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Old 09-17-2007, 03:55 PM   #436 (permalink)
Kazgrim
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pfft, if I were actually going to train for a carrier, It would be for a Nidhoggur, though I could easily cross train over to an archon, I don't really care that much. But like I said, i'm not actually training for a carrier.
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Old 09-18-2007, 05:39 AM   #437 (permalink)
Greyskye
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Odd, I haven't been trying but I'm actually not 'too' far off from a Thantos. Not that I'll actually ever fly one....lol.
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Old 09-18-2007, 05:57 AM   #438 (permalink)
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Basically I'm really close to a triage mode Nidhogger except for the whole Carrier part. got like 19 more days on BS V but haven't even started ASC (think its at II). I have no where near the 700+mil for those skill books nor the 1bil isk for a carrier nevermind the 3bil+ for fitting one decently.
Yeah, part of me wants all the money back that I blew on mine. I've only used it in combat a few times, and every time we've deployed our Carriers the enemy gang has scattered. I think I need to modify my .ini file to fight the lag on jump in.

It sure is fun being a glorified cargo hauler and repping that large PoS yesterday, though! .

...actually, the cargo thing is actually kind of nice. Having 90% resists on almost everything, though, I'm not so sure about. If I need it I might be dead already.

I am, naturally, thinking of Dread now, but even though I don't mind the Chimera, I think the Phoenix might suck compared to the other three races.

My capital pilot is my first guy, so naturally Caldari

Last edited by Bizanich : 09-18-2007 at 06:02 AM.
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Old 09-18-2007, 06:35 AM   #439 (permalink)
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Good point, I forgot how damn expensive the actually skills are besides just the time to train them.
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Old 09-23-2007, 05:13 PM   #440 (permalink)
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Yep.

And I realize that their racial EW is technically target painters, but who really gives a shit about technicalities?

I'm also concerned about the T2 battleships, but mainly because I'm incredibly lazy and don't like making money in EVE.
Heh, if CCP doesn't change the invention mechanics for T2 battleships, and they've all but stated they won't, these hulls will be INSANELY expensive. Remember these are the only ships in the game that there won't be T2 BPOs for, you have to get them entirely through invention.

If I assume the following:

- Inventor has every single relevant skill at V (not likely, several rank 5s)
- Material costs are the same as current Tier 3 battleships (not likely, will probably be much more)
- Datacore prices stay at their current level. (yeah, right)

Let's say we're inventing the Gallente BS. You need 64 datacores to have a chance at inventing a T2 BS blueprint. If you have all skills maxxed and use the Stolen Formulas decryptor, you have approximately a 26% chance of getting a 5-run BPC with ME -7 that cannot be improved. That's 1.4 million each per datacore and 40 million for the decryptor. It will cost an average of about 500 million ISK to get this BPC. At ME -7, assuming same requirements as current Tier 3 BS, you're looking at about a 200m mineral cost per hull with PE V. That works out to it costing about 300m per ship to manufacture with all skills maxed.

Of course, that's with incredibly conservative assumptions. They've stated that some of these battleships will be missioning ships. We all know how much pubbies love ultra-expensive missioning ships. So, realistically, datacore prices will go up. A lot. If I make a more reasonable assumption that ME datacore prices triple and that the hull actually costs 400m in materials to make, you're looking at a production cost of 606 million ISK per hull with all skills maxed.

So you can expect to pay maybe 700m/ship after a markup. And that's just for the hull. You still need to put fittings on it. So these will be 1 billion ISK+ ships, and nobody will ever use them in PvP.

The new interdictor cruisers are even more hilarious. About 200m for the hull, and their special ability is to project a PBAE warp disruption bubble from themselves? Yeah, that's a brilliant fucking design right there. I'll go right ahead and warp my 300m interdictor hull to within 20km of the enemy fleet to trap them there. Oh wait, no I won't, nobody is going to eat that cost, even if there ARE gimmicks associated with the ship that severely annoys the enemy fleet after you get instapopped.
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Old 09-23-2007, 05:38 PM   #441 (permalink)
Dildo Faggins
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Originally Posted by Xequecal View Post
Heh, if CCP doesn't change the invention mechanics for T2 battleships, and they've all but stated they won't, these hulls will be INSANELY expensive. Remember these are the only ships in the game that there won't be T2 BPOs for, you have to get them entirely through invention.

If I assume the following:

- Inventor has every single relevant skill at V (not likely, several rank 5s)
- Material costs are the same as current Tier 3 battleships (not likely, will probably be much more)
- Datacore prices stay at their current level. (yeah, right)

Let's say we're inventing the Gallente BS. You need 64 datacores to have a chance at inventing a T2 BS blueprint. If you have all skills maxxed and use the Stolen Formulas decryptor, you have approximately a 26% chance of getting a 5-run BPC with ME -7 that cannot be improved. That's 1.4 million each per datacore and 40 million for the decryptor. It will cost an average of about 500 million ISK to get this BPC. At ME -7, assuming same requirements as current Tier 3 BS, you're looking at about a 200m mineral cost per hull with PE V. That works out to it costing about 300m per ship to manufacture with all skills maxed.

Of course, that's with incredibly conservative assumptions. They've stated that some of these battleships will be missioning ships. We all know how much pubbies love ultra-expensive missioning ships. So, realistically, datacore prices will go up. A lot. If I make a more reasonable assumption that ME datacore prices triple and that the hull actually costs 400m in materials to make, you're looking at a production cost of 606 million ISK per hull with all skills maxed.

So you can expect to pay maybe 700m/ship after a markup. And that's just for the hull. You still need to put fittings on it. So these will be 1 billion ISK+ ships, and nobody will ever use them in PvP.

The new interdictor cruisers are even more hilarious. About 200m for the hull, and their special ability is to project a PBAE warp disruption bubble from themselves? Yeah, that's a brilliant fucking design right there. I'll go right ahead and warp my 300m interdictor hull to within 20km of the enemy fleet to trap them there. Oh wait, no I won't, nobody is going to eat that cost, even if there ARE gimmicks associated with the ship that severely annoys the enemy fleet after you get instapopped.
I like how you already know exactly how much things are gonna cost.

All t2 bpos would do is make some assholes gignatically filthy rich. This is bad.
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Old 09-24-2007, 04:57 AM   #442 (permalink)
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Time to set up a research alt, I think. Mech. eng. datacores = £££

Edit: Even more than usual, I mean.
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Old 09-24-2007, 07:00 AM   #443 (permalink)
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Seriously. I have 6 Mech E agents and it still doesn't feel like enough.

The suck part is the starship cores will rise, now, too, and they were somewhat cheap...at least, cheap enough that I didn't see a need to devote my R&D agents too them.

From what CCP says, though, it looks like they're content to see what happens.
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Old 09-24-2007, 07:36 AM   #444 (permalink)
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i only have 1 mech E agent and my account is down atm. factioning sucks soo bad.
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Old 09-27-2007, 05:00 PM   #445 (permalink)
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No such thing as a good stealth bomber set-up.
The least bad set-ups involve ignoring bombs completely and just going with 3x cruise launcher.
Not true, there's a pretty neat Hound setup that's virtually unkillable, but it requires a metric fuckton of isk and either a leadership alt or to be in a gang with someone with the skills and running gangmods. Don't get me wrong, you can get killed anytime anywhere if you do something stupid, but that applies to any ship with any fit. What I mean is that this build shouldn't die, only exception I can think of involves a faction web fitted huginn/rapier locking and webbing you early enough to keep you in tackle range of either an arazu/lach or their own 30km scram if they were real close when they got web on you.

it's pretty much an all or nothing fit though, you can't cut corners on the fittings or skills needed and expect to get performance equilvalent percentage wise to the amount of stuff you put in. You pretty much have to hit a threshhold and after that point you're golden, prior to that its decent but not nearly worth it.
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Assuming that hound setup goes for targets it is likely to kill and isn't stupid he shouldn't be that much more survivable than any other bomber build really.
Most bomber builds aren't survivable at all. Nothing wrong with that, its not really something you fit for. People fit bombers for super fast locks (some fit for rsd's) and then missile dmg/rof/range/whatev. They rely on surprise to pop frigates/covetors/t1 haulers and then recloaking and/or warping off....so yeah most of those builds have little to no variation between them for survivability.

The problem with bombers before the buff and still even now is that of roles. long range missiles...from a frigate...Ok sure they can cloak but so can anyone else, they can't fit covops cloak so who cares. It's hard enough to make ravens work as snipers (BE style exceptions apply) and they get the velocity bonus, bombers don't. CCP tried to fix them with bomb launchers, which is basically creating a role which didn't exist before so that sb's could fill it...but they haven't fine tuned those yet and until you do you're back at square 1.

The build I was referring to actually does have a significant difference in survivability because it's a significantly different build than the norm. It's not trying to be a cloaky raven with half the dmg, range, and missile speed all in a frigate sized candy shell...Instead it treats the stealth bomber as an Interceptor that fires cruise missiles.

You'll need: Snakes, 2x polycarbs, *gistii mwd. Might as well go ahead and grab a Dread Gurista Cloak but its not really necessary. Fill remaining slots with 3x T2 or better Overdrives for the lows and 2x Phased Muon RSDs for the mids.

flies 7.5-8.5km/s depending on implants installed (outside of snakes), ODs fitted, leadership alt's ship/skills (<3 claymore). moves 1.5km/s while cloaked. does 2k+ exp dmg per volley.

Anything that can't match your speed, you can out pace their guns' tracking, drones, & missiles. Anything that can keep up (that you can't kill) you've got a longer targetting range than and can outlock, damp, then cloak. Anything waaaay faster than you (gistii crow/claw with the same gang bonuses) that can web you will simply overshoot web range as long as you're paying attention and can out fly them. As they slingshot past you, use that time to damp and cloak. The ship also happens to go 13-14km/s for a full mwd pulse after cloaking, so you'll be nowhere near where they saw you cloak if they try to rush the spot to decloak you.

*some pg issues with gistii and 3-cruise hounds, use coreli (1 step down from gistii, still does 8km/s) or get DG Cruise launchers if you aren't using the 3rd slot for bombs.

Like I said, its rediculously expensive and you'll need perfect/near perfect skills in certain areas. You could do the same thing with a purifier but it's slower and has more mass, but it doesn't run into PG issues.

Last edited by Kazgrim : 09-27-2007 at 05:05 PM.
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Old 09-27-2007, 06:27 PM   #446 (permalink)
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I can't say I see the point of spending all that money on something that only goes 7.5km/s (with gang bonuses.) It dies to a sensor-boosted Huginn just like anyone else. It also dies to precision lights and snipers and fleet lag. Having 2 RSDs on my Crow wouldn't make it any more or less invincible, and that's what you've got with a fit like that, except yours costs hundreds of millions more when you explode because all you need to make a Crow go that fast is T2 and someone with leadership V.
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Old 09-27-2007, 06:36 PM   #447 (permalink)
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Well sometimes its fun to use crazy expensive stuff on setups like this. Even if its just for the "wtf?" moment you give the other guy.
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Old 10-04-2007, 01:10 PM   #448 (permalink)
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The preliminary Rev3 ship specs are starting to get leaked, it seems. SHC has a thread with a bunch of pics.
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Old 10-04-2007, 01:50 PM   #449 (permalink)
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got a link to that forum?
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Old 10-04-2007, 02:03 PM   #450 (permalink)
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:: View topic - New T2 Ships on Sisi: With Screenshots!

There you go.
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