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| | #931 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 826
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To say you don't have options gives the impression you don't have a clue what your talking about. Perhaps you do...but it sure doesn't appear like it. | |
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| | #933 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| One could argue that all the "back and forth bullshit" fosters posts like that from people in the "know" to "set the record straight". Not saying it's intentional, but it does seem to be a by product.
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| | #936 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
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Your also taking what I said a little out of context. When I said, that the only thing VG currently does to replace instances, is farm x tokens to summon a boss. That doesn not mean its the only way to see a boss. Its ok pre 50 for this sort of thing to happen. In fact it works well. What I was trying to say, was this will be a disaster if its the way its implemented in raid game. | |
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| | #937 (permalink) | ||
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
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The Uldaman fight is considered one of the best 5man fights? By who? Every one I ever did it was like /yawn, myself included. Hurts my point? My point is the fights you listed are just like fights in every other game I ever played. Herod is a human warrior... please tell me how that is not used all through SM. I will give you that the whirlwind attack did add to the encounter but not enough for me to froth at the mouth over it. The Commander.. again a human warrior... and the whore is a female priest.. tell me how they are exceptional? He dies then you gotta kill him again after she rezes him... how do you considered that such a great fight? Using your ideas on what makes a great fight I guess all the bosses in Eq, Eq2, DAoC, SWGs, AO, SB, and VG all were great fights cause hey most of them all used unique boss skins! *rolls eyes* If you are that easily impressed then WoW is truly the game for you.
__________________ ![]() Give me more -internets you little bishes! | ||
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| | #938 (permalink) | |
| Banned Join Date: Feb 2005 Location: Iowa
Posts: 126
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I fortold long ago about how Madden Football gameplay worsens and at some point Id have a small playbook yet have the ability to change my teams consession stands prices. O how I felt vindicated, spread the hate Ut let the entire gaming world feel it. | |
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| | #939 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| So you wanted to make it bigger and better than anything. You certainly managed to make it bigger, but size doesn't mean much, if it's nothing but empty space. Did you make it better? Nope, the feeling you get from playing isn't much different to other games. Sure, there is stuff like diplomacy, but if that was a stand-alone game, it would fail. People don't play Vanguard because of diplomacy. In my opinion your modular approach had to fail. You just tried to copy features from other games and expected that mix to work. There is more to it though. The way you analyze the problems makes me think that you don't see what the real problem is. My favorite comparison is snare and fear. Both are abilities that are more or less useful on their own, but together they give you a whole new set of options. That was a small example to show the bigger picture. Gameplay-features need to work together for more than just the addition of components. It's that sort of chemistry that's missing from Vanguard. Huge world plus tons of races plus tons of classes plus excel-sheet class ballance and a few NPCs to kill alone is not the way it works. Reducing MMOs to just that is a clear mistake. Designing the game with the goal to make it a one way street without any chance to deviate from the main path nor think outside the box is a recipe for disaster. It's the gameplay that sucks, don't you see it? Your game is missing both, the intellectual as well as the social challenge and that's why it's a failure. Gameplay was such a minor factor in the equation, that you could even completely replace it during the Beta. The poor performance is just the final nail in the coffin and if you think that hardware will catch on, you are wrong again. Even the hardcore fanbois will have a tough time waiting that long and the playerbase will thin out along the way and with them the cashflow will thin out too. All you can rely on is a playerbase of people who came from even worse games like SWG for example. They might see an improvement even if in reality there is none and they might still have hope, because they know how much a game can change within a few patches although they should know that it's unlikely that the really good stuff that should have been there in the first place gets patched in later. How many second chances does Sigil want to have? Vanguard as it is now is just a huge more or less fluid 3D world with a "hotfix" as gameplay. In a way, it's the legitimate next generation follow-up to Luclin. Cudos to Brad and his Luclin dev-team, they continued right where they left. Not the ideal way to show continuity though....
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 04-02-2007 at 02:40 AM.. |
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| | #940 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
Is it a control thing ? A money thing ? I know they say its a "community involvment" thing, but I don't think I buy that.
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| | #941 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
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__________________ ![]() Give me more -internets you little bishes! | |
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| | #942 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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I just don't see how you can not have your own forums.
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| | #943 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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It also functioned as an echo chamber, where the whiners sounded off each other and drowned out any productive posts. This meant that if a newcome who was ensure if he wanted to pick up the game or not made the mistake of reading the boards he'd get this completely skewed impression of the game. The boards basically became absolutely hostile to anyone who did not express a complete reverence to Brad and to to the very old outdated FAQ. | |
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| | #944 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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Those same people you refer to as "spec ed" are now posting on SV's site, and if Sigil had their own forums, they would be posting there. The signal to noise ratio over there seems about normal, so I will say "bzzz, wrong answer". Is it the money ? The hastle ? The wounded pride from EQ1 forums ? Fear ? Unable to take responsibility for that which you have birthed ? Surely someone has the inside poop on this, and I am not talking the "official response inside poop", I am talking the "the real reason" type poop. And that, is a loot of poop.
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| | #945 (permalink) | |
| Heavy Breather Join Date: Nov 2002
Posts: 418
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