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Old 04-03-2007, 08:31 AM   #1006 (permalink)
tad10
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Originally Posted by The Hiram Key View Post
Holy shit did Brad take the red pill or what ? Glad to see you are finally coming around to the idea that is not all about "getting the message out" and marketing. Very refreshing.
Man get banned for a month come back and it seems like it was yesterady as the same asshats who know shit about the state of game (and who know they know shit about the state of the game) are saying the same stupid things.

Of course since I know a couple of you post the same crap on the SV forums under different aliases I can't say I'm surprised.
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Old 04-03-2007, 08:34 AM   #1007 (permalink)
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Originally Posted by tad10 View Post
Man get banned for a month come back and it seems like it was yesterady as the same asshats who know shit about the state of game (and who know they know shit about the state of the game) are saying the same stupid things.

Of course since I know a couple of you post the same crap on the SV forums under different aliases I can't say I'm surprised.
Yeah, same shit spewed forth by the same people, in every VG thread, even spreading to other boards now... while "not playing the game".
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Old 04-03-2007, 08:38 AM   #1008 (permalink)
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Oh, really?
Yes, really, STFU already.
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Old 04-03-2007, 08:39 AM   #1009 (permalink)
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Yeah that's it tad. There is really only like 5 people who 'hate' Vanguard, and they all post under different names and accounts to bolster their presence. You figured it out!

Honestly, you picked the wrong target for your glorious return to the forums, as I think THK's post was pretty even-handed, all things considered.
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Old 04-03-2007, 08:39 AM   #1010 (permalink)
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Originally Posted by tad10 View Post
Man get banned for a month come back and it seems like it was yesterady as the same asshats who know shit about the state of game (and who know they know shit about the state of the game) are saying the same stupid things.

Of course since I know a couple of you post the same crap on the SV forums under different aliases I can't say I'm surprised.
Funny, if you read Brad's post it would seem he agrees with many of these asshats about the state of the game. He admits he bit off more than he could chew with the engine, that grouping is currently a problem, and that several features he would've liked to see in at release (caravans and fellowships) may take a while yet.
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Old 04-03-2007, 08:45 AM   #1011 (permalink)
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Originally Posted by Twobit Whore View Post
Yeah that's it tad. There is really only like 5 people who 'hate' Vanguard, and they all post under different names and accounts to bolster their presence. You figured it out!

Honestly, you picked the wrong target for your glorious return to the forums, as I think THK's post was pretty even-handed, all things considered.
I agree. Tad, welcome back, but give credit where it is due.
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Old 04-03-2007, 08:47 AM   #1012 (permalink)
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Serious question.

Doesn't killing bosses who are, for all intents and purposes, the same as all the other mobs get boring as hell? That seriously is a huge immersion breaker for me and is something I hated in EQ. Sure, the 10th time you've run through dungeon_X they are (mostly) trivial, but at least the unique bosses give the dungeon some personality and a tactics mix-up. To me, getting a named and having it be a_froglok_02 but with slightly higher DPS is incredibly disappointing.

Also, at 50, are the dungeons full of mostly identical trash or do they have different abilities? In other words, are the hard dungeons difficult because of mob abilities or mostly from sheer volume due to respawns/pathers?
Different people want different thing. Personally, I find dungeons fun because of the exploration. I couldn't stand instances in WoW because they were so linear and had very little exploration. So yes, most of the boss mobs in Vanguard are more difficult versions of trash mobs. There are a few exceptions though. Some bosses might heal for example which changes the strategy quite a bit.

The scripted bosses like the Godking spawns adds as the fight goes along, as well as forces the person he is agro on to feign death. Makes for an interesting fight.

The difficulty at 50 comes from different things depending on which dungeon you are in. In Necropolis it comes from the amount of mobs you need to kill at the same time, while beating a very fast respawn time (which they are lengthening). In Rahz Inkur it is all about not getting adds and having the tank hold agro on many mobs. There is no CC available in Rahz as they are all giants. Splitting pulls also makes it quite difficult or easier depending on how you look at it.
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Old 04-03-2007, 08:53 AM   #1013 (permalink)
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Originally Posted by woqqqa View Post
Funny, if you read Brad's post it would seem he agrees with many of these asshats about the state of the game. He admits he bit off more than he could chew with the engine, that grouping is currently a problem, and that several features he would've liked to see in at release (caravans and fellowships) may take a while yet.
Of course he agrees with the concerns, that shit is a no brainer.
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Old 04-03-2007, 08:54 AM   #1014 (permalink)
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Originally Posted by holymight View Post
So yes, most of the boss mobs in Vanguard are more difficult versions of trash mobs. There are a few exceptions though. Some bosses might heal for example which changes the strategy quite a bit.
That's cutting edge stuff right there... a boss that heals? Holy crap!
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Old 04-03-2007, 08:56 AM   #1015 (permalink)
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Originally Posted by Samflam View Post
Of course he agrees with the concerns, that shit is a no brainer.
Well considering how many of the so-called "Vanguard haters" have been bringing up these very issues, I'd like to see these "stupid things" that tad10 claims they've been saying.
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Old 04-03-2007, 09:07 AM   #1016 (permalink)
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Originally Posted by woqqqa View Post
Well considering how many of the so-called "Vanguard haters" have been bringing up these very issues, I'd like to see these "stupid things" that tad10 claims they've been saying.
They aren't the only ones bringing up these points. They just happen to be obnoxious faggots to boot.
edit: Does anyone NOT agree at this point that VG had a bug ridden, abortion of a launch?

Last edited by Samflam; 04-03-2007 at 09:09 AM..
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Old 04-03-2007, 09:09 AM   #1017 (permalink)
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That's cutting edge stuff right there... a boss that heals? Holy crap!
Considering in Vanguard you can actually counterspell their healing or reduce their healing effectiveness, yes it does change your strategy. And when I say heal, I don't mean once a fight.
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Old 04-03-2007, 09:11 AM   #1018 (permalink)
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Considering in Vanguard you can actually counterspell their healing or reduce their healing effectiveness, yes it does change your strategy. And when I say heal, I don't mean once a fight.
I'm gonna go ahead and assume you know that there's an actual spell in WoW called "Counterspell"? How about Earth Shock? Kick? Shield Bash? Mortal Strike? Hex of Weakness? Silence? Wound Poison?
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Old 04-03-2007, 09:11 AM   #1019 (permalink)
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Originally Posted by Twobit Whore View Post
Yeah that's it tad. There is really only like 5 people who 'hate' Vanguard, and they all post under different names and accounts to bolster their presence. You figured it out!

Honestly, you picked the wrong target for your glorious return to the forums, as I think THK's post was pretty even-handed, all things considered.
Well I was looking for a post from you but the only one I saw was too far back :-)

* * *

With respect to bosses. It should be pointed out -- again -- that there are difficult bosses throughout the game not just in the endgame. Temple of Dailuk (lvs 18-22ish) has a boss that spawns 6 adds that heal him if they touch him. He's an AES boss so you can't have another group helping you burn him down. There's a nasty level 11 boss that has a directional wide-area stun (grandmaster Ra'jin guy in Stronghold). Hrukstraz is a level 40 6dot that has a mountain of hp, mitigation and nasty cleave. He's not bad once you figure out the trick (all but tank stare at his ass) but still takes 20 minutes to burn down. The list goes on. Now there are of course some bosses that are cake and nothing more than giant versions of the normal mobs (hi2u Drillz).

* * *
woqqqa read teh post above yours.

Edit:
Samflam: Bug-ridden for sure. Abortion no. I've had a ton of fun from the get go. Only downer for me was the Kal'Dakkar fuckup (meh its just a sword) as I wasted some of my groups time on farming instead of leveling. The group bugs remain annoying but so what.

Last edited by tad10; 04-03-2007 at 09:16 AM..
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Old 04-03-2007, 09:13 AM   #1020 (permalink)
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Originally Posted by tad10 View Post
Well I was looking for a post from you but the only one I saw was too far back :-)

* * *

With respect to bosses. It should be pointed out -- again -- that there are difficult bosses throughout the game not just in the endgame. Temple of Dailuk (lvs 18-22ish) has a boss that spawns 6 adds that heal him if they touch him. He's an AES boss so you can't have another group helping you burn him down. There's a nasty level 11 boss that has a directional wide-area stun (grandmaster Ra'jin guy in Stronghold). Hrukstraz is a level 40 6dot that has a mountain of hp, mitigation and nasty cleave. He's not bad once you figure out the trick (all but tank stare at his ass) but still takes 20 minutes to burn down. The list goes on. Now there are of course some bosses that are cake and nothing more than giant versions of the normal mobs (hi2u Drillz).

* * *
woqqqa read teh post above yours.
Not to mention the miriad of 2-3 dot nameds that spawn in basically any PoI after you kill shit for a while. I have seen dozens of these named pop with unique good loot in the 20+ levels I played VG.
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