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| | #316 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,590
| Okay, so I got a Chimera yesterday and am trying to figure out how to fit it. I know, it's not an Archon/Thanatos, but my first char was a Caldari newb because the intro said they were good militarily, sue me ![]() I have the LP for a Caldari Navy Invul field or two, plotting other things as well.....as of right now, though, the Chimmy is just a glorified hauler ![]() Anyone have any ideas or links to good chim builds? [edit] As an aside, it's been awhile since I just looked at a new loot or item in an MMO I've gotten and just been thrilled / psyched for it...but watching that enormous ship glide through the black was great. Hull tanking 4tw? Last edited by Bizanich : 07-18-2007 at 03:37 PM. |
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| | #317 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,590
| Was debating between this and the guide thread, but will throw it here. Lastnight I was able to experience the sheer awesomeness that is a logistics ship (now that they don't suck). I don't know how all of them are, but the Scimitar at least is one badass little ship....very survivable, too, I think we had its sig radius very low and with its speed, the heavy ships couldn't hit it. killboard Killboard - Related kills & losses I lost my Hurricane due to a fitting error, if you can believe that, I couldn't maintain my 3k+ speed for as long as the fight took (and it took awhile). The little Scimitar allowed us to hang in against a group that had a lot more firepower then we did (plus, we didn't fight stupidly). Easily the best fight I've been in in the game. So, Logistics is definitely a viable little ship nowadays. Not in the huge blobs, obviously, but man...<3 the Scimitar. |
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| | #318 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,293
| Seriously, the Scimitar? Did you have a lot of shield tankers? Oh, and might as well post the new Khanid MkII ships from the test server while I'm here, since noone seems to have done it yet: ![]() ![]()
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." |
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| | #319 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,590
| None of us were setup to tank. We were all speed fits (getting a Drake over 3k is fun), so we picked the logistics ship that appeared to be the most survivable. When none of us can tank or rep ourselves, it didn't seem to matter whether it was shield or armor. We'd get primaried, call for "heals", and burn out of range or outdistance the sick amount of drones. I must have had 10-15 tech 2 drones on me for a portion of the fight. Worked very well, they couldn't frag him and he was the reason several of our guys survived (including the Harbinger, which was on fire for about half the fight). He was also able to save the Sabre multiple times before it went down finally and he saved myself before I came back in and was finally detonated (and I only really died due to running out of cap). |
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| | #321 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,884
+2 Internets | RIP Dampening Nanocurse of cheese. Nos changes are brutal for the Amarr Recons. (I have one fitted out and ready to fly in Rens ). As far as Khanid Mk. II goes, Sacrilege, Heretic, Vengeance and Malediction are all awesome(Malediction in particular) and the Damnation is sorta meh but could be worse.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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| | #324 (permalink) | |
| Banner of Asmadai Join Date: Apr 2005
Posts: 1,311
| do high slots deactivate when you recloak? even though Im sure its a huge waste of time, I'm fascinated with the idea of ninja-salvaging battlefields.
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| | #325 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 443
+3 Internets | All modules deactivate on next pulse after you activate your cloak. As i'm finishing Amarr Cruiser V specifically for curse (and also Guardian) someone wanna tell me wtf they did to NOS? I spend alot of time on SiSi but haven't since the last change to it. and psst Biz, we have several active scimitar pilots including me. But its not just scimitars... 65 sig radius, half that of t1 cruisers, less than Destroyers? Check HAC resists? Check Built in capacitor bonuses? Check 3 weapon slots? Check Enough mids and lows to tank, to ewar, to tackle, or to perma rep if needed? Check a 10-15 man gang running only logistics is unbeatable vs a similiar sized gang unless their entirely command ships who remote rep. Last edited by Kazgrim : 07-30-2007 at 10:26 AM. |
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| | #326 (permalink) | ||
| Registered User Join Date: Feb 2002
Posts: 1,293
| Quote:
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__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." Last edited by Xequecal : 07-30-2007 at 10:29 AM. | ||
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| | #327 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,590
| Quote:
The problem is, I can't catch our Scimitar to pound it into spacedust. He was easily outrunning me and I was moving fast when we toyed around with it before I went out lastnight. That, plus the fact our leadership character lowers everyone in the gangs sig radius (the Scimitars was down to 50, maybe lower, but at least 50), and our little friend was basically immune to that heavy gang I linked above. Makes me wish you could've come, Kaz..a second Scimitar would've meant we'd have finished the rest of them off (maybe) and had an impressive victory instead of just dealing a helluva lot more damage, but ceding the field....well, even another damage dealer would've done that, maybe ![]() Oh, as an aside.... <3 Leadership characters. Being able to warp scramble at 32km in my Hurricane is love. | |
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| | #328 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 443
+3 Internets | the guardian and basilisk have a very specific role in logistic setups but as far as taking a logistics ship and making it worthwhile combat wise, they are the worst, not the best. Oneiros and scimitar have the slots to armor or shield tank (and you can really get away with going either way on both too), to dps, to ewar, to nano, etc. Basilisk only has 2 lows so its use (other than as a cap xfer/shield rep boat) is jamming, guardian has 2 mids so it really can't do much other than move fast (or tank) while cap xfering/armor repping. put it this way you can armor tank a scimitar while running 4 ecm's and have anti-tackle/nos highs and still keep it's combat speed > 1.5km/s which is better than most interceptors as far as orbit speed goes, they don't have as good as an inertia as an inty but they're better than most cruisers still and can maintain a nice orbit moving 1.5km. Last edited by Kazgrim : 07-30-2007 at 11:12 AM. |
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| | #329 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,884
+2 Internets | Nerf was announced today. Can't suck cap when their percentage is less than yours, which means that the strength bonus on an Amarr recon is actually bad because it pushes you into having more cap than them after one cycle.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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| | #330 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,590
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