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| | #1231 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
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And I still think they need to add a EQ style newbie dungeon to make it easier for new players to meet each other. * * * Ravensign I agree. Better serious server surgery now then letting the patient bleed to death over time.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1232 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
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| | #1235 (permalink) | |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
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However, it is disappointing that I cannot stay in one general region and thoroughly explore the place as intended due to a thinly-spread population. I wouldn't be wild about it, but I see few alternatives to a server merge to correct the problem. Maybe I should just defect to Qalia? ![]() EDIT: Florendyl is fine with population in general, especially in "hotspots" with known great quest loot and such (too many groups in those places during peak hours in my opinion - explore, people!). However, off-peak hours, especially for remote, lesser-known spots on Thestra during that time can be tough. Found a great group last night though at about 2AM PST - I was lucky.
__________________ Casual progression is my obsession. If I'm a pussy for not showing my internets, you're a bigger pussy for not signing them Last edited by UnchainedAcolyte; 04-06-2007 at 11:25 AM.. | |
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| | #1236 (permalink) |
| Give me hairless cooch or give me death! Join Date: Oct 2004 Location: Florida
Posts: 5,325
+200 Internets | Overcrowding was one of the best things EQ had going for it. I know that sounds nuts, but I think it's true. You had tons of people around, so finding a group was fairly easy. You had so much more interaction with other players. A community gets built that way. A MMO without a concentrated group of players is lifeless and the pull to join the "grand crusade" isn't there.
__________________ --If it weren't for the gutter, my mind would be homeless. |
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| | #1237 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
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| | #1239 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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| | #1240 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Eh there are places in VG that always seem crowded to me. CIS, the Arena, Greystone. Always multiple groups and people spamming that they need 1 more Tank/DPS/CC/Healer. At least on Hilsbury thats the case. The phat lewtz draws people in. Add a good LFG tool and make travel streamlined and they're in the right direction. If at that point they need a merge so be it, but I'd get the first two in and then look at it again before they did it. |
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| | #1241 (permalink) |
| Registered User Join Date: May 2006
Posts: 3
| The necessity to do QUESTS to advance faster makes it harder to get groups... Too much time is spent for quests... where is that rare monster you've been looking for? No where.. just do a quest, go here take that, no mystery. Do quests, leave when youre done, find a group for new quests (if you find people that needs that quest too!) ahhg... sorry if I'm starting to be off topic. Vanguard is not as group friendly as EQ was in my opinion too... which is terribly sad, I was certain that Vanguard would have been alot more group friendly :/ The in-game community is lacking on New Targonor... cities feel empty :/ I'm all for server merges too, but I don't know if I'll continue playing the way things are... this game has so much potential... but damn Domy 40 Sorcerer New Targonor |
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| | #1243 (permalink) |
| Registered User Join Date: Jan 2003 Location: London
Posts: 414
| need more brokers - one in each adventuring hub. getting a load to sell or needing new items and having to gate to city then a run back to adventuring area sucks and is just a total waste of time. |
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| | #1245 (permalink) | |
| I rez dead people Join Date: Jul 2005 Location: Cincinnati, OH
Posts: 206
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Now, we did this with guildies. Can you imagine trying to field a pick-up group in a remote region of Thestra to do what could be a potential multi-day camp? Maybe it happened in EQ, but as the gunslinger says, the world has moved on. The entire time we were there we only saw 1 other guild group and perhaps 2 people actually in the zone looking for a group. 95% of the time we were there, we were the only ones in the chunk. We started the quest, having to kill 100 gnolls, at level 35. We are now halfway through level 39 and are finally on the last step of the quest. We have discovered, after a frustrating wipe or two, that if multiple people are on the quest it can easily bug out and spawn multiple events which easily wipe your group. I have to say, Dargun's is the first experience in Vanguard where I feel like I just want it to be over. I won't feel that sense of accomplishment when I get the orange weapon, I will simply feel relief that I can get out of that place and do something else. Last edited by Elsebet; 04-16-2007 at 09:56 AM.. | |
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