are like rank 1 or 2.

Last edited by Tolanin : 04-21-2007 at 02:02 PM.
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Old 04-21-2007, 02:18 PM   #85 (permalink)
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I don't see how it's a gimmick either, they are not easy beasts to kill. With that setup you could go nos/neut (just enough nos to feed neut) to kill opponent cap and let your drones do the damage while you passive rep HP like mad. Don't know how desired that setup is in gangs but solo I'm sure it's unpleasant.
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Old 04-21-2007, 02:29 PM   #86 (permalink)
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What's the current Raven mission fitting ? I have a 12m SP toon sititng about that I am getting the urge to use. Its been a while but I know he was running L4's in the Raven fine when I played him last.

The only reason I quit tbh was the time it took to gather the loot (with a hauler alt !).
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Old 04-21-2007, 02:35 PM   #87 (permalink)
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Generic Raven L4 mission-runner setup:

High
6x Cruise Missile Launcher
1x Heavy Nosferatu
1x Wildcard (small tractor, perhaps?)
Mid
1x X-Large Shield Booster
1x Capacitor Booster (Load w/ cap Booster 800s)
4x Mission Specific Hardeners (EM/Therm/Invul/Invul for all damage types)
Low
2x Power Diagnostic System
1x Damage Control
2x Ballistic Control System

Drones
5x Hammerhead/appropriate damage type
5x Lights

Best named or TII gear will help.
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Old 04-21-2007, 02:59 PM   #88 (permalink)
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I have a similar set up for Mission Raven. I just got in to it couple days ago and playing around with the settings.

I go with 2 torps instead of 2 cruise at times in high. I also skip 2 Nos setup on the top sometimes, and go with 2 x 250 rail, or 1 x 250 rail and a medium nos. (am playing around with the extra 2 slots to see what situations they work in, etc., to increase DPS).

I use either an extra active or passive hardener (depends I think what is in top) or a cap recharger in the mid instead of a Booster. I prefer the extra hardener so far.

Also for rigs, one cap regen rig (+15%), and will go with another one of those likely and one cap capacity extender rig (+15%). Actual names for those rigs escape me.
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Old 04-21-2007, 03:37 PM   #89 (permalink)
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Quote:
Originally Posted by Itzena View Post
Generic Raven L4 mission-runner setup:

High
6x Cruise Missile Launcher
1x Heavy Nosferatu
1x Wildcard (small tractor, perhaps?)
Mid
1x X-Large Shield Booster
1x Capacitor Booster (Load w/ cap Booster 800s)
4x Mission Specific Hardeners (EM/Therm/Invul/Invul for all damage types)
Low
2x Power Diagnostic System
1x Damage Control
2x Ballistic Control System

Drones
5x Hammerhead/appropriate damage type
5x Lights

Best named or TII gear will help.
Hrmm .. pretty much what I had apart from the booster. I hate lugging those things around.
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Old 04-21-2007, 04:32 PM   #90 (permalink)
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Quote:
Originally Posted by FoghornDeadhorn View Post
I don't see how it's a gimmick either, they are not easy beasts to kill. With that setup you could go nos/neut (just enough nos to feed neut) to kill opponent cap and let your drones do the damage while you passive rep HP like mad. Don't know how desired that setup is in gangs but solo I'm sure it's unpleasant.
I read something somewhere (here?) that said that killing someone else isn't about how many SP you have, how much isk/faction loot you have, or how great your reflexes are within the game. It's about being able to get someone into a position where they can be killed. I'm inclined to agree, and I don't think a passive tanked ship can get someone into that position very easily.

Lack of ewar is just ugly for fighting solo. You have to luck into any kill you get, and people are quick enough to warp away from someone as it is. Do you intend to ask them politely to stay still and let you drain their cap? Even if you fit a 1pt in place of something, keeping them within range will be difficult, to say the least. Furthermore, you really have no chance at killing the ships you supposedly can tank now (BS) because you're never going to drain their cap fast enough with med nos, and if a BS realizes they're going down, they have more than enough time to warp out. The sole exception to this is probably a raven, but let's ignore that because people in raven's probably warp to safe spots upon your entry to the game itself, never mind showing up in local.

You're also totally incapable of fleeing. You can have the best setup with full faction gear and a gigantic hp/s rep, but if a gang warps in on you because you were sitting still letting some assclown lock you down, you're never going to get away. At the very least when a scout locks me down and I see his gang members pop on scan, I can be away in seconds for the easy get-away.

Now, maybe I've missed a key point or something, but I really don't understand how you folks intend to lock someone down with 3 medium nos and nothing else. So, that's why I called it a gimmick. It's a one-trick pony (running missions/ratting). Yes, if you catch someone who thinks they can win the fight and they aren't thinking quickly enough to reserve their cap, I guess you could get a kill. But how many fights is that? Just getting someone locked down with 1 pt is hard enough, given the playerbase's twitchy-scared demeanor.

A nifty idea, but like I said earlier, it's something of a gimmick. I bet it pisses people off a lot, though, when they realize they aren't going to break the tank and have to warp off. Oh, and for fleet, it might not be a bad idea, I seem to be primary a lot. In fact, I might not have lost my last myrm if it could tank an Abaddon's dps.
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