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| | #212 (permalink) | ||||
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,741
+2 Internets | Quote:
I'm in a battleship running level 3 missions, I primarily use it as a drone boat. I was running a myrmidon, but the domi outperforms on missions in every way. The rub is that I don't HAVE the battleship gun skills, nor do i particularly want them as I plan to go into command ships (cruiser level). So I was just kind of wandering if i was doing shitty damage and shitty tracking. This kind of makes me happy because there's at least some boon to not using the big guns. Quote:
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Gallente ships are drone centric, which are odd to use. They armor tank and you can build some ships to focus 100% on tanking while the drones dish the damage. Very versitile (form my experience as a gallente pilot). Minmatar are like you say, take a while and some skill to get better at , but rock out. very fast and hit hard. Caldari shield tank and use missiles, both of which are poopy for pvp, so they're mainly for pve. that's a gross generalization, but it does matter. amarr ships are incredibly simple. they laser pew pew and armor tank. they're effective, but they burn though cap pretty bad (though they don't have to carry ammo). Quote:
Definately join the FOH channel. folks there are helpfull and amusing. | ||||
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| | #213 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,256
| Quote:
First off, gallente are strong because their slot layouts are so average. They have enough room to armor tank, while having enough slots to fit whats necessary to pvp. Neutrons pack a massive punch in up close pvp, and rails are high dps, making their guns highly versatile. They have 3 drone ships, which have insane drones, but their other ships in the classes are fully capable of being devestating gun boats with excellent versatility. Minmatar Are fast with good slot layout as well. Speed is to me far more important than a good tank in fleet ops. Your ability to run out of a dictor bubble, to dictate range, ect, are huge things that increase your survivability, whereas a big tank on a fleet battleship just means you take 5 seconds longer to die once primaried. Their high speed lets you choose how to fight most of the time, which gives you a substantial advantage in pvp if you take advantage of it. Caldari missiles suck sometimes, but they are not always bad. The bad part is that caldari is that their ships are all mids and weak on lows. This means they either shield tank good or armor tank bad. Shield tanks arent typically a good idea for fleet pvp. You need the mids for mwd, sensor boosters at a minimum, and cap injectors are typically a good idea too. By the time this is all done, you have one shitty shield tank. The other route is caldari can slap tons of ewar in their mids and be ewar pwnmachines. This means two things. Their tank is going to be armor and suck, and they are going to be the first battleships to die, since nobody likes ewar, and ewar ships are ALWAYS one of the first few to be primaried. Amarr can only do one thing in fleets with their ships: damage. They just dont have the mids it takes to be versatile, and this complete lack of versatility makes a lot of their ships vulnerable through their singlemindedness. As long as you know what your getting into with the races, it will make you ready to accept your choice. Many people pick gallente because they are the most versatile race with solid ability to fight nearly any setup at nearly any range. Gallente ships can basically do what you want them to. Other races have to settle for more specialized roles. Minmatar ships go fast and do lots of damage, Amarr ships go slow and do lots of damage, caldari ships carry faction loot and are piloted by noobs. The are ships in every race that break the rules, and give you a change of pace, but as a generality this is true. | |
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| | #214 (permalink) | |
| Banned Join Date: Nov 2003
Posts: 972
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Sure, you "might" get time to warp out in a Scorpion, but you might not, and it's a helluva lot cheaper to replace Blackbirds than it is Scorpions, it's a cheap disposable pvp ship with a very useful role. But Gallente have a very viable EWar role too, the celestis can be a very viable and cheap ewarr platform just like the blackbird. Reducing targeting range down to 5km or so for most ships ends up working just as effectively as if you jammed them, only with sensor dampners, they don't get a chance to resist. | |
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| | #215 (permalink) |
| Say word Join Date: May 2005 Location: PDX
Posts: 1,176
| So im thinking Im going to make a Minnie PvP based type of dude when this finishes downloading and one of the guides linked recommends the following for such a build. Build Pick Brutor for your bloodline. Assign the additional 5 points to: +3 PER, +2 INT For Heritage, choose Slave Child (+2 Per, +2 Will) For Career, choose Military For Specialization, choose Soldier This will start you with Charisma 6, Intelligence 6, Memory 4, Perception 14, Willpower 9, plus 4 Perception from your starting Spatial Awareness IV skill I just wanted to ask, most of what ive read, and what people have said on here, says you want Perception and Int, but this build has more Willpower than Int, can someone explain why thats good?
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| | #216 (permalink) | |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,741
+2 Internets | Quote:
I've read a few guides saying perception>will>int if you're going to be a gun bunny | |
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| | #217 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | Eh Amarr have just as viable EWar role as Gallente, though most people will disagree with that statement since TD is heavily undervalued right now. Tracking Disruptors rape gunboats. By now most people have the mantra ingrained into their brains that "Missiles = PVE, Guns = PVP" even though its not the whole picture its a decent enough generality. It is true that Amarr's EWar cruiser and maybe even frigate platforms could probably use 1 more mid slot, but that doesn't prevent them from getting the job done. The Arbitrator is basically the Celestis + Vexor rolled into one ship, considering roles. it's no wonder that T2 versions of it are both all sorts of own (Pilgrim, Curse), that nos bonus comes out of left field but totally seals the deal. I agree the Caldari are kinda fucked in that regard. They have the pleasure (horror?) of having the only Battleship Ewar platform of all the races...and their EWar speciality happens to trigger the most blind fury of all ewar types. Let's see: IF Battleship THEN primary, else IF ECM THEN Primary, else IF Ewar THEN Primary, goto step 1 Honestly the scorpion was put in as a Joke I think. Combining the two most commonly primaried ship types (Battleships + Ewar) and giving it to a race that has fuck all to contribute otherwise in large fleet engagements (until the Rokh came along) was basically the dev's saying "man 80% of our players are caldari, lets fuck with them" |
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| | #218 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | If you think you're going to be flying large gun-based DPS ships then perc/will is probably your thing. If you are more interested in small fast ships, missle ships, electronic warfare, or covops (or any non-combat pursuits) you will probably want int and mem more than willpower. I'm not sure why you are complaining about the Scorpion. As a tier 1 BS it's el cheapo after insurance, so it's no problem when one explodes in a fleet fight. If they're shooting at your Scorpion, that is free extra time that your DPS battleships have to be blowing things up. I've never heard "my ship is so powerful that everyone wants to kill me" before as a complaint. Last edited by Fog : 05-21-2007 at 03:54 PM. |
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| | #219 (permalink) | ||
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | Quote:
Generally speaking, divide your willpower and your memory by 2, and add that number to your perception and your intelligence respectively. That's all they are worth the bulk of the time, as they're usually going to be secondaries to those two (there's some notable exceptions such as learning, drones, etc). You're skill at shooting guns and your skill at flying ships are Perception but the bulk of your support skills are going to be int. Way down the line perception definitely takes over since you'll have gotten your support skills trained and will be working on long ass skills based on perception, so at that point willpower starts to be worth a shit (compared to int) but even then, I'd still say on the whole Perc > Int > Will > Mem. Unless you know what you are doing (and since you're posting here asking about advice you found from a guide, i'm going to assume you don't) I'd suggest you do what everyone else has done in the last year and roll Achura and immediately train over to a race you actually want to fly. Actually that would probably be a pretty crappy intro for a new player, so you can stick with Minmatar if that's what you want to fly, but play around with the options until you've got a decent Int score. Quote:
Last edited by Kazgrim : 05-21-2007 at 04:12 PM. | ||
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| | #220 (permalink) |
| Registered User Join Date: Apr 2006 Location: Australia
Posts: 149
| you can buy, fit and insure a scorp for around 100 mil, with t2 jammers and sig distort amps. In return, with decent skills, you can get an optimal of 150km, jam strength of 10 (will fry any cruiser, tackler and most battleships), and you can even fit yourself with guns and nos to help kill carriers. Pretty good deal to me, and you'll never run out of cap, unlike a blackbird. |
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| | #221 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | In small gang PvP, a scorpion with nos and ECM - how on earth is it going to die unless you engage some massively superior force? It can just nos a tackler or two, ECM a few others, and warp right out if there is really a concerted effort to kill it. (Disclaimer: I don't fly a Scorpion, but I fly Blackbirds and I have gotten away from some hilarious situations just with lucky ECM rolls.) In fleet PvP, isn't 20m in after-insurance loss a small price to pay to have another BS the opponents have to chew through? That's a lot cheaper than a decent T2 sniper BS, which is what they would probably be blowing up if it weren't for your Scorpion. |
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| | #222 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,297
| I went with Minmatar because my irrational hatred of 40-polygon ships wouldn't allow me to start my second character as a Caldari. I didn't agree with the Goon wiki recommendation for Minmatar starting choices at all though. I went with Sebiestor / Rebels / Military / Soldier. +3 per, +2 int (though if I had it to do over again I'd go 2 per, 2 int, 1 mem). |
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| | #223 (permalink) |
| Say word Join Date: May 2005 Location: PDX
Posts: 1,176
| Got into it tonight before reading any of that advice so I already went with what the guide told me, I've got like 18 perception or something now. Still not really sure what the hell I'm doing but I'm having fun.
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| | #224 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,256
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| | #225 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,199
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Lets say you're in a Vagabond with an ECCM module. A Scorpion's multispec jam strength with Dispersion IV is 4.32. The chance of you being unaffected by 2 consecutive jam cycles, and thus actually being able to target and hit anything, from 2 Multispec jammers is about 47%. Chance of resisting three cycles and accomplishing something useful is 32.6%. This is not useless. Against a Rook it's even worse, they can fit stupid amounts of ECM with the cap bonus and 7 mid slots, in small gang if the opposing team has a Rook and you're in anything smaller than a Battlecruiser, you're not accomplishing shit no matter what you have fitted. Note that Sensor Dampening is far worse. A 6 Damp Lachesis can shut down three enemy ships simultaneously, even if all three of them have two Sensor Boosters fitted. Against enemies with no Boosters, you can take six ships out of the fight. Or you can fit 3x Damp and 3x Warp Scrambler and damp three ships out of comission AND prevent them from warping, from 50km away.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." Last edited by Xequecal : 05-22-2007 at 08:06 PM. | |
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