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Old 04-03-2007, 08:20 PM   #1111 (permalink)
Slick Willey
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Blizzard claims another one is upcoming around January of next year. (if they deliver, I'll probably die of shock)
I apologize for the derail . . . but where are you getting your information from? Are you referring to that quote from a Blizzard dev a while back where he said they "would like to release one expansion per year" as your support?

Honestly, I'd say Christmas 2008/January 2009 if we are lucky. If I'm wrong and its released earlier, fantastic hehe.
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Old 04-03-2007, 08:34 PM   #1112 (permalink)
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I apologize for the derail . . . but where are you getting your information from? Are you referring to that quote from a Blizzard dev a while back where he said they "would like to release one expansion per year" as your support?

Honestly, I'd say Christmas 2008/January 2009 if we are lucky. If I'm wrong and its released earlier, fantastic hehe.
Couple points. I would rather them take 2 years and release something that is well polished. Despite the raiding issues etc with TBC, I found the content and world I experienced in TBC to be pretty awesome, right down to Haris Pilton.

Also, I recall alot of the TBC critisizm being "it's more of the same" and I agree. It might not hurt to go in an entirely different direction ie: housing, boats, cities, siege's or anything else slightly outside the current wow box.
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Old 04-03-2007, 08:35 PM   #1113 (permalink)
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I don't think they can let another one out without a new class or two. Hopefully the focus will be on Northrend this time.
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Old 04-03-2007, 08:37 PM   #1114 (permalink)
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I don't think they can let another one out without a new class or two. Hopefully the focus will be on Northrend this time.
I am not familiar with Warcraft can you flesh out in Twobit fashion what Northrend is all about ?
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Old 04-03-2007, 08:39 PM   #1115 (permalink)
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I am not familiar with Warcraft can you flesh out in Twobit fashion what Northrend is all about ?
It's where Arthas now resides. He sits upon the Frozen Throne.

So it's basically a big icy continent, has a lot of Ne'rubians (like those crypt fiends). I believe their home lair is there.

Go get WC3 and the expansion and play it. It's well worth it for the story.
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Old 04-03-2007, 08:43 PM   #1116 (permalink)
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Originally Posted by Twobit Whore View Post
I don't think they can let another one out without a new class or two. Hopefully the focus will be on Northrend this time.
I think the hardest thing about adding in a new class is finding room for a decent Niche that is viable in all the aspects of the game like the current classes are. (PVE solo/small team/group/raiding, PVP solo/smallteam/group/raiding)

The biggest thing I see missing in WoW's class lineup is someone who works with debuffing/buffing/prevention, but it's really hard to kill a mob solo by debuffing it, and it's also hard having decent buffs that can be used in every raid encounter.

That being said, I'd also want to see Blizzard try new things instead of sticking to working formulas and polishing them. Unfortunately, 'new' stuff is something that Blizzard really has never done.
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Old 04-03-2007, 08:49 PM   #1117 (permalink)
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Personally I am hoping for Death Knights. Kind of the anti-paladin. More damage/debuff spells with minor heals, instead of buffs/heals and minor damage.

And housing would be sweet. I don't care if it's instanced or not.
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Old 04-03-2007, 08:54 PM   #1118 (permalink)
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Personally I am hoping for Death Knights. Kind of the anti-paladin. More damage/debuff spells with minor heals, instead of buffs/heals and minor damage.
It'd be sweet, but I just don't see it fitting anywhere in the "lore" (lol). I really don't know how the hell Metzen would make up THAT story.

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And housing would be sweet. I don't care if it's instanced or not.
Should've been in a long time ago.
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Old 04-03-2007, 08:59 PM   #1119 (permalink)
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Personally I am hoping for Death Knights. Kind of the anti-paladin. More damage/debuff spells with minor heals, instead of buffs/heals and minor damage.

And housing would be sweet. I don't care if it's instanced or not.
With a deathknight you'd just need to find a way to differentiate the playstyle from a shaman. You could do it, I'm sure, but how blurred would the lines be with a viable character? Even if the image of a plated lawful evil warrior cursing his foes is the exact opposite of a chaotic wiseman using ancient spirits to overcome the oppressors, in the end you'd have a melee/caster hybrid that can either specialize in tanking, melee DPS, or caster DPS.

The best bet would be to play to the debuffing side since no classes have that many debuffs (warlocks having the most), but then you run into the problems I mentioned, and having the DPS-enhancing based debuffs that wouldn't be as big of a problem (as opposed to the mobs-ability based debuffs) would conflict with the warlock.


Player housing is a definite positive in most of the ways they could do it. Frankly I'd like them to have cheaper instanced housing and difficult to get and maintain guild housing. In a small but content rich game like WoW, non-instanced landscape is expensive, but I'm sure they could cap the number of houses and then assemble requirements to procure the houses (in a hopefully non-monetary way. Making housing cost more than it's worth to progress a guild effectively kills the primo-housing going to the best raiding guilds on the server).
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Old 04-03-2007, 09:00 PM   #1120 (permalink)
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Old 04-03-2007, 09:01 PM   #1121 (permalink)
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It'd be sweet, but I just don't see it fitting anywhere in the "lore" (lol). I really don't know how the hell Metzen would make up THAT story.



Should've been in a long time ago.
I think allowing player villages and small cities would really add to the atmosphere, expecially if they were in the live game world, and super especially if you were playing on a PVP server.
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Old 04-03-2007, 09:04 PM   #1122 (permalink)
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I think allowing player villages and small cities would really add to the atmosphere, expecially if they were in the live game world, and super especially if you were playing on a PVP server.
Yeah I totally agree, but I don't see how they'd make that work with the existing game engine. It'd be a lot of work, and they don't seem to care that much about player/guild housing.

This was one of the more exciting aspects looking forward to Vanguard, and now as I look forward to AoC. Player-made cities and the defense of said cities would make for a damn fun time.
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Old 04-03-2007, 09:54 PM   #1123 (permalink)
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I think allowing player villages and small cities would really add to the atmosphere, expecially if they were in the live game world, and super especially if you were playing on a PVP server.
The challenge is making housing relevant, not just props. In UO houses were crucial because of the utility they served as storage for all your stuff (stuff that took up space in the game world).
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Old 04-03-2007, 10:08 PM   #1124 (permalink)
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I wish leveling were slower, due to content issues. The major issues I've seen have not been a lack of interest in POI's/dungeons or frustration with leveling but the ability/willingness by players to actually hunt and find them. I've tried to direct players to areas with quests/dungeons that were level-appropriate and I think if that were done more, players would be less concerned about their level and grow to appreciate a content-based focus.
I think people's resistance to trying new things out isn't because they don't know about them -- it's that some areas' quest rewards are so head and shoulders above other level equivalent stuff, once the word gets around, people go "why shouldn't I go to CIS and Arena? It's the best loot in the 20's and early 30's by far."

And since WoW has given us the "pick your quest reward" model, it's not even an instance where class X has its best loot here, class Y its best loot there, and class Z its best loot some other place, but they all have to spread out some to make the groups work and let anybody get anything (somewhat like Hate vs. Fear for planes armor); because the best quest has rewards for everybody -- and if it doesn't, or if some of the rewards are lesser quality (or even perceived to be lesser quality, due to itemization vs. player valuation quirks), a barrage of complaints are levelled at Cylus until they get balanced to each other.

I'm not sure where the breakdown occurred -- was it an underestimation on the devs' part of the willingness of players to farm drops for quests for legendary gear, no matter how long it takes (ala Tsang's, infineum armor, candles, etc. etc.)? Is it the fault of the premise that the best stuff be quested in the first place, and that premise is flawed in that it creates "must do" quests players see as sure things and refuse to skip, rather than set themselves limits on how long they'll linger in an area for the chance at something (like we all used to do with drops in EQ)?

I don't know. But I think there's something amiss that's driving the current player behavior, and it's a player behavior (following a trail of "best gear" breadcrumbs from one quest series to another) I wouldn't mind discouraging. Not only do I find it disruptive to the adventurer by upsetting the even distribution of players (and thus ease of finding groups) across content, but I think crafters are also finding it disruptive when they can't "beat" some of these legendary rewards that it's turning out 90% of the playerbase is gunning for.
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Old 04-03-2007, 10:38 PM   #1125 (permalink)
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Wait, did someone say WoW encounters aren't giant fucking leaps of awesome over what EQ had? Because I find it hard to believe that anyone would even try to say that. Even Camerous.

You'd have to be a raving hater psycopath to not agree that WoW has the best scripting of any current MMO.
I wasn't saying that at all. What I WAS saying is that the bosses are nothing new and no where near worth the mouth frothing devotion that seems to go on with most of the WoW fanbois around here.

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You all are funny, praising Brad for this post. Its another one of his lame posts - its just spun a different way. I don't think there was anything to commend in his post. His game tanked, we knew it would tank, he explained the negative concerns, we know the negative concerns...run along now, nothing to see. Its great that we can see now that the CEO of the company realizes all the areas that they've failed in, but personally I knew he'd have to be blind not to see what he's done wrong.

Bottom line - That's great that you're nearing 200,000 box sales. Lets see your subscriber count, considering the ~10 people I know who bought the box have cancelled.
Damn Cuppy.. Did Brad kill your dog too?

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Actually KC, I try to defend anyone (and that would include you) if their right to post their opinions/thoughts/rants etc, comes under attack. Makes it seem like people such as Tad10 and Cammerous are completely "batshit insane" for attacking me, but alas we must forgive them, for they know not what they do.

I attack just about everyone from time to time.. so don't feel too special there.. ;-) But I would like to say the ONLY reason I was attacking you was because of your posting of the same shit over and over again not the fact of that your posts were attacking VG.
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