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| | #436 (permalink) | |
| collector of stuff Join Date: Feb 2006 Location: constitution beach
Posts: 863
+9 Internets | Quote:
1.) Being able to cast while moving, awesome. It slows your move speed down a bit but doesnt ditch the whole spell. 2.) Being able to loot and do other simple activities while casting. 3.) Classes. I think they definitly took a step forward in class design. Healers are fun and all classes seem to stack well(some minor issues). The classes in VG are, and I guess this is opinion, fun to play and unique without being dependant on a single class. I would give them a A in this aspect of the game. 4.) Diplomacy. I don't know much about the VG specific diplomacy as I only did the "newbie" quests for it, but the idea of using something other than a giant sword to defeat a mob is creative, fun and should be built upon in future MMORPG's. 5.) Attempt at a real seamless world. Ignore the problems particular to VG for a moment relating to chunking etc and this is an awesome idea. Unlike every other game(I have played) before it this is really a world. Moving weather patterns(are those actually in?), terrain that doesnt just change from jungle to snow in 10 meters, flying creatures that swoop down at you, and more. Did VG master this large world, I don't believe so. But I think games in the future should expand/perfect this idea/model. 6.)AES, sadly not in VG or in but only in small samples. This sounds like an amazing idea to instancing while keeping a balance. Again, perhaps the VG system is not perfect, but the idea behind AES are very very interesting and should also be expanded upon for any game choosing to not use instancing. 7.) Harvesting, I won't touch on this much as I have never it once done in VG. But the way I understand things harvesting as a team is BETTER than harvesting alone...no more competing for the resources(is this true?). I am also under the impression it can(will?) affect the terrain. Cutting down a tree means that the tree really falls, mining an area may cause a cave in preventing access to a cave. I'm not sure if this was all just bullshit media or if it is in game, or planned to be, whatever. The idea is again very cool. 8.) Ocean shit. Building your own ship and having battles sounds cool. Sadly again don't think this is in VG at the moment, but I've heard it talked about. And yes, I realize it's in EQ now. The only point I am trying to make here is that VG can be a fun game to some, and it's not an absolute horror like made out to be. I also wasn't on the dev team for VG so whether it was false promises, mismanaged resources, being lazy or arrogrant, whatever. I don't know. I do believe however that VG did present an interesting take on the MMORPG worlds that we are familiar with. I also admit they did reinsert tedium where other games have previously removed it. Such as travel, lfg system a few others. Combined with all the bugs its perfectly understandable to see how it would drive people away. But to say VG brought nothing to the table, in my opinion, is a naive and biased point of view. I hope they finally get in anything they said would be in game that's not and work out all the damn issues they are having, and even then it may be too little too late and never quite recover ala EQ2, though that is doing much better I hear it will never be as good as if it started on the proper foot. | |
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| | #437 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
He said it himself over and over that he is here to warn people and protect the unwashed masses from buying shitty products, yet the only products which he seems that are shitty only come from the above mentioned sources. which is totall bullshit. Because I would put other mmorpgs way below even VG based on gameplay, quality playablity and replayability. There have been 4-5 mmorpgs which were shitty, maybe even more, which were released between 2002 and now, and again where were they then to warn us? where was he when I bought shadowbane? Where was he when I bought City Of Heroes? Where was he when I bought Ryzome? Where was he when Dark and Light released to warn us? At leas be consistent if youre going for the title of paladin of mmorpgs. How bout this, show me one fucking post By UT bashing any other game that is not related to SoE, Sigil or Mcquade.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #439 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 817
| Definitely.
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| | #441 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Its not necessarily about VG being "revolutionary" to have potential. Its about being fun at its core to play. why does a game need to be revolutionary to have potential? I see it as being fun, but the bugs/performance/etc. drown all that fun out of it right now. and its a shame. The classes are pretty cool I and I like the settings, I like how everywhere you are there is a chance to spawn some named with set loot tables instead of just RNG. It really makes people wanna explore. I can count numerous times when I would be just grinding on 2 dots somewhere and all of a sudden a 3dot named would spawn. This happened consistently and it was a really cool feature, IMO. And the dungeons, at least the few I saw were really cool, the only other game that I could compare them to would be the original EQ. There is alot of redeeming qualities the game has, unfortunately its being drowned with negativity.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 03-27-2007 at 10:38 AM.. |
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| | #442 (permalink) | |
| collector of stuff Join Date: Feb 2006 Location: constitution beach
Posts: 863
+9 Internets | Quote:
And yes, you may be right. That shit may absolutely suck in VG. But I am saying that I read or heard about all of that stuff in relation to VG at one point or another. My point wasn't that VG mastered it all, just that I don't think certain things it presented should be cast aside or mocked simply because VG failed with them. I believe it was another thread where a very similiar discussion was taking place and someone brought up myspace, and the difference between an online game and world. It is my hope that as technology and practice improve the two will no longer be seperate. Want to just log in and have a myspace like chat room, or profile? Fine. Want to log on and kill the dragon and hang his head outside your tavern in town? Fine! I think that the combination of all of these things, and the slow transition from a game into a world is going to be amazing and I hope I'm alive to see it. It's sad, but it would almost be better if there were some kind of monopoly in this regard(so long as said monopoly is so because it is the best, not just bought out). Whatever, I'm rambling now, but VG being a bad/shitty/poor game if that is your opinion shouldn't distract from some of the good things it at least attempted to present to us players. | |
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| | #443 (permalink) | |||||||||
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
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Not to go off on a tangent, but housing is something I've been following in game after game since UO. I think the reason it worked so well in UO was that people had a lot of ...stuff! For example, the PvP orientation of the game meant folks had 2-3 spare suits of armor in the bank and even more so stashed in their houses, and all this STUFF (furniture, armor, weapons, containers) took up space in the game world; it wasn't just intangible stuff represented with icons living in inventory slots. For that reason, housing served a very real and crucial purpose of giving you a place to put all that shit. Since UO, items not taking up real estate that way means that housing is really there as kind of a roleplaying prop. I would love to see a game that had housing that served a real purpose like that again.
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |||||||||
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| | #444 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| I kinda agree on the housing issue with kohl. I see it being nothing more than a "thing to have" with no purpose really. I think houses in mmorpgs should have a central puropse, like they had in Shadowbane. Anything else is just fluff. But one question Kohl, why does a game have to be revolutionary to be fun?
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #445 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| I think Vangaurd has a pretty amazing world to play in. They did a good job at making it seamless. I'm not talking about in a technical no 'loading/chunking' aspect. I mean there is always a natural transition in terrain that isn't noticeable to the user. There are also so many interesting places to see. Tons of content and dungeons to explore. I don't remember playing a MMO with so many options in this aspect. My problem is now that I approach level 50 I bet I've only gone to 1/3 of the dungeons available. In beta while I leveled up to lvl 30(cap at the time) I went to completely different dungeons that I never even touched at release. They were great dungeons too and still popular now. There are still more out there that I probably will never go to unless I make an alt some day. What Vanguard could of really used was a class system like FFXI. Their class system gives you a reason to go back to lower level content in order to advance your main character. I guess the initial Vanguard design had you learning skills from specific areas. If this would of stayed in there would of been more reason to go to more areas, especially if you needed a lower rank version before geting the best version of a skill/spell. For now I think there is a large untapped potential in the ammount of content available in the game. |
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| | #446 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
I guess people like to talk about WoW and other games fostering a sense of entitlement, when to me this is even moreso.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #447 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
I see this like I see EQ now. A game with over 350 zones but none of it really being played anymore. shit even back in the Kunark days, all the cool dungeons were ghost towns except for a couple of noob ones and a couple at the cap. anything else was just BYOG or empty save a few necro farmers. The only real solution I see with this problem is a system of instancing which scales loot mobs etc to the level of your group. sort of what LDON was back in the day. Then no matter what level you are you can go ane enjoy ANY content at any time with loot and difficulty scaled to the "average" of the group.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 03-27-2007 at 10:56 AM.. | |
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| | #448 (permalink) | |
| That must be very tiring Join Date: Jul 2004 Location: Toe-rawn-toe
Posts: 1,349
| Quote:
It's nice to have a massive world where you will never find every POI in the game, but unless you have an unlimited amount of capital and time, then you can pretty much guarantee that other areas will suffer. | |
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| | #449 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
But yeah, if you want to discuss what they should have done, it's quite obvious that smaller world + meaningful content that is working and polished > huge world with unfinished content.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #450 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 279
| Quote:
I never understood why Everquest was thought as so ground-breaking. I realize it was the first mmorpg that was 3-d but plenty of mmogs came out before it no? Meridian 59? Maybe I have simply forgot, I just don't know why everyone was on his nuts. Btw meridian 59 > VG. | |
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