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| | #436 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | pfft, if I were actually going to train for a carrier, It would be for a Nidhoggur, though I could easily cross train over to an archon, I don't really care that much. But like I said, i'm not actually training for a carrier. |
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| | #438 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,481
+2 Internets | Quote:
It sure is fun being a glorified cargo hauler and repping that large PoS yesterday, though! ....actually, the cargo thing is actually kind of nice. Having 90% resists on almost everything, though, I'm not so sure about. If I need it I might be dead already. I am, naturally, thinking of Dread now, but even though I don't mind the Chimera, I think the Phoenix might suck compared to the other three races. My capital pilot is my first guy, so naturally Caldari ![]() Last edited by Bizanich : 09-18-2007 at 06:02 AM. | |
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| | #439 (permalink) |
| Legends of Kesmai refugee Join Date: May 2006 Location: Virginia
Posts: 344
| Good point, I forgot how damn expensive the actually skills are besides just the time to train them.
__________________ "So did BoB just grossly miscalculate? This seems like a blunder if I've ever seen one."---USAWrestler |
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| | #440 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,228
+1 Internets | Quote:
If I assume the following: - Inventor has every single relevant skill at V (not likely, several rank 5s) - Material costs are the same as current Tier 3 battleships (not likely, will probably be much more) - Datacore prices stay at their current level. (yeah, right) Let's say we're inventing the Gallente BS. You need 64 datacores to have a chance at inventing a T2 BS blueprint. If you have all skills maxxed and use the Stolen Formulas decryptor, you have approximately a 26% chance of getting a 5-run BPC with ME -7 that cannot be improved. That's 1.4 million each per datacore and 40 million for the decryptor. It will cost an average of about 500 million ISK to get this BPC. At ME -7, assuming same requirements as current Tier 3 BS, you're looking at about a 200m mineral cost per hull with PE V. That works out to it costing about 300m per ship to manufacture with all skills maxed. Of course, that's with incredibly conservative assumptions. They've stated that some of these battleships will be missioning ships. We all know how much pubbies love ultra-expensive missioning ships. So, realistically, datacore prices will go up. A lot. If I make a more reasonable assumption that ME datacore prices triple and that the hull actually costs 400m in materials to make, you're looking at a production cost of 606 million ISK per hull with all skills maxed. So you can expect to pay maybe 700m/ship after a markup. And that's just for the hull. You still need to put fittings on it. So these will be 1 billion ISK+ ships, and nobody will ever use them in PvP. The new interdictor cruisers are even more hilarious. About 200m for the hull, and their special ability is to project a PBAE warp disruption bubble from themselves? Yeah, that's a brilliant fucking design right there. I'll go right ahead and warp my 300m interdictor hull to within 20km of the enemy fleet to trap them there. Oh wait, no I won't, nobody is going to eat that cost, even if there ARE gimmicks associated with the ship that severely annoys the enemy fleet after you get instapopped.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." | |
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| | #441 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,259
| Quote:
All t2 bpos would do is make some assholes gignatically filthy rich. This is bad. | |
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| | #443 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,481
+2 Internets | Seriously. I have 6 Mech E agents and it still doesn't feel like enough. The suck part is the starship cores will rise, now, too, and they were somewhat cheap...at least, cheap enough that I didn't see a need to devote my R&D agents too them. From what CCP says, though, it looks like they're content to see what happens. |
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| | #445 (permalink) | |||
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | Quote:
Quote:
The problem with bombers before the buff and still even now is that of roles. long range missiles...from a frigate...Ok sure they can cloak but so can anyone else, they can't fit covops cloak so who cares. It's hard enough to make ravens work as snipers (BE style exceptions apply) and they get the velocity bonus, bombers don't. CCP tried to fix them with bomb launchers, which is basically creating a role which didn't exist before so that sb's could fill it...but they haven't fine tuned those yet and until you do you're back at square 1. The build I was referring to actually does have a significant difference in survivability because it's a significantly different build than the norm. It's not trying to be a cloaky raven with half the dmg, range, and missile speed all in a frigate sized candy shell...Instead it treats the stealth bomber as an Interceptor that fires cruise missiles. You'll need: Snakes, 2x polycarbs, *gistii mwd. Might as well go ahead and grab a Dread Gurista Cloak but its not really necessary. Fill remaining slots with 3x T2 or better Overdrives for the lows and 2x Phased Muon RSDs for the mids. flies 7.5-8.5km/s depending on implants installed (outside of snakes), ODs fitted, leadership alt's ship/skills (<3 claymore). moves 1.5km/s while cloaked. does 2k+ exp dmg per volley. Anything that can't match your speed, you can out pace their guns' tracking, drones, & missiles. Anything that can keep up (that you can't kill) you've got a longer targetting range than and can outlock, damp, then cloak. Anything waaaay faster than you (gistii crow/claw with the same gang bonuses) that can web you will simply overshoot web range as long as you're paying attention and can out fly them. As they slingshot past you, use that time to damp and cloak. The ship also happens to go 13-14km/s for a full mwd pulse after cloaking, so you'll be nowhere near where they saw you cloak if they try to rush the spot to decloak you. *some pg issues with gistii and 3-cruise hounds, use coreli (1 step down from gistii, still does 8km/s) or get DG Cruise launchers if you aren't using the 3rd slot for bombs. Like I said, its rediculously expensive and you'll need perfect/near perfect skills in certain areas. You could do the same thing with a purifier but it's slower and has more mass, but it doesn't run into PG issues. Last edited by Kazgrim : 09-27-2007 at 05:05 PM. | |||
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| | #446 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,608
+6 Internets | I can't say I see the point of spending all that money on something that only goes 7.5km/s (with gang bonuses.) It dies to a sensor-boosted Huginn just like anyone else. It also dies to precision lights and snipers and fleet lag. Having 2 RSDs on my Crow wouldn't make it any more or less invincible, and that's what you've got with a fit like that, except yours costs hundreds of millions more when you explode because all you need to make a Crow go that fast is T2 and someone with leadership V. |
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