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| | #991 (permalink) | |
| Registered User Join Date: May 2006
Posts: 662
| Quote:
(take it as a joke, no offense meant!)I personally appreciate your approach to the current VG issues, if resolved in a timely manner I'm sure VG will gain subs, good luck for the future.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. | |
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| | #992 (permalink) |
| Banned Join Date: Aug 2006 Location: Boston
Posts: 519
+1 Internets | Thank you very much for your time Brad, I appreciate that you have taken the time to communicate to the community and tell us what has been going on over the years behind the scenes. Perhaps someday you could post on VGPlayers what you have planned for the rest of the year? Something more indepth than the In the Works page? Besides that...I'd love to hear anything like a wish-date of when Vanguard's expansion may come out. And besides all that, I hope you guys are working with SOE to come up with better and more marketing plans for the game. Right now the marketing has been a bit general and the print ads for the game don't really do the game justice. I love the artwork but they dont really tell the consumer what Vanguard is(An MMORPG, etc etc) and they could accomplish a lot more, much more efficiently, for much cheaper than a 3pg foldout. That's about all I have to say, QforQ A Vanguard Affiliate Fansite Operator |
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| | #994 (permalink) |
| Registered User Join Date: May 2005
Posts: 152
| Aradune - make trial keys freely available. I have used all mine, and have at least 5-6 friends eager to try the game, but they want a trial first. Especially now that you've restricted what a trial account to do to limit goldselling etc, it's a no brainer ![]() |
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| | #995 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,670
| Holy shit did Brad take the red pill or what ? Glad to see you are finally coming around to the idea that is not all about "getting the message out" and marketing. Very refreshing.
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| | #996 (permalink) | |||||||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| Quote:
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![]() Lacking subscribers is just one aspect of underpopulation. Making everything too huge is another. People get lost in your gigantic seamless world of "nothing" and travel times certainly don't improve the situation. The current state of EQ is a nice comparison. After 13 (?) expansions, the world has gotten so huge and there are so many newbie areas that the eight lowlevel characters that get started every week may never meet each other in the same dungeon. Compare that to 120 players in Unrest back in the old days when people didn't have the option to go somewhere else. Quote:
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Fact is that many people left EQ, because you had already tried to please everyone and now you wanted to lure them back with the very same concept. How naive.... You still don't realize that EQ was already the best thing that you could ever archive and by trying to improve on it, you made things worse and worse and worse. Yes, it's unlikely that the first attempt at something is the best attempt, but think of Chris Moneymaker and the World Series of Poker. You can be sure that he won't win it again. Like him you are a one-hit-wonder and that's why you should stick to your original successful concept that got you where you are. Being stubborn is ok, if you insist on the correct opinion. How often do I have to remind you about this very fact? Nobody wants to drink Coke "new formula" and nobody wants to play Brad "new formula" games! Realize it and you made a step in the right direction. ...gonna skip the rest of your posting, because the main points have been commented on already.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer Last edited by Neric : 04-03-2007 at 04:05 AM. | |||||||
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| | #997 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,133
+5 Internets | Well Neric you're coming off as quite petty and obnoxious here. I though that was a very informative and spin free post by Brad. Quote:
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| | #998 (permalink) | |||
| Mr.Furious Join Date: Mar 2005
Posts: 602
+1 Internets | A few things that stood out from Brad's post~ Quote:
How are players supposed to do basic things like have an ingame celebration or have holiday events (Christmas, etc) involving lots of PCs/NPCs in one location? Quote:
Regardless, I will say that the meeting stones in WoW are a real godsend. I'm sure people will disagree, but the fact is - once I've put together a group of players for an instance, the ability to summon people who are really far away or bring in a replacement (with some acceptable inconvenience) takes unnecessary tedium from the game. Quote:
I realize you guys have a lot of long-term vision for the game and there is nothing wrong with sharing some of that, but speaking the way you do about all of these grand visions would probably best be served once you can point to solid and tangible improvement in the core game that launched.
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka Last edited by kohl : 04-03-2007 at 06:33 AM. | |||
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| | #999 (permalink) | |
| born by the river Join Date: Mar 2005
Posts: 352
| Quote:
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| | #1000 (permalink) | |
| Registered User Join Date: Jul 2006 Location: Baton Rouge, La
Posts: 268
| i still want to know this... Quote:
this is the #1 reason release is so key. long term growth is ultimately stunted by bad releases. you have the people who currently enjoy the game who may be run off by the changes, and the new players who cant find a group to play the group centric game. | |
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| | #1001 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| Yes it was, but everything he finally "realized" had been told to him before on this very board. He shouldn't act like this outcome totally surprised him and he was just unfortunate.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer |
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| | #1003 (permalink) | |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,963
+3 Internets | Quote:
Sometimes there is no pleasing some people, you complain about something, the dev comes clean and you complain about his coming clean. Bitching for bitching sake. I don't play Vanguard. I am not a blind vanboi anymore, my blinders are off. The game has potential but it isn't enough for me to play even though I currently have the Station Access until they raise their price then I am going to only subscribe to EQ2.
__________________ Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #1004 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Melbourne
Posts: 604
| Quote:
Autoattack, hit specials as they refresh and time your heals... radical. Even better because from 20-50 most of the spells are higher level variants of existing spells. I was going to try a disciple, but they got flattened by the nerf hammer soon after launch. | |
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| | #1005 (permalink) |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,517
+5 Internets | Serious question. Doesn't killing bosses who are, for all intents and purposes, the same as all the other mobs get boring as hell? That seriously is a huge immersion breaker for me and is something I hated in EQ. Sure, the 10th time you've run through dungeon_X they are (mostly) trivial, but at least the unique bosses give the dungeon some personality and a tactics mix-up. To me, getting a named and having it be a_froglok_02 but with slightly higher DPS is incredibly disappointing. Also, at 50, are the dungeons full of mostly identical trash or do they have different abilities? In other words, are the hard dungeons difficult because of mob abilities or mostly from sheer volume due to respawns/pathers? |
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