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Old 04-19-2007, 05:26 AM   #46 (permalink)
Manticore
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I've set up my rifter as a high speed tackler, all 3 med slots therefore fitted with mwd/scrambler/webber, low slots focusing on speed mods such as overdrives and nanos and high slots are a small nos+auto cannons
you rely on speed and a high transversal speed instead of fitting a tank there (meaning plate+repper)
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Old 04-19-2007, 06:16 AM   #47 (permalink)
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Originally Posted by Manticore View Post
I've set up my rifter as a high speed tackler, all 3 med slots therefore fitted with mwd/scrambler/webber, low slots focusing on speed mods such as overdrives and nanos and high slots are a small nos+auto cannons
you rely on speed and a high transversal speed instead of fitting a tank there (meaning plate+repper)
So you rely on speedtanking yet you have to get into sub10km orbit in order to do damage... does not compute, sorry. I have a passion about getting blown up in my rifters and even I wouldn't do that.
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Old 04-19-2007, 06:32 AM   #48 (permalink)
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I've always been under the impression Caldari are PVE, Gallente are your all purpose utilitarian PVP, Minmatar take an incredible amount of SP to fly well but once you can they're specialists are the best you can get your hands on. Amarr are, well, 3 out of 4 aint' bad, sorry Amarr.
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Old 04-19-2007, 06:40 AM   #49 (permalink)
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Originally Posted by Wodin View Post
LSE are Large Shield Extender - the better the extender, the better your tank will be. Your goal here is to increase the recharge rate of your shields such that at peak recharge(35% shields) you're getting back enough HP to tank anything.

The three rat-specific active hardeners means that you're looking at whatever you're fighting(say it's Amarr). That would be 2xPhoton Hardening Field and one Thermal Barrier or whatever they're called. Serpentis would be 2xKinetic Absorbtion and one Thermal Barrier, etc. Shields -> Shield Hardeners -> look for the ones that cost cap to run. Since you already have a cap recharge rig on your Drake, you can probably run at least one Invulnerability field just fine.

SPR are Shield Power Relay(drastically increase shield recharge rate at the cost of lowered cap recharge, but you're not using your cap for anything).
BCS are Ballistic Control System(missile damage mods)
so, for an effective mission efficency, i should work on my shield regen power, more than using boosters?

and the cap i dont use for booster will be used for active resists?

hmmm....
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Old 04-19-2007, 06:53 AM   #50 (permalink)
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start here

read this in particular

Become enlightened.
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Old 04-19-2007, 06:55 AM   #51 (permalink)
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so, for an effective mission efficency, i should work on my shield regen power, more than using boosters?

and the cap i dont use for booster will be used for active resists?

hmmm....
on a drake yes.

Ravens need boosting though.

never used caldari in mission running but I hate when I have to use less then 3 dmg mods on my Abad, so might want some bcs in your lows if you're tank is comfortable enough.
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Old 04-19-2007, 07:30 AM   #52 (permalink)
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So you rely on speedtanking yet you have to get into sub10km orbit in order to do damage... does not compute, sorry. I have a passion about getting blown up in my rifters and even I wouldn't do that.
its obviously a gang setup...
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Old 04-19-2007, 07:34 AM   #53 (permalink)
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Originally Posted by Larion View Post
I thought that we really need a thread for this especially seeing so many terrible fittings being suggested in other threads.
Let's suggest and discuss fittings for PvP or PvE here.

I am gonna start with a few that are tested/work well and are affordable.

Low SP lvl4 mission Dominix:
This one works really well and is with "ok" drone skills and can tank ANY level 4 mission if resists are chosen properly and you have halfway decent support skills.

High: 3x Heavy Nosferatu 1x Tractor beam 1x Drone link Augmentor
Mid : cap rechargers (the best you can fit)
Low: 2x Large Armor Repairer II ; 1x EANM II or cap power relay, rest: rat specific active hardeners of your choice
This is somewhat close to what I use.

I have a small rail in the high's as well. I have an OTL in the mediums in place of one cap recharge. In the lows I don't use EANMs. I add another hardener. This can be important in some of the missions with 3 types of damage. This way you can double up on the two main ones and have the single for one that is less of a problem.

There isn't a single mission I can not do with that set up. This includes worlds collide. I don't think you can be skillpoint light and do every single mission. Resists and cap become critical fast.

I use all T2 drones for Gallente types. 10 hammers, 5 hobys, 5 ogres, and 5 wardens. If need be, I'll swap out my gallentes for which ever type I need instead to be more effective. Generally I find sticking with the T2's is easier then going to T1 of the other races. I haven't bothered with skilling those up yet. Maybe I will eventually.

edit: rig slots are empty atm. I haven't played this character since the new exp. I could use some suggestions here.

Last edited by Etruscus : 04-19-2007 at 07:36 AM.
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Old 04-19-2007, 10:31 AM   #54 (permalink)
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Originally Posted by Manticore View Post
its obviously a gang setup...
Sure, but then get rid of that small nos and fit arties so even if minimal, you can still put out some damage! Comedy purposes and whatnot, but stealing killmails with 3 small arties is hella fun

I do too fit sometimes autos on my tackling rifter just out of laziness
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Old 04-19-2007, 10:33 AM   #55 (permalink)
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I've always been under the impression Caldari are PVE, Gallente are your all purpose utilitarian PVP, Minmatar take an incredible amount of SP to fly well but once you can they're specialists are the best you can get your hands on. Amarr are, well, 3 out of 4 aint' bad, sorry Amarr.
Sure, except Gallente are also second-best PvE, and PvE capability doesnt.. really.. mean anything, since PvE is trivial at best, and not the focus of the game.
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Old 04-19-2007, 11:02 AM   #56 (permalink)
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Gallante is not imbalanced its just their ships outdo all other ships by a small margin most of the time or come close, so why fly any other race. That said Minmatar come close second then amarr then caldari. Each race has notable Ships its pretty much like this:

Gallente:
Dominix
Megathron
Arazu
Myrmidon
Eos
Astarte
Thorax

Minmatar:
Vagabond
Typhoon
Sleipner
Stiletto
Rupture

Amarr:
Absolution
Curse
Pilgrim
I know you said you are missing some ships but I'd take an Ishtar over an Arazu for Gallente. Hyperion is a pretty sweet tier 3 battleship as well. Myrmidon you mentioned is awesome. Might be the best bc in the game at the moment.

With regards to Minnie the Sabre is simply awesome. With the nano-nerf I'd venture to say the Tempest is the better way to go over the phoon. You can do awesome burst dps. Maelstrom is good too but I prefer the pest for most things. The Hurricane is a damn good battlecruiser.

The Scorpion is a decent battleship for pvp for the Caldari, but I hate Caldari so yeah... The Geddon is a good pvp ship for the Amarr. I have a soft spot for Amarr and respect anyone that sticks it out with them.

Last edited by Bottle : 04-19-2007 at 11:07 AM.
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Old 04-19-2007, 11:13 AM   #57 (permalink)
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The Hurricane is a damn good battlecruiser.

The Scorpion is a decent battleship for pvp for the Caldari, but I hate Caldari so yeah... The Geddon is a good pvp ship for the Amarr. I have a soft spot for Amarr and respect anyone that sticks it out with them.
Hooray for the Hurricane . Love that battlecruiser.

I've seen the Amarr Harbinger do some nasty things, as well, I'd add that to the list. I'm not as versed with Amarr, though, so maybe I'm missing something crappy about it.
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Old 04-19-2007, 11:20 AM   #58 (permalink)
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Nah, Harbingers are quite nice. They're somewhat outclassed by the Myrmidon, but basically every BC is.

Minmatar should definitely have the Sabre - I ended up taking two weeks that were originally supposed to be Large Energy Turret V to train for Sabres specifically because they let me zip around with a solo ship that can kill most anything smaller than it.
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Old 04-19-2007, 11:41 AM   #59 (permalink)
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I've seen the Amarr Harbinger do some nasty things, as well, I'd add that to the list. I'm not as versed with Amarr, though, so maybe I'm missing something crappy about it.
It's Amarr.
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Old 04-19-2007, 11:53 AM   #60 (permalink)
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Ishtar is not as good as Myrmidon so its a rather bad ship given its more expensive and harder to fly. The arazu is just on there since it can effectively shut down any ship, and take any ship without lots of drones 1v1. I did forget sabre however and i can see where tempest would be better over phoon i haven't played around with phoon after nanonerf.
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