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| | #1216 (permalink) |
| Registered User Join Date: Nov 2004 Location: Irvine
Posts: 131
| Grouping is where the game shines. On both of my characters I grouped all the way to the 30s, even though they were solo classes (druid and bloodmage). I find soloing missives and similar quests to be a boring waste of time. I just couldn't do it. I need the social interaction. I was on the second least populated server and it was pretty empty. I would quite often be the only person in a chunk with content, even during prime time. The last couple of weeks that I played it became very difficult to form a group. They need to do something about the population of the lower servers. |
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| | #1217 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | A suggestion for Nino & Brad: Put something with relative solo/group strength on the class description sheet when creating a character. It sucks to play a class to 20 only to realize they are severely gimped at soloing compared to other classes. It may be an easy way to keep the more casual player who picks a bad solo class->gets frustrated but doesn't want to reroll->quits. Personally, I had a rogue & a psi, the difference in solo strength was absolutely huge. (and apologies if this is already in place, I haven't played the game since late Feb.) |
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| | #1218 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Should get a quest from Krazzle to get some untuned energy shards or something which is the starter.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1219 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| hmm... i am ging to have to check that out in a few. Right now though, i am going to help my old eq guild with Mayong Mistmoore, that fight owns. go go bane weapon.
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| | #1220 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
| Quote:
Even the classes that can solo. People dont want to solo 2 dots infront of a dungeon for no reason while waiting for a group. I have seen many, many people of all classes, fade away because they cant get groups, because the game does not encourage people to stick around while they're waiting for a group. And where there is solo content, its too far (timewise) away to go, then return when or if a group ever become available. PS cut harvesting time in half Last edited by rinthea; 04-05-2007 at 09:05 PM.. | |
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| | #1221 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| Thats why they need better traveling in Thestra. Qalia is fine, your 5 minutes from everywhere if you bind in the right area's. Whenever i get asked to head to Thestra i kind of cringe. lol
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| | #1222 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
But of course even teleporters aren't going to fix the problem if the problem is low pop. Maybe in addition to teleportation Sigil should close the lowest pop server or servers and permit char transfers to the rest of the servers. Rinthea's experience isn't my experience -- but I know others have had a huge problem getting groups (waiting 3 hours in DT etc) that of course would make almost anyone (except the diehard soloest) leave the game. Far and away the best VG content is group content -- if you can't group you can't experience the best reason to play VG.
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| | #1223 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| Quote:
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| | #1224 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 725
| Quote:
1) You are a high elf 2) Stay around Leth Nurae / Veksal Exchange 3) Just the two above. The continent is a fucking nightmare to use, and completely useless. Qualia is without any doubt the best continent. As a Sorcerer i can solo since day 1, and at 43 keep doing so. But i prefer grouping its a lot better, and you can see the best VG has to offer. (Which was not the case in WoW, in VG grouping is better, and will always be, even for a Sorcerer) Unless you AE kite (of course). What they should have done is set a base line in soloability to 60%. The worse soloer (warrior) should be 60% as good compared to the best. This was doable with stances & spells. Seeing a full yellow 35 warrior have a hard time vs 34 2D is sad. really sad. They should have created "Iron Skin" stance : - 66% incoming dmg, -99% aggro mod, -99% heal effect. Completely useless exept for "pure" solo (cant aggro, cant get healed). But as much as i wanted & hoped for VG to succeed. I am now convinced it will be a complete failure. Billion Bugs + 1000$ PC + Bad Soloability + No Ports + No LFG Tool. Sigil got a lot of things "right" but these wont save the game. | |
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| | #1225 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| I am a Dreadknight and i can solo just fine. I havent really talked to many Warriors about it. I hope this patch they have incomming soon does alot to fix whats wrong. I really like the game, but Brad released half complete game. If it does fail, i am done with MMO's its just not worth it anymore. This is the only MMO that has kept my attention. I just couldnt get into the rest. I will give it til about August when APF2k8 comes out for the 360, i will be living on that game. i was hooked bad on 2k5 lol
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| | #1226 (permalink) | |
| Registered User Join Date: May 2002
Posts: 966
| Quote:
As for the rest, I still play VG a little, but only because I can play with RL friends and have a small group going anytime I want. And yet, it's still a huge PITA to build a full group (Where the hell are all the tanks? Where?) About solo, you can't be serious. I really think VG has a great group gameplay going for it. But the solo gameplay is extremely boring and repetitive. It's hard to tell why solo in WoW was fun and it's not in VG, but that's a fact (and, for the record, both game have good group mechanics, in my opinion.) Then, the XP is too slow anyway. Saying it's not as bad as EQ was must be a joke, right? Let me try: It's not as bad as getting kicked in the balls repeatedly. I don't think it's a valid argument anymore. And the content is not there. Kill 45 Beetles only works for so long. Not that I care, I don't solo. But I feel the pain for the guys who have to. | |
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| | #1227 (permalink) | ||
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 725
| Quote:
+ Insane repair costs + Huge world = Lack of Tanks Quote:
What changes is the "package" : Trengal Keep = Very Interesting, but the "Step" system is fucked up. Southwatch old Sparrow Lady = Quite Nice + surprising plot Southwatch griffon widow = Great quest + you ride a griffon Wardship Ice Drakes = Incredible rewards + lots of travel CiS / Infineum = Absolutely hated it Strandam Minotaurs = Too short nothing really coherent Beranid / Plains of Anguish = Isolated Undead Quests (for the moment). The best example would be in Khyx / Haven (Thestra). There is a big undead plague, and you are asked to kill stuff. Just the generic MMO Shit. At some point you have to kill 20 corrupted druids... And the druid part ends there Why cant there be a "cleansing line" ?Later you discover a BIG GY with a line of undead coming out of it. At some point you are asked to gather info. Once that is done, you are told to take a corpse and try getting it re-animated. You get it again and reanimate it, goes berzerk and you kill it. (I liked that part). A bit later you have to kill a captain's ghost. But he's in small parts. So you kill stuff to get head+torso+arms+legs. Once you have all parts you go to his tomb under a tree, click it, he pops. Now this part i absolutely hated it. Come on, why not take him to the BIG GY and have him reanimated ? Instead of clicking on a tomb under a tree... Changing the quest takes 30 secs, and it adds a "oooh leet" feeling. There are an incredible amount of quests/lore just on the tip of your fingers. Corrupted Druids -) Kill them KEEP IT GOING ! -) Loot a quest item -) Get quest to Free them -) Free the druid -) They ask for revenge -) Revenge upon an innocent -) You have to make amends -) Find the real guilty -) Kill him -) Go to Druids Druids give reward that has to be blessed -) Start quest to cleanse reward Etc etc etc This adds depth to the world, and makes quest "fun + interesting". (Make sure its possible for duo or trio to finish the quest). I'm 43, i dont mind killing shit. But the generic "Kill 30 Gnoll, for 10 silver" gets VERY old quickly. | ||
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| | #1228 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Wonder what the feasibility of just shutting down all extaneous servers and just having one pvp and one pve server. Now that the population is a bit more spread out, it sounds like a win-win situation. |
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| | #1229 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 765
+3 Internets | I think EQ2 was spot on when they did their server mergers. More Scott 4tw. MMO companies need to not be as afraid of merging or fooling around with server pops. DAoC desparately needs to go down to 4 servers (10k people online at at peak / 2500 in a healthy pop) WoW needs some of the ridiculously low pop servers to merge. From what I am reading VG needs to get people clustered together ASAP. Server merge doesn't have to = OMG teh game is dying weakness, in fact, like pruning a tree, could actually stimulate health. |
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| | #1230 (permalink) | |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
Bigger than that, the technical aspects of it are probably a huge issue especially since the bulk of dev work is going to bug fixing and content additions.
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |
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