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Old 05-18-2007, 12:04 PM   #196 (permalink)
Tirinal
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As there a particular corp that most people from here belong too?
Nope.

FoH does lean to the GF side of things a bit though.
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Old 05-18-2007, 12:28 PM   #197 (permalink)
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Nope.

FoH does lean to the GF side of things a bit though.
Not really. :V We have people from YouWhat, Xelas, the entity formerly known as Lotka Volterra, and a bunch of other non-goon corps who hang out in the channel, plus a bunch of people who aren't really involved in 0.0 bullshit like Faille. Just because I'm a loudmouth doesn't mean that we own the channel. :P
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Old 05-18-2007, 12:33 PM   #198 (permalink)
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Not really. :V We have people from YouWhat, Xelas, the entity formerly known as Lotka Volterra, and a bunch of other non-goon corps who hang out in the channel, plus a bunch of people who aren't really involved in 0.0 bullshit like Faille. Just because I'm a loudmouth doesn't mean that we own the channel. :P
I was going by how many people are red to me in the FoH channel. It's a depressing list. =/

In other news, my Amarr alt can fly dictors now. Tell me, how painful was the transition for you from heretics to sabres? Was there alcohol involved? I'm trying to think of a way to train 'matar frigate V without feeling dirty.
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Old 05-18-2007, 01:07 PM   #199 (permalink)
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The idea with the omni tank is to allow you to survive MWDing back to the gate if you run into a gate camp.
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Old 05-18-2007, 01:39 PM   #200 (permalink)
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The idea with the omni tank is to allow you to survive MWDing back to the gate if you run into a gate camp.
Special fit for traveling always. Keep a pos in systems you rat in a lot to have effective management of funds
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Old 05-18-2007, 02:27 PM   #201 (permalink)
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Originally Posted by Tirinal View Post
I was going by how many people are red to me in the FoH channel. It's a depressing list. =/

In other news, my Amarr alt can fly dictors now. Tell me, how painful was the transition for you from heretics to sabres? Was there alcohol involved? I'm trying to think of a way to train 'matar frigate V without feeling dirty.
The transition was actually quite painless, despite my deep Amarrian sympathies. It happened when I had 0Virtu0 on the same side of the gate in an Autoclaw. I engaged and was getting my shit pushed in in the Heretic. That was about the point that I decided that if the ship designed specifically to rip apart frigates couldn't even dent a Claw, it was time to switch. Sabres, on the other hand, absolutely butcher interceptors(when you don't end up fighting another dictor and a force recon in addition to the two Crows, whoops). In the end, I blame the Khanid Corporation for their incredibly shitty ship design, curse the skies that I have to use inferior technology, and fly my Sabres.
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Old 05-18-2007, 05:18 PM   #202 (permalink)
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Not really. :V We have people from YouWhat, Xelas, the entity formerly known as Lotka Volterra, and a bunch of other non-goon corps who hang out in the channel, plus a bunch of people who aren't really involved in 0.0 bullshit like Faille. Just because I'm a loudmouth doesn't mean that we own the channel. :P
WTF, I'm part of Goon Alliance fighting BoB in delve!! it's important work, dammit!@!
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Old 05-18-2007, 05:54 PM   #203 (permalink)
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I just started playing again, I need a corp. I have 5 million sp, and I run around in a Taranis.
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Old 05-20-2007, 03:54 AM   #204 (permalink)
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Crunk Heavy Industries, yo
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Old 05-20-2007, 04:55 PM   #205 (permalink)
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If you fit medium (cruiser scale) guns on a battle ship, would they track smaller/faster targets easier than heavy (battleship) scale guns?
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Old 05-20-2007, 05:04 PM   #206 (permalink)
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Turret tracking is determined by the stats of the gun and your Motion Prediction skill level. What ship you put it on has no effect (other than ones like the Rifter that have a tracking bonus).
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Old 05-20-2007, 06:19 PM   #207 (permalink)
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Aye, you could put those medium turrets on the larger ship to take down smaller ships more easily. However, they will not benefit from large turret damage bonuses that are present on the Battleships. If you want to take out medium/small ships, you would probably be better off getting in a BC (battlecruiser) designed to give damage bonuses to medium turrets. The BC also are more agile compared to their whale-like battleship counterparts, making it easier to maneuver to take out the smaller ships (whereas the battleship is more like a floating rock that pew pews). Was your question purely hypothetical or did you have a specific purpose in mind?
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Old 05-20-2007, 08:46 PM   #208 (permalink)
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That or get in a drone friendly battleship and load up on smalls/mediums for frigate duty.
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Old 05-20-2007, 09:00 PM   #209 (permalink)
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Sorry this is slightly off topic but I think im finally gonna give this game a try, just wanted to know if there is anything I can screw up in the beginning that will mess up my dude/ship whatever later on (like giving a war int in EQ or something).

From this thread it seems clear to stay away from Am, Gallente is FoTM, and Minnies are hard to master but awesome once you do?

Is there a link to any sort of EVE dictionary, even the guides on their website are full of all this jargon I have no idea what it means, thanks for any help, sorry to newb it up.
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Old 05-20-2007, 09:10 PM   #210 (permalink)
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Sorry this is slightly off topic but I think im finally gonna give this game a try, just wanted to know if there is anything I can screw up in the beginning that will mess up my dude/ship whatever later on (like giving a war int in EQ or something).

From this thread it seems clear to stay away from Am, Gallente is FoTM, and Minnies are hard to master but awesome once you do?

Is there a link to any sort of EVE dictionary, even the guides on their website are full of all this jargon I have no idea what it means, thanks for any help, sorry to newb it up.
your starting stats matter alot. For a combat character you want high perception, good int, mem and decent willpower. cha doesnt really matter and most people avoid it if they can. The caldari achura starts with a good mix of stats. Starting stats are really the only thing you can fuck up, so make sure you dont, when in doubt, high perception (spaceship type and gunnery/missile skills) and high int is always good.

As far as ship types go the starting race really doesnt determine what ship types you will fly, you will lose very little overall training time if you wanted your gallente to fly amarr or whatever.
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