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| | #1052 (permalink) |
| Plugged In Like Neo | You all are funny, praising Brad for this post. Its another one of his lame posts - its just spun a different way. I don't think there was anything to commend in his post. His game tanked, we knew it would tank, he explained the negative concerns, we know the negative concerns...run along now, nothing to see. Its great that we can see now that the CEO of the company realizes all the areas that they've failed in, but personally I knew he'd have to be blind not to see what he's done wrong. Bottom line - That's great that you're nearing 200,000 box sales. Lets see your subscriber count, considering the ~10 people I know who bought the box have cancelled. |
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| | #1055 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
| I only know 1 person that quit, who puchased the box. I have also found many more i knew from EQ while exploring. I also have a few more friends that will be incomming soon as they can upgrade.
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| | #1056 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
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| | #1057 (permalink) | |
| Registered User Join Date: Jun 2003
Posts: 139
+1 Internets | Quote:
that being said, my and my ex EQ guildmates (we pretty much all left EQ when WoW came out), still do fondly remember some of the times in that game, as well as a lot of reasons why we left it i hope Vanguard succeeds, really i do, i just don't have a desire to play it at this time.... that may change over time, but i doubt it with some of the other MMOs that are coming out that look kind of interesting to my taste | |
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| | #1058 (permalink) |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Awesome. I encourage you all to create a Fellowship, purchase and ride flying mounts around the nice huge world of Telon and maybe even partake in some caravan expeditions!
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka |
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| | #1060 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,257
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Riding my boat around is probably one of the most enjoyable things I've been doing recently... fun coming across an area nobody / very few people have been to (You start getting first kills / loots, etc) | |
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| | #1061 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Weak Coast
Posts: 342
+3 Internets | Quote:
If you look back to the EQ era, EQ, DAoC and AC had to compete from that same pool of players, because it was limited. Blizzard grew the pool by using a business model that took a loyal fanbase from other genres and migrated them into a fun MMO. That only helps the genre as a whole. It's a good thing for the gaming industry. You probably never followed the F/22 competition the military contracted out to two companies. The short of it is, both teams helped each other when needed because the success of both aircraft was necessary for the success of the program. But whatever. The last thing Blizzard needs to worry about is losing subs to competition. If you saw Bill Gates in the news prior to the release of Vista, he was asked how he felt about the latest attack ads by Mac. His response was, 'It doesn't bother me. We have 90% of the market share'. | |
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| | #1062 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | That's assuming WoW has actually created new MMO gamers and isn't just a standalone phenomenon. I submit that it may be far more likely that people either just get bored and quit altogether or go back to playing other single/multi-player non-subscription games. The amount of people who quit WoW and think, "Man, I just gotta have more!" seems more then likely to be pretty limited. |
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| | #1063 (permalink) | |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
The biggest problem for VG is that the current crop of MMOs are much more professional; much more refined. I'm not talking vaporous talk of potential, I'm talking actual new user experience. The vast majority of people who come from those games are going to be absolutely appalled by their experience with Vanguard.
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |
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| | #1064 (permalink) | |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
| Let's see... To reply to Draegan regarding the differences in combat, I guess the basics are the same. Button-pushing quickly with certain tactics involved. I was one of those early on before Vanguard launched who was looking forward to a RT/turn-based hybrid of a combat system that used the AES to perceive weaknesses in certain areas of the monster that could be exploited. As far as I heard, mechanics, implementation problems, and beta feedback nixed that idea and made it into the system it currently is. To confirm: I have never played WoW, although at some point I plan on getting at least a trial subscription. I've heard a lot about it from reputable sources, mostly positive. To be honest, the aspect that kept me away were comments about the community, although my co-workers are trying to sway me into trying it. Until I do, though, I have to plead ignorance regarding the game. To Brad: Good to see you posting here, as well as Nino, to create some dialogue. However, one thing I do have to disagree with you strongly on is the management of expectations. Quote:
The other devs did try to explain a lot of details when it came to elements such as crafting (no alchemist class ) and diplomacy and how those changed over time. However, whether due to concern over the competition or a desire not to discourage players, the massive changes in mechanics such as AES remained undisclosed until open beta/launch. The problem is, silence on these issues created an even larger firestorm between fans and others because of speculation. I'm not saying these things to roast you on a spit, like some would. I play and enjoy the game for what it currently is, and for what it could/might be. I look forward to great things for the game - if it does not water down its core concepts (Content is King?) to be marketable, which sadly I see starting. I appreciate the communication you and the devs have had with the community for some time, and want to see Vanguard realize its potential. However, when discussing possibilities and long-term ideas, you might want to say, "Our goal is to develop RTS elements within player cities" etc. Just throwing ideas out there (while I do see the need for, and appreciate visionaries and dreamers) implies that those will be implemented. I'm going to be playing the game for the content today. As content is added and mechanics and other elements are improved, great. But I realize as a gamer and consumer that "Vision" alone is not enough - there has to be "Actualization". Finally, while I can appreciate the attempt to make the game more appealing to a larger casual player base by increasing adventuring experience, please stop at this point, or even back up. By increasing the adventuring experience you're trivializing the amount of content in the game, as players can quickly out-level good adventuring areas/dungeons. Either it was listed in a dev statement or in the content of patch notes, but one of the reasons for increasing adventuring experience was that the overall player base was not advancing at the rate the devs expected them to. What about those of us who enjoy crafting and diplomacy? Or simply doing a little exploring? Was the slower progression of the multi-sphere/level-casual people taken into account? I'd like to know what information was used in coming to this conclusion.
__________________ Casual progression is my obsession. If I'm a pussy for not showing my internets, you're a bigger pussy for not signing them Last edited by UnchainedAcolyte; 04-03-2007 at 12:44 PM.. | |
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| | #1065 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| WoW will bring in and keep non-MMO players. VG will not. VG will appeal to former EQ players and that's about it. And it won't appeal to all of them, only the ones who sit on forums and reminisce about how fun the game was pre-Luclin and how the spires and the bazaar and GYs and PoK ruined the game. Not the actual content of the expansions, just the fact that it was 'dumbed down'. So you have a subset of people within a subset that Vanguard appeals to. Then on top of that you have people who think VG isn't anything like what was promised and how brokers and the idea of makiing death penalites lighter and travel more convenient is akin to Luclin/PoK in EQ. So now you have alienated a subset of your subset within a subset. It doesn't matter how 'core' or 'casual' you try to make Vanguard, it's not going to get new people to the genre like WoW simply because of the preconceptions and early word of mouth. All it will do is alienate even MORE of the people inside a subset within a subset within a subset. Tack on the ridiculus hardware requirements/performance issues and it adds yet ANOTHER subset to the initial bunch. Honestly, the best thing they could do at this point is increase the death penalty, make levelling slower, remove brokers and the idea of 'faster' travel. Call the game a niche game for the hardcore and keep your 50k or so whatever people that will play it for the next 5 years.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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