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Old 03-07-2007, 01:18 PM   #46 (permalink)
Hachima
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Originally Posted by Ayeshala View Post
It's been that way ever since I joined in Beta 3. They should just save themselves the pain and give out straight numbers. Much easier for them, much easier for us to verify the intended changes did take place in the real world.
Yeah I agree, and give us exp values for kills, like back in beta 1, so we don't have to resort to using /gv stuff to figure it out heh.
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Old 03-07-2007, 01:18 PM   #47 (permalink)
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Originally Posted by Ayeshala View Post
It's been that way ever since I joined in Beta 3. They should just save themselves the pain and give out straight numbers. Much easier for them, much easier for us to verify the intended changes did take place in the real world.
I'd just as well give out exact percentages, but there are those who argue against that; and I do not have all of the details as to why this would ever be a 'bad' thing. I guess if someone saw that a minor ability received a 50% reduction it could look drastic. When in reality, it went from +10 pts to +5 or something almost irrelevant.
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Old 03-07-2007, 01:20 PM   #48 (permalink)
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Is there any plan in place to handle the people who exploited the quest for massive XP gain?

This is in my mind the most serious bug I've seen with the game to date if not handled correctly....given how long it was allowed to exist and be used.
Overall, this affected a very small amount of people, and those who did exploit it will get rolled back; for which I apologize upfront.
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Old 03-07-2007, 01:22 PM   #49 (permalink)
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This shit reminds me of one of the Everquest Monster Mission days. I went to sleep in guild hall with 4 aa's banked, I woke up with 28. Friend of mines and his girlfriend took shifts on doing monster missions all night. Wasnt really an exploit, but you could solo them by suicide running. Musta gained about 100 aa's doing that before they fixed it. lol
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Old 03-07-2007, 01:22 PM   #50 (permalink)
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Originally Posted by Nino View Post
Overall, this affected a very small amount of people, and those who did exploit it will get rolled back; for which I apologize upfront.
Good stuff.
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Old 03-07-2007, 01:27 PM   #51 (permalink)
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Originally Posted by Jedite View Post
Ok was there really an update to abilitie effects?

I tried out all the abilities I have at lvl 26 for my paladin and none seem to be any different. All the judgements in particular seem the same with some not even having a spell effect. The only one out of the list of 32 supposed updated spells is smite which apparently starts of with a slightly different color and the effects lasts maybe a second longer? So was there really a spell effect push?


I can also attest to the terrain bug were you can go through rock formations now when you couldnt before.


Nino were do we donate for your get out of Jail free card? I think your gona need it.

I just hope that the bug I mentioned to you earlier is either FIXED or does not cause what I suspected it might, cause that would be devastating.
I did the ability work personally so I know it was done. Unfortunately it looks like a few art packages did NOT get pushed. This would explain why you wouldn't be seeing any new particle effects.

I created a list a few weeks prior to launch of particle effects that I felt we needed to better relay what is happening to the player. Those particles have been completed, and I spent the better part of last week swapping these in. For instance, the judgement line should be showing a glowing scale of justice over the caster's head with related effects eminating from the scale trays. It looks pretty cool. Again, many of the changes are very minor. Animation changes to war cries is probably the largest change in regards to animations.

I will find out WHY the particle effect packages did not get pushed and find out when we will get it to the live servers.
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Old 03-07-2007, 01:30 PM   #52 (permalink)
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Overall, this affected a very small amount of people, and those who did exploit it will get rolled back; for which I apologize upfront.
This is exactly what I wanted to hear!
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Old 03-07-2007, 01:46 PM   #53 (permalink)
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General Update

as a quick general update:

As with all things on message boards, much of the percevied issues are hyperbole or exaggerations. There are several concerns raised and they are being addressed as we speak and an 'official' post will be made on the affiliate sites.

We actually have a very strong ethical policy of being very upfront with our patch notes, and this time around a few notes were accidentally left off. They were not purposefully excluded with the intention to deceive. Changes get sent via email and compiled by a single person. As this patch contains changes over the course of almost an entire month, he missed a few. They will be immediately posted and I will personally find a way that it does not happen again. It isn't the end of the world, just slightly aggravating.

The primary change affecting people was made to 'direct damage' abilities. A list of those abilities by class is being drafted and will get posted. Nobody was nerfed 50%, likewise, nobody was bumped 50% either; these are gross exaggerations and speculative hyperbole. This issue has gone unfixed for a solid month now, and waiting this long to finally get it addressed is understandably aggravating. Don't quote me exactly, but these abilities were doing almost 2x the damage they should have because they were adding in auto-attack damage when they weren't supposed to. Some classes have several of these direct damage abilties, other classes have only one. Either way, it is a perceived 'nerf' but it was done under the auspice of maintaining the balance of the game.

Anyway, the things I have verified so far:
1. Several art packages did not get pushed properly. Themnwar's Shield - the giant dam outside of Bordinar's Cleft is gone. So are many hand held items and apparently the new spell effects. These will get patched in once we track down what went wrong.

2. Direct damage abilities had part of their damage commponent reduced. We will clarify this later in the afternoon to help players better understand what changed.

3. A quest went in prematurely that did not have proper preconditions which allowed a handful of people to exploit a good deal of experience that is getting removed from these players. The quest NPC has been eliminated, or the quest made inactive for now.

4. There was a problem with a diplomacy quest that allowed players to obtain tier 3 equipment that they should not have access to yet. This has been hot fixed.

If I find more I will let you know, until then take a deep breath and relax.
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Old 03-07-2007, 02:05 PM   #54 (permalink)
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Another small bug

I haven't seen this mentioned anywhere yet, but I just logged in to do a few minutes of diplomacy and the cards that you have used while parleying (sp?) do not grey out once used. Makes diplomacy to be really annoying because it always looks like all your cards are up and ready to be used.

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Old 03-07-2007, 02:08 PM   #55 (permalink)
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The patch felt rather small for being supposed to contain that many new effects and artwork. Or maybe I simply have no feeling for time.

Edit:
Ah, should finish reading page 4 before posting heh
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Old 03-07-2007, 02:13 PM   #56 (permalink)
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I'd really love to pick up Vanguard in 3 months when it's actually finished.
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Old 03-07-2007, 02:28 PM   #57 (permalink)
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Hyperbole? Go play tonight Todd, and get back to us on that.

A l30+ Ranger chain DOT that now does 0 damage (as shown on the tool tip, actually does about 25 total now) that used to do over 1000 is a pretty drastic change, and I doubt it was meant to be part of the direct damage "fix". That's just one example. Something went wrong, and more than the "broken" abilities were changed.

Don't Wrinn on this one, see for yourself.
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Old 03-07-2007, 02:32 PM   #58 (permalink)
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Quote:
Originally Posted by Kendrick View Post

Wrinn
Ouch

And yeah, I was seeing a lot of "why is XYZ ability doing 40 damage now?" and the /who would bring up someone in their 20s/30s.

Last edited by Ayeshala; 03-07-2007 at 02:34 PM..
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Old 03-07-2007, 02:35 PM   #59 (permalink)
Nino
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Originally Posted by Kendrick View Post
Hyperbole? Go play tonight Todd, and get back to us on that.

A l30+ Ranger chain DOT that now does 0 damage (as shown on the tool tip, actually does about 25 total now) that used to do over 1000 is a pretty drastic change, and I doubt it was meant to be part of the direct damage "fix". That's just one example. Something went wrong, and more than the "broken" abilities were changed.

Don't Wrinn on this one, see for yourself.
Bill was playing his Ranger at lunch so I will check with him. I will certainly find out and report back. And uh, I'm no community spin person, that isn't my job, nor do I ever want it to be. I'm just trying to keep people informed as best I can.
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Old 03-07-2007, 02:39 PM   #60 (permalink)
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Well, people wanted that EverQuest feeling back. Here it is. People wonder why I have to take sedatives in order to avoid shitting all over the EQ nostalgia threads.

Anyways...

Hope you get it fixed soon. I keep chain crashing when trying to log in. 8( Diplomacy is such a great way to kill time while waiting to get into BG's over in that other game. In fact, I would go so far as to suggest you ditch the rest of the game and just make VanGuard one of, if not to my knowledge, the first MMO CCG.
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