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| | #1201 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
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This is why that while I'm not in favor of server mergers I am in favor of shutting down the 1 or 2 lowest pop servers (even though the high end pop on those servers is just fine) and allowing char transfers to the other servers. There needs to be a sufficient base on each server so pugs aren't impossible and you can ideally form a static group as you level. Currently I think if someone new to the game starts out on a low pop server they're going to be like wtf? Alternatively, I would be in favor of something like the current EQ newbie dungeon where everyone on the same server has the option to spend the first ten levels in the same place -- get some decent armor and maybe meet a couple people they wouldn't otherwise before heading out to the world. And for those who are guilded and/or don't want to meet anyone they can just zone in to the regular starting zone.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #1202 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 826
| It doesn't matter how they do it...but they need to get more people together. For a mostly group oriented game the biggest killer is lack of people to play with. Hell...even if there are people on close to your level they may not be close to you. I know I can't wait an hour while people sell, travel, screw off.....it just not worth it to group for me then. Merge em...close em....shut half the world down for a bit...whatever. |
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| | #1203 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
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If theres anything to be learnt from VG, its that solo content is god damn important. | |
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| | #1204 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #1205 (permalink) |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| ... or that having a game centered around grouping, where the little population you have is spread out on opposite ends of the map, unable to easily find/move to each other, doesn't seem to work that great... Who knew? (Everyone but Sigil) |
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| | #1207 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| Quote:
I am bound at the Zaraj Arena, if i get asked for a group, i can be anywhere, fairly damn fast.
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| | #1208 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| Quote:
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| | #1209 (permalink) |
| Registered User Join Date: Apr 2002 Location: Vancouver, British Columbia
Posts: 130
+23 Internets | What class(es) do you play Rinthea? Because my two unguilded characters (non-kiting ranger and non-kiting bear shaman) found plenty of solo content up until oh, 40+, and even after that there's things you can do (and more coming every patch). You aren't going to get much heroic+ gear trying to do the whole game solo, but it's quite doable, you'll just have to settle for mostly rare items, those you find and those you buy off the broker. It may be a bit on the painful side after level 20 if you're a warrior, monk, or rogue, a bit on the slow side if you're a cleric, ranger, paladin, disciple or dark knight, and it's pretty painless if you're a bloodmage, shaman, druid, sorcerer, bard or necromancer. (The above breakdown doesn't count the ability for some classes to solo 4 and 5 dots, it's just the ability to gain experience and complete quests solo). It's not as solo-friendly as WoW is for all classes, but it's a helluva lot more solo-friendly than EQ ever was. From my point of view the only ball that was dropped was the raid content, and that's surely coming down the pipe soon. One of the major complaints over on SV by the "true believers" is that there is TOO MUCH solo content and not enough people want to group because of that, which is aggravated by the travel time. Last edited by Kendrick; 04-05-2007 at 10:30 AM.. |
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| | #1210 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Kendrick-I agree about the solo part. I found solo hubs in my 1-25 levels I played. Its a huge fallacy that there is no solo content in this game. It surely exists but you have to find it. And IMO this is the biggest crux, having to find it. There are shit for guides on the net for this game yet. So you have to actually explore the content to find the hubs. And this is a pain in itself because the world is so fricken huge that exploration and finding these hubs can be a pain. But once you find them, the quests themselves are pretty good, most are soloable, and you can get a shit ton exp doing them.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #1211 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Quote:
You must be one of these people that don't even play the game but like to preach as if they know whats going on. There is a lot of solo content and I've done 200+ solo quests at least, probably more like 300+. And there are a ton more I could of done if I wanted to. | |
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| | #1213 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 3,135
+71 Internets | Doing quests with a 20 warrior was ball-crunching painful, Kendrick is right there. A cleric can at least complete the majority of quests solo, but killing those 3-dots takes an eternity. A game based on grouping with everyone spread the hell out everywhere with no way to quickly travel, what could go wrong? Ironically if you start merging things to make the lower levels more tolerable you'll wind up crowding everyone at the top end EQ1 style. ... unless you had used the zone concept! Look how easy EQ2 had it. Here's two big zones and misc dungeons for 1-10. Here's two more big zones and misc dungeons for 11-20. And then you progress to these two big zones and misc dungeons for 21-30. Now we put out an expansion, here's a big zone for 51-55, and a big zone for 56-60. You could have a third grader as project manager with that design. There's no win here. In order to retain members as the low level grouping game shrinks and shrinks they are going to have do the same damn thing EQ2 did and "wow-ize" the leveling areas and classes. WoW is not a dirty fucking word. It works for a reason. Sadly the real world makes for a poor game ;/ Last edited by Kreugen; 04-05-2007 at 11:09 AM.. |
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| | #1215 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
I know for certain that my shaman and ranger soloed quite easily. The shaman in particular almost felt too powerful.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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