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| | #916 (permalink) | |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
| Quote:
Chorus: "His name is Bob." There could stand to be a little more originality with some of the tougher mobs though, especially those designed for quests, though not all are as bad as the example you give. Some are.
__________________ Casual progression is my obsession. If I'm a pussy for not showing my internets, you're a bigger pussy for not signing them | |
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| | #917 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 857
+5 Internets | Pre 60 WoW mobs that have special abilities and are different? Let's see: Deadmines: Smite, Shredder RFK: The giant boar, final boss SM: Arcanist, Herod, Whitemane and the Lord Commander. All three are interesting and unique fights. RFD: The Lich, the boss with the ton of skeleton adds Z'F: Gazrilla, the whole Pyramid defence battle, Antu'sul Uldaman: The giant, the final boss which is a very nice scripted fight, probably the best pre 60 5 man fight. Maraudon: Princess, Noxxius Sunken Temple: Eranikus, Hakkar Blackrock Depths: Emperor & Princess, Arena, giant elemental guy near the start, the Seven event See those are all pre 60, and not even getting into the 60 battles and none of those are common mobs found in the dungeon with one more dot or more health and one added ability. I find it hilarious (and sad) that people find it fun to camp mobs for 1+ hours in order to spawn a tougher mob that drops loot. I've never camped mob camps in WoW with the hope of having a rare spawn drop, and having to constantly do that would piss me off majorly. |
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| | #918 (permalink) | |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | Quote:
Totally forget about WoW for a minute. The benchmark was to come out with a game that was better than EQ2 and the EQ expansions. They simply failed to do that. Without WoW the game would have just been another Horizons or a DAoC. It's only when you consider the genre with WoW in the picture that the real lulz come out. I think it's the fact that these shitty designers and developers are even considered in the same genre as WoW that is making everyone roll their eyes. The infant MMORPG genre is dosed with professional game developers. I'm sure comparing EQ/EQ2/VG/SWG in a vacuum there wouldn't be nearly as much drama. Then again, that's pretty insulting to EQ2 Sorry Scott. | |
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| | #919 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
I fucking LOVE posts like that. Thank you Kend for setting the record straight, I learned quite a bit. Awesome man, just Awesome.
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| | #921 (permalink) |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
| Great insightful post, Kendricke. Thanks.
__________________ Casual progression is my obsession. If I'm a pussy for not showing my internets, you're a bigger pussy for not signing them |
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| | #924 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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| | #925 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
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"OH WOW!! When Herod dies adds come into the room!!" "OMG!! When the Commander dies we all get stunned and a bitch comes and rezes him and we have to kill them both... such innovation!!" "Wow the Princess has a knock back that looks like a fart coming out of her ass! Man these guys really know how to make stuff awesome!!" "Wow when we attack the end boss of Uld he randomly brings statues alive to kill us! I have never seen that before!" "WOOT! This pirate guy stuns us and picks up another weapon! My excitement can't be contained!!!" Get a fucking clue. If you are gonna guzzle Blizz cum fine but at least have a fucking clue when you post.
__________________ ![]() Give me more -internets you little bishes! | |
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| | #926 (permalink) |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Even after reading Kendrick's insightful post, I'm not understanding how they are so far behind with the game. Brad made it sound like they were forced to go retail "a few months" early; looking at the state of the game almost 3 months into retail, they needed a good 1/2 a year yet. I'm talking for basic code issues that have caused them to already change fundamental aspects of the game (class abilities, death system, etc).
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka |
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| | #927 (permalink) | |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
I can see that the attention to detail Bliz put in a lot of their encounters is lost on some people, but hey - thats good because if it weren't for dense twits such as yourself, SOE would be shit out of luck.
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |
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| | #928 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 857
+5 Internets | People were complaining that mobs in vanguard were just trash mobs with more health/mana with the possible addition of one extra abilities. Then people came in there and said WoW bosses were the exact same. Just named regular mobs. The ones I mentioned were either mobs with different skins (liches, etc), much more than one additional ability or scripted fights. Lets look at what you bitched about. Herod - He is not a mob type or skin that shows up earlier in the dungeon. He has some unique abilities like his whirlwind that no one else in armory has. He also summons adds at the end of the fight. Commander/Whitemane - Hey it's a scripted fight, one of the better ones in fact. Does Vanguard even have anything like this? From what Hachima and others say, nope. It's just instead of fighting murloc you fight a named murloc with a different color skin. Princess - Once again a unique mob. No one in Maraudon is like her. She has several unique abilities and is actually a pretty fun fight. Uldaman - Umm, bitching about this fight? It's considered one of the best fights in 5 mans in WoW and complaining about this really hurts your point and makes you look like a Vanboi. This guy activates several groups of adds at certain times with the addition of having the constant statues spawn. Smite - Another good fight. The point is, does Vanguard have fights like this? From what I've read of VG, no it doesn't. The boss fights suck, have no innovation and take no strategy at all. They have no scripting. TBC of course improves a lot on this with their 5 mans. A bad encounter for me with WoW would be something like the second last bost in BFD, who is just another cultist guy. Or most of the bosses in RFK, who are just different types of gnolls with adds. Last edited by Kasi; 04-01-2007 at 03:08 PM.. |
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| | #929 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,160
| Quote:
__________________ It's turtles all the way down. | |
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| | #930 (permalink) | |
| Please shut up! Join Date: Nov 2005 Location: Canada
Posts: 591
+14 Internets | Quote:
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