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Old 05-16-2007, 12:59 PM   #166 (permalink)
Vorph
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Yea, that's where the sixth mid slot of the Arazu is really nice. It leaves room for AB/MWD, 3 damps, web, and scram. I could drop a damp in favor of a web, which would leave me safe against a Rupture even with long range targeting IV, but against a Thorax I'd have to dance in and out of targeting/web range every 40 seconds or so. Or I could cough up another 18M for a damp rig... ugh.

Edit: Thanks for the fleet version, seems to all fit with the same batch of skills I was going to train anyway.
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Old 05-16-2007, 01:16 PM   #167 (permalink)
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to be quite honest I don't really understand the reason you'd ever use an AB. It gives you the speed of a overdrive and takes cap, ie you're exchanging a midslot for a low and on any ship where speed is a factor you probably don't want to do that. It doesn't give you enough speed to really do anything anytime speed would matter (bubbles, getting out of scram range, etc). Missioning and stuff sure but I never really see ABs used in pvp, its MWD or nothing.
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Old 05-16-2007, 01:31 PM   #168 (permalink)
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to be quite honest I don't really understand the reason you'd ever use an AB. It gives you the speed of a overdrive and takes cap, ie you're exchanging a midslot for a low and on any ship where speed is a factor you probably don't want to do that. It doesn't give you enough speed to really do anything anytime speed would matter (bubbles, getting out of scram range, etc). Missioning and stuff sure but I never really see ABs used in pvp, its MWD or nothing.
Solo pvp setups force recons with afterburners can eb quite devestating. A force recon assumes the element of surprise, so the factor of positioning with MWDs is far less important, and ABs dont give the massive sig penalty that mwds give. For fleets, mwds are almost universally superior, but for solo setups, ABs are quite good on force recons.
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Old 05-16-2007, 01:34 PM   #169 (permalink)
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Hm, maybe I'm not getting what you're saying, but with Nav skills to IV, Quickfit is showing me with about 500m/s using the AB, vs. 273 m/s with an Overdrive II. I guess my biggest concern was how to close the gap between damp range and scram range as fast as I could, and a MWD doesn't fit unless I axe the heavy assault launcher in favor of a 280mm Howitzer II.

Oddly enough, when I do that the dps barely changes at all (using Quake ammo), so maybe that's the way to go if I do decide to play around solo. My small proj. and other gunnery skills are way better than my missile skills. I still lack a web, but at least I have my own MWD to keep them at range.
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Old 05-16-2007, 01:43 PM   #170 (permalink)
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He's talking about force recons, which are the cloaking t2 variant of EW cruisers. Celestis != element of suprise.

Also, you should get a different ship for solo pvp. Sorry.
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Old 05-16-2007, 02:02 PM   #171 (permalink)
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Bah. The only other things I can fly now are a Rifter or Myrm (which I really don't like and only trained for missions), next up is EWar skills, then getting into a Helios and finally Arazu/Lachesis, but that's a long ways off. Like September. I'd prefer to do my generic pvp with a partner who could do dps and handle the tackling, but without a corp that's not going real well.

To say I'm rather unfocused at the moment would be a bit of an understatement. I know what I want to train, but I have no idea what I should be doing when I'm actually in the game. All I'm certain of is that missions are already boring the hell out of me.
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Old 05-16-2007, 02:06 PM   #172 (permalink)
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you should Join Crunk Heavy Industries with FuckYou and get bored of mining really quick, then come join my corp and pew pew some peeps.

Your minnie but can fly a myrm, can you fly a hurricane? they can be quite useful in pvp.
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Old 05-16-2007, 02:20 PM   #173 (permalink)
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Nope, no Hurricane. I don't have any cruisers trained except Gallente. I went with the Myrm because I needed a good mission ship, and because it doesn't have a hybrid turret bonus. Gallente also fit well with wanting to train for EWar, Covert Ops, and Recons, so that's what I've stuck with. Only real drawback was having to start training drones from zero SP.
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Old 05-16-2007, 03:02 PM   #174 (permalink)
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Does anyone know the numbers on how additional sensor dampeners beyond the first one get stacking nerfed? And how they interact with sensor boosters? It would be interesting to know exactly how many dampeners you need to fit to dampen to X% targeting range against no boosters, and against a single booster.

Also, how successful can you normally be when solo PvPing? I get the impression that most people who are ratting in 0.0 either have many friends they can call in on seconds notice or will safespot the instant they see a name they don't recognize in local.
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Old 05-16-2007, 03:32 PM   #175 (permalink)
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Does anyone know the numbers on how additional sensor dampeners beyond the first one get stacking nerfed? And how they interact with sensor boosters? It would be interesting to know exactly how many dampeners you need to fit to dampen to X% targeting range against no boosters, and against a single booster.
Your best bet is to play around with Quickfit. Basically anything beyond three on a single target is a waste, so ships with 4 damps are generally going to lock down two targets (ideally with a rig or two to boost it, if you don't mind risking another 18M per). Assuming IVs or better in all relevant skills, three Muons or T2's will reduce a target to about 8% of its usual range, and time to lock is somewhere between 16 sec (Inty) and several minutes (Battleship+).

I'm not exactly sure how Boosters fit in, but I would guess the booster is applied first and then the dampener takes effect after. You could test that by making a custom fit to use in the Stats tab, with a ship that has a booster mounted. Also, remember that to be safe you should assume everyone you're fighting has Long Range Targeting IV (+20%).

EVE Geek has a stacking penalty calculator too.
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Old 05-16-2007, 06:16 PM   #176 (permalink)
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Bah. The only other things I can fly now are a Rifter or Myrm (which I really don't like and only trained for missions), next up is EWar skills, then getting into a Helios and finally Arazu/Lachesis, but that's a long ways off. Like September. I'd prefer to do my generic pvp with a partner who could do dps and handle the tackling, but without a corp that's not going real well.
The easiest, most foolproof way to end up hating EvE is to stay in the npc corp, slowly accumulating sp in lowsec/highsec for time immemorial until you can actually have fun. The first 1-5 months of your career are absolutely the best time you'll ever have to pvp, because you can get blown up without consequence to your wallet or your pride.

Join some shitty nullsec corp you'll outgrow in 6 months and have fun.
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Old 05-16-2007, 06:59 PM   #177 (permalink)
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iirc i've tested it and boosters apply afterwards. Or before, whichever option makes sense mathmatically for boosters to pretty much equal fuckall vs 3 damps.

basically, 1 booster does not negate 1 damp, not even close to it.
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Old 05-16-2007, 07:13 PM   #178 (permalink)
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you should Join Crunk Heavy Industries with FuckYou and get bored of mining really quick, then come join my corp and pew pew some peeps.

Your minnie but can fly a myrm, can you fly a hurricane? they can be quite useful in pvp.
Crunk Heavy Industries ftw

you aren't the only one bored of mining, but we have an active wardec atm so we're getting a little bit of carebear pvp.
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Old 05-16-2007, 07:20 PM   #179 (permalink)
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Been training up for a caldari steath bomber( Manticore) and eventually trying for a recon ship. What would be the best way to set one up? Ive heard go with T2 cruise launchers, and Ive heard go with arbalests, they are smaller and you can fit other stuff, I've also seen big debates about the mid slot stuff as well. So, being a newer person, I'm confused as all hell. I plan to do a bit of small group pvp in it, and maybe a tap of solo, if its even possible. Any ideas?
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Old 05-16-2007, 07:26 PM   #180 (permalink)
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Been training up for a caldari steath bomber( Manticore) and eventually trying for a recon ship. What would be the best way to set one up? Ive heard go with T2 cruise launchers, and Ive heard go with arbalests, they are smaller and you can fit other stuff, I've also seen big debates about the mid slot stuff as well. So, being a newer person, I'm confused as all hell. I plan to do a bit of small group pvp in it, and maybe a tap of solo, if its even possible. Any ideas?
Nobody really knows, as they're all getting revamped for Kali2 and have their attributes changed daily on SiSi. Latest stats are here: http://img523.imageshack.us/img523/9...nticorewx6.jpg

That said, I've always been a fan of t2 launchers, even to the extent of fitting a mapc if needed. The RoF bonus is actually pretty worthless; you're mostly going to be alpha striking, cloaking, decloaking before missile point of impact, etc. So because your decloak cycle is dictated by warhead velocity and target positioning rather than launcher cycle, a couple percentage points shaved off the end is no big deal. You do get to fit t2 ammo though, which can be huge.

Also, keep in mind the manticore will likely be the worst of the bombers unless something drastic happens. Its only real advantage over the others is now slot layout (shared with the nemesis) and locking range (moot since you're fitting a booster). It's also the slowest to move, to align, to lock, and has the lowest grid. Blah.
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