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| | #241 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
I find this amusing. Like I said in before, if you bought into all his promoting, you are no better than your grandma buying into the latest Ronco product on the infomercials.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #242 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,021
| Quote:
If I bought a Ronco blender and it was awesome then my next Ronco blender blew chunks, I would send it back for a refund. This is no different. But basically what you are saying, and I can't argue with the logic, is that Brad came here and took advantage of his standing and past success in the market to push a crappy product in the hopes of suckering people into buying it. Mission accomplished for ~100k people, and rising!
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #243 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,159
| Quote:
- why does chunking cause many people to CTD, and what's being done to fix it? - when will we be seeing the promised caravan/fellowship/player town system? - what's the rationale behind current class balancing? - any plans to improve the LFG tool? If so, what are they? ...instead we get the same old "I really love Vanguard and it's a blast to play, in the future we'll have floating cities!" spiel.
__________________ It's turtles all the way down. | |
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| | #244 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | If you can't interrupt the heal every time, and they have no mana pool to deplete, you're going to have an endless fight on your hands. I say this not because I play Vanguard, but rather because it's the same exact thing in EQ1. If you don't have an interrupt while fighting healers you may as well not even fight them.
__________________ Hatcher No one cares where |
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| | #245 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,088
+4 Internets | Quote:
A simple "We're going to hold off on nerfing everything in sight until we fix some of the more glaring class issues" would go a very long way. I don't want to hear about all the cool shit that's planned for some nebulous time in the future, it's meaningless. We're funding their beta at this point, I don't think asking for class fixes ahead of nerfs is an outlandish request. They have a game with fantastic potential, but the nerfing is really killing it for a lot of people, and I personally don't think it's needed at this point. If you're worried about people leveling too fast with broken abilities, how about not throwing out two double exp weekend? | |
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| | #246 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
I too apologize for overreacting. As for my posts, while I have been promoting the game for a long time here and elsewhere, I did my best to manage expectations. When I talked about a feature that might not make it in by release, I did my best to say so. If there is something you think I over-hyped or we didn't deliver on that I said we would for sure, please let me know. I think, other than releasing a bit early, we overall did a pretty good job at delivering the game, world, features, and mechanics that I and others posted about, put in the FAQ, etc. Exceptions would be the Fellowship system, Caravans, and the like. We worked with them in beta and had to pull some in the last phase because they turned out to be problematic. We still plan on implementing systems that provide similar functionality as soon as we have time and are able to again test them and make sure they don't create other problems we didn't anticipate. Vanguard was and is an ambitious game and overall I'm proud of what we delivered. In those areas that slipped, well, we'll do our best to patch them in as time permits. Right now we are juggling new features, adjusting existing features, optimizing, adding more content in areas that need it and in level ranges that need it, etc. thanks, | |
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| | #247 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
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| | #248 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
As soon as we get a handle on some of these bugs, we can return to caravans, etc. The Test server will also help with this. I detailed where we'd like to see the LFG system go, matchmaking, etc. in another post. thanks, | |
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| | #249 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
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| | #250 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,159
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__________________ It's turtles all the way down. | |
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| | #251 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,088
+4 Internets | Quote:
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