Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 05-16-2007, 07:43 PM   #181 (permalink)
Dildo Faggins
Registered User
 
Join Date: Jul 2006
Posts: 1,259
-66 Internets
Quote:
Originally Posted by Xequecal View Post
Also, how successful can you normally be when solo PvPing? I get the impression that most people who are ratting in 0.0 either have many friends they can call in on seconds notice or will safespot the instant they see a name they don't recognize in local.
Solo is harder, since its not realistic to camp gates most of the time without super cheesy setups like smartbomb surprise bs, so that leaves roaming. For roaming you want a ship that can establish positional superiority and deal enough dps to take down a BS, and escape fast enough that backup wont be able to catch you. AFs, Hacs and Force Recons are by far best for this. Hacs are the ideal roamer, vagabonds especially. They are great dps, awesome escapability, and are excessively fast all in one. A vagabond pilot is very hard to catch by any means other than a trap. Force recons are great because they are awesome at the waiting game. You can take your time, choose when the moment is right against the right target, and deliver heavy pwnage quick, with decent escapability. AF's are the poorman's pirate. They have great speed and escape ability, but their firepower is less than a proper Force recon/hac. If you are in a AF, limit your fighting to areas that fit your damage types. Fly minni afs into places where people will use EM damage ect. A AF fighting on a fovorable tank can take hits like a battlecruiser, so this can make a hgue difference.

Battleships and battlecruisers are too slow to pirate solo. If theres a decent response time and the kill is impossible, you will die before you can get out if their pilots arent incapable.
Dildo Faggins is offline   Reply With Quote
Old 05-16-2007, 07:56 PM   #182 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,224
+1 Internets
Send a message via ICQ to Xequecal
Curse setup:

4x Medium Diminishing NOS
1x Medium Unstable Power Fluctuator

Y-T8 MWD
Warp Scrambler
Large Shield Extender II
3x Sensor Dampener II

2x Overdrive Injector
1x Inertial Stabilizer
1x Power Diagnostic System II

2x Polycarbon Engine Housing I

Goes 2500-3000 m/sec depending on skills, can easily take multiple battleships on at the same time, solo. Get a faction scram if you can afford it, it makes the ship infinitely more powerful as you're mostly limited by scramble range, not NOS range. This is pretty much as godmode as it gets, even if a gang jumps on you they'll never catch you, anything that gets in web range will be out of capacitor in seconds. Only thing that can realistically lock you down is a Huginn with faction web.

EDIT: I know Phased Muons are better. You have about 200 spare CPU and cap is not an issue, so there's no reason to waste the money.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."

Last edited by Xequecal : 05-16-2007 at 07:58 PM.
Xequecal is offline   Reply With Quote
Old 05-16-2007, 08:01 PM   #183 (permalink)
Kirby
Registered User
 
Join Date: Oct 2005
Posts: 263
-5 Internets
in a nano-curse watch out for web drones
No cap and can catch up to you on orbits to slow you down
Kirby is offline   Reply With Quote
Old 05-16-2007, 08:55 PM   #184 (permalink)
NolwenSolRo
Registered User
 
Join Date: Nov 2002
Location: Austin
Posts: 87
+0 Internets
Curse is one of my favorite ships. Got recon 5 because of this ship heh.

Nano curse is an excellent solo pwnmobile and that is a great setup. Personally I'd drop the neut for a small remote armor rep as if you're gonna be soloing the ability to repair your drones is VERY important.


For gangs I use the following usually:

Curse

Small 'Solace' I Remote Bulwark Reconstruction
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Domination Warp Disruptor
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Balmer Series Targeting Inhibitor I
Balmer Series Targeting Inhibitor I

Medium Armor Repairer II
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II

Rigs : Ancillary Current Router I \ Anti-Thermic Pump I \
Hammerhead II
Hammerhead II
Hammerhead II
Hammerhead II
Hammerhead II
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II

1485 shield, 3.71/s, E/T/K/Ex=0/19/62/84
4453 armor, E/T/K/Ex=67/63/62/75
1125.0 cap, +10.02/s, -59.604/s
1430.0 m/s
0.0 DPS
__________________
NolwenSolRo is offline   Reply With Quote
Old 05-16-2007, 09:45 PM   #185 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,606
+6 Internets
Highly recommend the Ishkur for solo. My Ishkur just beat the fuck out of a Cyclone in about one minute flat. Its DPS with drones and guns combined is pretty awesome for a frigate.
Fog is offline   Reply With Quote
Old 05-16-2007, 09:48 PM   #186 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,224
+1 Internets
Send a message via ICQ to Xequecal
If you actually have Recon V, I think this is better for solo:

3x Med Dim NOS
2x Med Unstable Neutralizer

3x Sensor Dampener II
1x LSE II
1x Warp Disruptor
1x MWD

2x Overdrive Injector System II
1x Inertia Stabilizers
1x Reactor Control Unit II

2x Polycarbon Engine Housing

That will drain cap even faster, the problem is you can't sustain all the modules indefinetly with only Recon IV, you need Recon V. The benefit of this setup is it leaves you enough grid that you can upgrade the NOS to Corpum NOS if you want, or put in a Domination MWD, or put in whatever the faction energy neutralizers are called.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote
Old 05-17-2007, 02:23 AM   #187 (permalink)
Greyskye
Legends of Kesmai refugee
 
Greyskye's Avatar
 
Join Date: May 2006
Location: Virginia
Posts: 343
-2 Internets
Quote:
Originally Posted by Fog View Post
Highly recommend the Ishkur for solo. My Ishkur just beat the fuck out of a Cyclone in about one minute flat. Its DPS with drones and guns combined is pretty awesome for a frigate.
Setup? I've only got AF III but my Ishkur sets in the station. I know you mentioned *** in FOH channel, feel free to PM me if you don't feel like making it public.

Edit: And I'm 3 days from DI V

Last edited by Greyskye : 05-17-2007 at 02:27 AM.
Greyskye is offline   Reply With Quote
Old 05-17-2007, 02:29 AM   #188 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,606
+6 Internets
I have AF4 and DI4. I use 3x neutrons, small nos, MWD, web, 20k, SAR, DC, and MAPC. I'm iffy on it for PvP - anything with a web and better DPS than me will toast me - but I can usually pick my targets among people larger than I am so it's ok.
Fog is offline   Reply With Quote
Old 05-17-2007, 03:17 PM   #189 (permalink)
Bottle
Registered User
 
Join Date: Aug 2006
Posts: 664
-1 Internets
I'm digging this Sleipnir set up.

7 x 425mm AC's II

1x MWD II, XL DG Booster, 1x LSE II, 1x Electro Chem cap boost, and one of (Shadow Serp Booster, 24km Scram, or Invuln II, depending on what I'm doing with the ship)

2x PDS II, 3x Gyro II

1x Kinetic and thermal rig.

The key is the xl shield booster. If I can bite the bullet and buy a DG Invuln and train a skill or two I should be able to fit a Corpum Med NOS as well.
Bottle is offline   Reply With Quote
Old 05-18-2007, 01:30 AM   #190 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,224
+1 Internets
Send a message via ICQ to Xequecal
How does this look for 0.0 ratting with a Zealot?

4x Heavy Pulse Laser II
1x Improved Cloaking Device II

2x Cap Recharger II
1x MWD II

2x Heat Sink II
Armor Thermic Hardener II
2x True Sansha Adaptive Nano Plating
True Sansha Medium Armor Repairer
Beta Reactor Control: Capacitor Power Relay

2x Energy Collision Accelerator

Oh, and to head this off before someone says it, that's true sansha plating, NOT energized plating. They're only 5-10m each and are great when you're short on CPU, 17.5% to all resists and cost no CPU or grid.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."

Last edited by Xequecal : 05-18-2007 at 01:38 AM.
Xequecal is offline   Reply With Quote
Old 05-18-2007, 04:22 AM   #191 (permalink)
Dildo Faggins
Registered User
 
Join Date: Jul 2006
Posts: 1,259
-66 Internets
Quote:
Originally Posted by Xequecal View Post
How does this look for 0.0 ratting with a Zealot?

4x Heavy Pulse Laser II
1x Improved Cloaking Device II

2x Cap Recharger II
1x MWD II

2x Heat Sink II
Armor Thermic Hardener II
2x True Sansha Adaptive Nano Plating
True Sansha Medium Armor Repairer
Beta Reactor Control: Capacitor Power Relay

2x Energy Collision Accelerator

Oh, and to head this off before someone says it, that's true sansha plating, NOT energized plating. They're only 5-10m each and are great when you're short on CPU, 17.5% to all resists and cost no CPU or grid.
Adaptive nanos are terrible for 0.0 ratting. Theres no good reason to ever fit one, imo.
Dildo Faggins is offline   Reply With Quote
Old 05-18-2007, 08:37 AM   #192 (permalink)
Kazgrim
Registered User
 
Join Date: Aug 2006
Posts: 442
+3 Internets
for ratting go for the specific resist the rats use.

Not sure how true that remains for missioning now that mission rats are supposed to use various damage types, but ratting, rats are still stupid.
Kazgrim is offline   Reply With Quote
Old 05-18-2007, 10:56 AM   #193 (permalink)
Wodin
Registered User
 
Wodin's Avatar
 
Join Date: Jan 2005
Location: Boston, MA
Posts: 1,872
+2 Internets
Well, the Zealot starts with a retarded base resist rate on Armor, and if he's tanking EM/Therm it's not like he really needs the extra 4% or so he'd get by making them active hardeners.
__________________
Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis
Wodin is offline   Reply With Quote
Old 05-18-2007, 11:10 AM   #194 (permalink)
Dildo Faggins
Registered User
 
Join Date: Jul 2006
Posts: 1,259
-66 Internets
Quote:
Originally Posted by Wodin View Post
Well, the Zealot starts with a retarded base resist rate on Armor, and if he's tanking EM/Therm it's not like he really needs the extra 4% or so he'd get by making them active hardeners.
Tech 2 hardener costs the same, give 55% resist. 2 x passive 17.5% assume level 4s on compensators give 21% to resist for first, 18.05 of remainder on 2nd, which is 35.3% damage saved on all resist being generous. Two 55% tech2 hardeners are 55% saved flat for about the same cost, which means you can tank about 43.7% more damage using the tech2 in same situations against rats.


Omni resists are for pvp, not for ratting. The only time i put a omni resist on my ship thats ratting is when theres a high expectation of pvp occuring that i cant avoid. Basically, i only do it im trying to bait people into attacking me.
Dildo Faggins is offline   Reply With Quote
Old 05-18-2007, 11:59 AM   #195 (permalink)
Asmodune
Pancakes must be cured.
 
Asmodune's Avatar
 
Join Date: Mar 2002
Posts: 39
-1 Internets
Corp?

As there a particular corp that most people from here belong too?
__________________
Mike, http://www.rockgamer.com
Asmodune is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 02:25 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6