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| | #361 (permalink) |
| Registered User Join Date: Apr 2002 Location: Vancouver, British Columbia
Posts: 130
+23 Internets | In regards to the Vanguard FAQ... I can tell you guys this, future MMO's are going to be a LOT more gun-shy about going "open kimino" (a buzzword overused internally at SGO) when it comes to game features and ideas, based on the end-results of Vanguard. Managing expectations is a hell of lot easier that way. Problem is, people making these games get just as excited about what they HOPE to build as the players get about what they HOPE to play, and many want to talk about it if allowed. It's not all shilling for the crowd either. That "dreaming stage" is perhaps the most fun you have during a MMORPG production cycle, before the cold, harsh light of implementation shines in, so it's not surprising people who get paid to entertain others want to share some of that fun. But both sides need to be clear about what's hoped for, and what is ACTUALLY coming. If you can't manage that tricky balance, the best (and most often used) solution is to just keep quiet until very close to ship time. You shouldn't totally string them along with silence either, letting them build an incorrect mental picture on their own is just as bad as giving them incorrect (deliberate or not) information. |
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| | #362 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 209
+5 Internets | Quote:
I read threads concerning Vanguard because I currently have an account and in the past had a beta account. If I had no interest in the game, I wouldn't bother. Kind of like how I don't bother even peaking at 80% of the threads on these forums. If somebody in those threads is causing trouble, I certainly don't care. | |
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| | #363 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Actually, its better not to cattle corral those who give valid reasons for leaving, if theres no intent on upholding the integrity of the reasoning for putting them there in the first place. These were genuine fans of the game that experienced issues that ruined it for them, and were provided a place to voice themselves. They don't need a bunch of asshats ragging on them going unchecked to compound that.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #364 (permalink) | |
| Registered User Join Date: May 2005 Location: San Diego, CA
Posts: 16
| Quote:
I look back at how games used to be made. They would just suddenly appear in the store one day and if you recognized the brand or the name, you'd pick it up and try it out. Sometimes you'd even know the name of the game before it came out. And you know what? As a player, I prefer those days. I guess its not quite so easy for an MMO.
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| | #365 (permalink) | |
| Registered User Join Date: May 2005 Location: San Diego, CA
Posts: 16
| Quote:
__________________ Last edited by Nólaquen; 03-26-2007 at 08:54 PM.. | |
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| | #367 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 149
| Quote:
I'll say this - at least VG is better than SWG was at release. Hell, it's better than SWG has ever been. All game manufacturers have lied about a lot of things - no one can say they don't with an honest face. | |
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| | #372 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Well, if the rule is only selectively applied, what is the purpose of having it? Clearly, the free-for-all is the better answer, because the alternative shows a clear bias toward one side or the other when used in a selective manner.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #374 (permalink) |
| Registered User Join Date: May 2005 Location: San Diego, CA
Posts: 16
| Personally, I think (note: this is an outsider perspective, so take with a grain of salt) that what we're really seeing is that some companies have discovered and implemented best practices and other companies less so. Perhaps the latter are still learning, and perhaps they are a lost cause. I think a company like Blizzard may have more best practices in place than others out there. But as far as Sigil goes, they are definitely not a lost cause, but I do think they are learning. Brad has said as much. Vanguard would not be as good as it is (yes, Vanguard does have it's shining moments that, IMO, are well above the competition in certain areas) otherwise.
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| | #375 (permalink) | |||
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
Quote:
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The sad thing is instead of apologizing for your actions, which are absolutely indefensible here you are, talking even more shit. You did not go that far out of your way pal most of us knew before Nino posted who wrote that "snippet". | |||
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