|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1111 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 817
| Quote:
Honestly, I'd say Christmas 2008/January 2009 if we are lucky. If I'm wrong and its released earlier, fantastic hehe.
__________________ Quote:
| ||
| | |
| | #1112 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
Also, I recall alot of the TBC critisizm being "it's more of the same" and I agree. It might not hurt to go in an entirely different direction ie: housing, boats, cities, siege's or anything else slightly outside the current wow box.
__________________ Quote:
| ||
| | |
| | #1113 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| I don't think they can let another one out without a new class or two. Hopefully the focus will be on Northrend this time.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| | |
| | #1114 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| I am not familiar with Warcraft can you flesh out in Twobit fashion what Northrend is all about ?
__________________ Quote:
| |
| | |
| | #1115 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
So it's basically a big icy continent, has a lot of Ne'rubians (like those crypt fiends). I believe their home lair is there. Go get WC3 and the expansion and play it. It's well worth it for the story.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
| | |
| | #1116 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,720
+75 Internets | Quote:
The biggest thing I see missing in WoW's class lineup is someone who works with debuffing/buffing/prevention, but it's really hard to kill a mob solo by debuffing it, and it's also hard having decent buffs that can be used in every raid encounter. That being said, I'd also want to see Blizzard try new things instead of sticking to working formulas and polishing them. Unfortunately, 'new' stuff is something that Blizzard really has never done. | |
| | |
| | #1117 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Personally I am hoping for Death Knights. Kind of the anti-paladin. More damage/debuff spells with minor heals, instead of buffs/heals and minor damage. And housing would be sweet. I don't care if it's instanced or not.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| | |
| | #1118 (permalink) | ||
| Registered User Join Date: Sep 2006 Location: Michigan, USA
Posts: 256
| Quote:
Quote:
| ||
| | |
| | #1119 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,720
+75 Internets | Quote:
The best bet would be to play to the debuffing side since no classes have that many debuffs (warlocks having the most), but then you run into the problems I mentioned, and having the DPS-enhancing based debuffs that wouldn't be as big of a problem (as opposed to the mobs-ability based debuffs) would conflict with the warlock. Player housing is a definite positive in most of the ways they could do it. Frankly I'd like them to have cheaper instanced housing and difficult to get and maintain guild housing. In a small but content rich game like WoW, non-instanced landscape is expensive, but I'm sure they could cap the number of houses and then assemble requirements to procure the houses (in a hopefully non-monetary way. Making housing cost more than it's worth to progress a guild effectively kills the primo-housing going to the best raiding guilds on the server). | |
| | |
| | #1120 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+28 Internets | Copy EQ2s guild banks, kkplzthx
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
| | |
| | #1121 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| I think allowing player villages and small cities would really add to the atmosphere, expecially if they were in the live game world, and super especially if you were playing on a PVP server.
__________________ Quote:
| |
| | |
| | #1122 (permalink) | |
| Registered User Join Date: Sep 2006 Location: Michigan, USA
Posts: 256
| Quote:
This was one of the more exciting aspects looking forward to Vanguard, and now as I look forward to AoC. Player-made cities and the defense of said cities would make for a damn fun time. | |
| | |
| | #1123 (permalink) |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | The challenge is making housing relevant, not just props. In UO houses were crucial because of the utility they served as storage for all your stuff (stuff that took up space in the game world).
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka |
| | |
| | #1124 (permalink) | |
| Registered User Join Date: Mar 2003
Posts: 2
| Quote:
And since WoW has given us the "pick your quest reward" model, it's not even an instance where class X has its best loot here, class Y its best loot there, and class Z its best loot some other place, but they all have to spread out some to make the groups work and let anybody get anything (somewhat like Hate vs. Fear for planes armor); because the best quest has rewards for everybody -- and if it doesn't, or if some of the rewards are lesser quality (or even perceived to be lesser quality, due to itemization vs. player valuation quirks), a barrage of complaints are levelled at Cylus until they get balanced to each other. I'm not sure where the breakdown occurred -- was it an underestimation on the devs' part of the willingness of players to farm drops for quests for legendary gear, no matter how long it takes (ala Tsang's, infineum armor, candles, etc. etc.)? Is it the fault of the premise that the best stuff be quested in the first place, and that premise is flawed in that it creates "must do" quests players see as sure things and refuse to skip, rather than set themselves limits on how long they'll linger in an area for the chance at something (like we all used to do with drops in EQ)? I don't know. But I think there's something amiss that's driving the current player behavior, and it's a player behavior (following a trail of "best gear" breadcrumbs from one quest series to another) I wouldn't mind discouraging. Not only do I find it disruptive to the adventurer by upsetting the even distribution of players (and thus ease of finding groups) across content, but I think crafters are also finding it disruptive when they can't "beat" some of these legendary rewards that it's turning out 90% of the playerbase is gunning for. | |
| | |
| | #1125 (permalink) | |||
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
| Quote:
Quote:
Quote:
__________________ ![]() Give me more -internets you little bishes! | |||
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |