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| | #1246 (permalink) |
| [xxx]|:::::::::::::::::> Join Date: Nov 2002 Location: in the past
Posts: 90
| User Name Dargun's makes me want to cry. Its an awesome dungeon design, think Mines Of Moria, with so much potential. However, I started at level 31, still yet to complete the quest line at 39, along with many guildies and friends which i've dragged out there over the past two weeks. The major problems are: 1. Travel times in Thestra suck. It takes 30+ minutes to run from the closest teleporter (NT) to Dargun's. Good luck getting people to show up. 2. Long quest chains suck. The quest chains should be seperated out into seperate quests, each with a worthy reward. The Dargun's quest chain is 4 really grindy quests with no reward until the 5th. And if you add a new person, you might have to redo the quest chain from the beginning for them to catch up. 3. Rare mob spawns should not be required as part of a quest chain. Most people don't have a static group for multiple days at a time. Therefore, I need to have the rare ogres re-camped for additional people, which makes it that much more work beyond the original group. 4. The spawn rate of the named ogres is ridiculous. Graok or Toxil can easily be 3 hours of constant clearing between spawns. 5. The items in this dungeon mostly suck. The greens are more useful than most of the yellows. I have yet to upgrade a single piece of CiS Infineum gear with Dargun's loot. Fix This Shit.
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| | #1247 (permalink) | |
| Old School ! Join Date: Apr 2002
Posts: 730
| Quote:
I Recently started poking around in Rahz and Tehm and its more of the same the faction grind for the necklace line is crazy shit with very few rewards so far. The xennu item grind is easily equal/beyond the time needed to do the MoP/Wardship questlines, and there only yellow. We pretty much abandonded the Xennu area until it gets straightened out. Right now it honestly feels like the devs are just slapping half assed content in to try and hold the walls up, everythings grind x faction x drops for shitty rewards. Rarely seeing any good scripting or story line to draw you in sucks, very hard to love the game when its become so disjointed. | |
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| | #1248 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Pained Soul anyone?
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #1250 (permalink) | |
| Jesus hates the yankees Join Date: Jun 2006
Posts: 337
+5 Internets | Quote:
I definitely see a trend, way too much emphasis on grinding factions, collecting runes, shards or whatever item to complete these quest lines, I realize these types of quest requirements are in other MMO's but in my experience with VG thus far thats all there is at the mid to high levels. I am all for challenging quest lines and mobs that make you feel you accomplished something to be proud of but these endless grinds do taint that feeling and so far all the bosses I have encountered seem to be of the tank and spank variety and not much more. | |
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| | #1251 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,761
| Quote:
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| | #1252 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 3,135
+71 Internets | 3 trips into Trengal's Keep now and I still haven't gotten any progress on the first quest of the series of 5 or 6, because groups are all beyond that. Sugguestion: Allow getting all the quests at once, and reward the player with a bonus item when all are completed. This should be true of ALL dungeon quests. Christ, having to deal with people porting out to turn in quests at every turn is PITA enough - if you are lucky enough that they stick around afterwards. |
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| | #1254 (permalink) |
| Registered User Join Date: May 2005
Posts: 277
| Well, the game has arguably more content at lower levels than any other MMOG out there, and plenty of it is soloable. I can easily see levelling up 4-5 different characters taking different paths until 25-30. |
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| | #1255 (permalink) | |
| I rez dead people Join Date: Jul 2005 Location: Cincinnati, OH
Posts: 206
| My guess is the quest drop rarity is still based on the old much lower experience values. It would make sense to have quest items drop very rarely if you gained experience very slowly, so perhaps with the old values you might have gained a reasonable 1-2 levels doing the entire Dargun's series instead of the almost 4.5 levels I did. I have no research to back that up, pure speculation here folks. If they would tune that in accordance to how fast people level now then perhaps we may have been out of Dargun's and feeling much less burned out several levels ago. Quote:
I wholly agree, I would much rather receive a grocery list quest and tick off the requirements in any order I choose. If there is a must to add a hardcore element to series quests, make it so that completing the requirements in the original intended order makes for a slightly better reward. | |
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| | #1256 (permalink) |
| Jesus hates the yankees Join Date: Jun 2006
Posts: 337
+5 Internets | To echo a post or two above, there is bags more content for lower levels now than when I rolled at release. I have rolled a few alts to the low 20's high 30's since that time and the difference is night and day. |
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| | #1257 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
I much prefer the Tsang/Xenn type of grind -- there at least everyone can stay on the same page grinding the same mobs -- whether or not they've completed one (or more) of the quests. Fundamentally the problem for me isn't the grind -- the problem is there isn't much of an alternative to the grind -- where are the very tough dungeons with the very tough mobs and the boss mob that drop loot equivalent to these questlines? Currently while there are some mobs that drop (as a rare) heroic loot (Drillz: Greatsword, Focus; Assarageus: Shield, Titan Lord in KH: Dagger, etc) Hrukstraz (18 hr spawn) is the only mob we've seen so far that drops 1 piece of heroic loot as part of the normal drop table (I'd be happy to learn of any other 40+ boss that drops a static heroic). It's because of Hruk that Karrus remains my favorite dungeon in the game to date. P.S. We skipped ROTK for CIS for the legendary weapon rewards.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1258 (permalink) | |
| [xxx]|:::::::::::::::::> Join Date: Nov 2002 Location: in the past
Posts: 90
| Quote:
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| | #1259 (permalink) |
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | I guess what I mean is that, down the road, are newbs going to be able to complete these involved questlines, or is it going to be a straight grind to max level and all this will be for naught? |
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| | #1260 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
To be completely safe -- if server mergers haven't occured prior to you trying the game -- roll on one of the three most populated servers and you're probably going to be okay Galenia (if EU) or Florendyl or Flamehammer (Everywhere Else) -- and yeah I know that some of those are spelled wrong. Simply too lazy to check right now. If you prefer a little room the medium pop servers (Shidreth, etc.) will probably be good for the popular quests (e.g. CIS/Pantheon) but you may issues with some of the less popular quest lines (e.g. DT). Edit: May = Will. But yeah avoid the low pop servers.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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