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Old 04-18-2007, 05:22 PM   #31 (permalink)
forge
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Quote:
Originally Posted by chmodux View Post
Seems you might be in Ka-tet/Rampage Enternal
I'm not.
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Old 04-18-2007, 05:28 PM   #32 (permalink)
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Quote:
Originally Posted by Sancus View Post
"Caldari ez-mode" is totally an experienced pvper conspiracy to get as many people as possible flying gimped pvp ships.
According to the "hardcore PvPers," you're gimped if you fly anything but Gallente.
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Old 04-18-2007, 05:37 PM   #33 (permalink)
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Originally Posted by Sancus View Post
"Caldari ez-mode" is totally an experienced pvper conspiracy to get as many people as possible flying gimped pvp ships.
It works especially well with the added. "Minnie ships are crap."
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Old 04-18-2007, 06:58 PM   #34 (permalink)
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Gallante is not imbalanced its just their ships outdo all other ships by a small margin most of the time or come close, so why fly any other race. That said Minmatar come close second then amarr then caldari. Each race has notable Ships its pretty much like this:

Gallente:
Dominix
Megathron
Arazu
Myrmidon
Eos
Astarte
Thorax

Minmatar:
Vagabond
Typhoon
Sleipner
Stiletto
Rupture

Amarr:
Absolution
Curse
Pilgrim

Caldari:
Crow
Nighthawk
Rook (arguable with ECM nerf)

Really those are the best pvp ships out of all the races, I may be missing a few but all of those are solid ships.
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Old 04-18-2007, 07:13 PM   #35 (permalink)
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their ships outdo all other ships by a small margin
I don't think that 2-3x as many notable ships as half the factions is a small margin, personally. And you are really underestimating the power difference between armor tankers and shield tankers alone, nevermind the silliness of having both nos+drone heavy tank ships and the highest gank dps ships in the game. Add that together with the fact that you have the best capital ships and motherships in the class.

Gallente simply has the outright best ships in too many classes, combined with no real weakness in any aspect of the game at all. The only gameplay niches that gallente doesn't have a lockdown on are ECM and speed.
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Old 04-18-2007, 07:16 PM   #36 (permalink)
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No sorry, Gallente need a nerf, they are your best PVP race overall and a clear second in PVE. There are definitely some ships missing from your list for certain roles, but the problem with Gallente is they have a very versatile lineup that just happens to have best-of-class in too many spots. Part of the problem is hybrid weapons, part of the problem is drones, part of the problem is their hull HP, part of the problem is plain old slots on some of their ships being retardedly good.

I'd laugh at a fleet of pure Gallente honestly though, whoever thinks everyone should fly the FOTY race needs to get a clue. Certain things (NOS, DRONES) are going to be addressed. Then you STILL have the problem with Hybrids being too good (combination of damage and damage types), we'll see how they address that.
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Old 04-18-2007, 07:39 PM   #37 (permalink)
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Low SP drake mission running, and Im still a bit noobish, so feel free to give me pointers instead of laughing.

Highs

7x Malkuth Heavy Launcher I

Meds

Large F-59 Regolith Shield Inductor

Barton Reactor Capacitor Recharger I

Large Shield Booster II

Afterburner/MWD depending on encounter or deadspace

2x Passive Shield Resist

Lows

2x Ballistic Control System I

2x Beta Reactor Control Diagnostic System I

Rigs

Capacitor Control Circuit I


So obviously, I've heard that active shield resists are better than passive, and I also have two empty rig slots that I haven't gotten around to loading out.

Need suggestions please!
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Old 04-18-2007, 07:40 PM   #38 (permalink)
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The thing with gallente ships it's that they very good at the raw up-front fighting: strong tanks, blaster dps, great dronebays - so they are easier to play their strength. There's of course the nos+drone+ecm attack pattern but that's so broken it shouldn't be considered - it's bound to get nerfed.
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Old 04-18-2007, 07:46 PM   #39 (permalink)
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its the drones that make gallente the best, but if drones get nerfed it would hurt other races also. There always has to be someone at the top and in EVE its gallente.
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Old 04-18-2007, 07:50 PM   #40 (permalink)
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Originally Posted by gavinrad View Post
So obviously, I've heard that active shield resists are better than passive, and I also have two empty rig slots that I haven't gotten around to loading out.

Need suggestions please!
With respect, that setup is terrible. As for active vs. passive, it depends on the ship. Ravens are better with boosters. Drakes are the quintessential passive tank ship.

Without getting into the math, the standard pve setup for drakes is 7 heavy launchers, a salvager, 3 LSE, 2 rat-specific active hardeners, 2 SPR and two BCS. You'll need shield upgrades III to make it fit, and if you pump it up more you can throw on an AB or upgrade to tech II variants of various modules.
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Old 04-18-2007, 07:57 PM   #41 (permalink)
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Originally Posted by Tirinal View Post
With respect, that setup is terrible. As for active vs. passive, it depends on the ship. Ravens are better with boosters. Drakes are the quintessential passive tank ship.

Without getting into the math, the standard pve setup for drakes is 7 heavy launchers, a salvager, 3 LSE, 2 rat-specific active hardeners, 2 SPR and two BCS. You'll need shield upgrades III to make it fit, and if you pump it up more you can throw on an AB or upgrade to tech II variants of various modules.
what part of kind of noobish makes you think that I can understand those acronyms? I've got most/all of the relevant engineering skills to 3 or 4, so I shouldn't have fitting problems.

and I'm not surprised that its a terrible setup, this is the first time I ever asked for help/advice fitting it, and it still cruises through level 3s pretty easily, the few missions that I cant tank I can easily get what I need and warp out before they get to armor.
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Old 04-18-2007, 08:17 PM   #42 (permalink)
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Key is: do not confuse PASSIVE SHIELD with PASSIVE RESIST. You MUST make this distinction. If you are passive shield tanking a Drake (extending the shields and increasing the recharge rate instead of boosting) you aren't using your cap for a goddamned thing, so you may as well use active hardeners for better resists.
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Old 04-19-2007, 12:18 AM   #43 (permalink)
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Quote:
Originally Posted by gavinrad View Post
what part of kind of noobish makes you think that I can understand those acronyms? I've got most/all of the relevant engineering skills to 3 or 4, so I shouldn't have fitting problems.

and I'm not surprised that its a terrible setup, this is the first time I ever asked for help/advice fitting it, and it still cruises through level 3s pretty easily, the few missions that I cant tank I can easily get what I need and warp out before they get to armor.
LSE are Large Shield Extender - the better the extender, the better your tank will be. Your goal here is to increase the recharge rate of your shields such that at peak recharge(35% shields) you're getting back enough HP to tank anything.

The three rat-specific active hardeners means that you're looking at whatever you're fighting(say it's Amarr). That would be 2xPhoton Hardening Field and one Thermal Barrier or whatever they're called. Serpentis would be 2xKinetic Absorbtion and one Thermal Barrier, etc. Shields -> Shield Hardeners -> look for the ones that cost cap to run. Since you already have a cap recharge rig on your Drake, you can probably run at least one Invulnerability field just fine.

SPR are Shield Power Relay(drastically increase shield recharge rate at the cost of lowered cap recharge, but you're not using your cap for anything).
BCS are Ballistic Control System(missile damage mods)
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Old 04-19-2007, 01:22 AM   #44 (permalink)
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I fly a Maelstorm battleship.

HIGH

8 x 800 Repeating Artillery's

MEDIUM

1 x Heavy Cap Injector
1 x XL Shield Booster
1 x Shield Boost Amp
2 x Invulnerability Field
1 x 100MN Afterburner (or Microwarp drive in PvP)

LOW

1 x DCU
2 x Gyrostabalizer
2 x Tracking Enhancer

RIGS

3 x Projectile Falloff Rigs.

All best named or tech 2.

Incredible fall off, devastating power and decent speed. (After trying a Hyperion and crying at the range limitations, the slowness of the Maelstorm isn't as much an issue because of it's much higher range) In PvP, I never fly alone and always have tacklers.
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Old 04-19-2007, 04:41 AM   #45 (permalink)
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I'm looking for a good/decent setup to use for my Rifter in PvP. I plan on going to Jaguar once I get the cash to purchase the skill/ship, so something that could translate over to that. Any way to make this work?
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