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| | #181 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
| Quote:
As for me calling you a fucktard Danth.. Hell man nothing personal. :-) If I wanted to be personal I would have really attacked you. That was about like me calling my friends a bitch, nothing ment by it.
__________________ ![]() Give me more -internets you little bishes! | |
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| | #184 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 255
| Understood, I'll remember that in the future. I really don't see the point of the 2x exp weekends, as even without them I'm leveling faster than I did when WoW launched, despite there being no rest exp in this game. I don't exactly mind (I see leveling as sort of a nusiance that I won't mind being done with), but that seems odd for a game touted as having slower leveling than the competition. Danth |
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| | #185 (permalink) |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,216
+79 Internets | Quote: - Refresh timers for NPC snare, stun, and damage over time spells have been increased Can somebody explain this to me, specifically the stun. I would wager that about 85% of the mobs that I have come across in this game have a stun. If you have more than 1 in camp, you get chain stuns. Why did they need to be able to stun more often? refresh timers have been INCREASED....meaning less stuns snares etc. |
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| | #186 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
| Quote:
I'm only level 12, so i haven't really gotten the bulk of our attacks (we get what? 8 more, counting finishers?), but I'm fairly certain Blessed Wind/Void Hand/Cyclone Kick are still spammed higher end for the endowment. Can't really complain that much, I suppose. We can still kill 3 dots without energy healing, all jin/endurance. Also, with learning abilities from mobs now (Unless they just moved some from trainers to mobs, which would be a kick in the nuts, I was NEW abilities), I'd be willing to bet we either get a new endurance heal or a new damage attack. All in all, I think my previous post was a bit overzealous. Its not THAT bad. Also, I've been using a 2 hander, if that makes any difference. I'm sure it does for special attacks. 2 handers may be the way to go...Besides, lots of sexy heal focus on martial staves. | |
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| | #188 (permalink) | |
| Registered User Join Date: May 2005
Posts: 3,198
| Okay, so I asked this in a different thread, but I had the wrong specs. My friend wants to play Vanguard with me, but she has a lower end PC. I'm wondering if she can play it, or play it in a few months when the game is optimized. What do you guys think? NVIDIA GeForce 6150 LE 256MB 2.41 GHz AMD Processor, 960 MB of RAM
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| | #189 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Quote:
That video card is an onboard video card that won't really be able to handle the game at all. Video Card Stability Test - Benchmark Results That card gets a score of 200 there when something like a 9700 pro(can hardly run vanguard) gets 500. And a top end card gets a score of 3000. I'd have to say not without a new video card and would recommend more ram too. | |
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| | #190 (permalink) | ||
| Registered User Join Date: May 2005
Posts: 3,198
| Quote:
So what MMO would you reccomend?
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| | #191 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
| Quote:
Soul cutter=+++ | |
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| | #192 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| For someone that isn't a gamer WoW with min settings. It has a tiny learning curve and low system specs, you could teach a 5 year old to play the game for non raid encounters. See mob, spam 1,2,3 and rinse and repeat. Even WoW may be too much for the PC, that system is lucky to run solitaire =) |
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| | #193 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 188
| Quote:
A big part is probably having to click each time I want to use the nuke on the staff I have equipped. Really tedious when fighting easy mobs to the point I often don't bother. | |
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| | #194 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
But to be completely honest, in the future, whether it be a Live update or part of a major expansion, if we add significant content of mechanics to the game, undoubtedly we'll have to follow up with some tweaks again -- and some may be considered positive, and others unfortunately negative. These are just the facts of maintaining a service and a healthy MMOG for months and years. We don't like to nerf -- in fact we hate it. We certainly don't like upsetting people and will do our damndest to avoid them if at all possible. Heck, we play this game too, and many of us a LOT. But again, we have to look at the big picture and long term health of the game. While we love the fact that the game is out and we're in a live environment, and while we have a lot of cool plans for new features, classes, mechanics, areas to explore, updated areas, etc., which makes us excited and will continue to evolve Vanguard into an even more incredible game (like I've said, as cool as Vanguard is now (and yes, I realize there are issues and bugs), the Vanguard of 2008 is going to smoke the Vanguard of 2007, and the Vanguard of 2009 smoke 2008. We have a LOT of cool stuff planned (city building, mounted combat, ship to ship combat, better AI and more interesting dungeon layouts and population, eventually user generated content and a more dynamic world, and so much more). But as these things get added, either by the live team or as part of a major expansion, while we'll do our best to test things on test servers, etc. they will be going live and problems will be exposed. And those problems will have to be addressed. Sorry to go so long on this, but I really want to be up front and clear about this. Again, we hate nerfing or upsetting anyone, but from the very beginning, in the very first FAQ we put up about the game years ago, we made a commitment that the long term and overall health of the game means that overall players will enjoy a better game and a better service. Some people may be affected adversely, or perceive they are, but overall and over time our commitment to maintaining a great game and a great service will pay off. The alternative would be to let issues stay untouched and cause problems... say a class or classes are unbalanced so people over time feel compelled to play the more powerful classes even though they would have preferred to play another class. Or we leave an exploit in so players feel compelled to advance more quickly in certain areas of the world or by doing certain things, leaving the rest of the world and the opportunities to advance neglected. Or we don't add to the game in fear that we may make mistakes and have to address them, upsetting some people. We can't do that. Arguably the greatest thing about MMOGs is that they continue to advance and evolve -- they're never truly done. What an exciting upside -- to participate in a game that offers more and more the months and even years that you play it. Making the game both deeper and broader is what we've planned for Vanguard for so long. But then we're not perfect either, and we will make mistakes -- hopefully less because of the experience we have making these games -- but then we're pretty ambitious as well, as so we'll likely make brand new mistakes. For that I'll apologize up front, but when we do make mistakes or when something goes live and doesn't work exactly like we'd planned, or what wasn't apparent on dev servers, or on test servers, we will then have to fix the problems in a live environment. Some fixes, hopefully most, will make the majority of players happy. But some will be perceived as negative What you do have is our commitment to be available and to explain our decisions and to listen to all of you. Hopefully this will minimize 'nerfs' and when they do occur you'll at least know why -- you may agree or disagree -- but we will both explain and listen, because we owe you guys that and because from the beginning Sigil has always stood for being up front and not hiding things -- stealth nerfs and the like. Thanks for listening and for your understanding and patience as we continue to build upon the foundation that is Vanguard and take it places not only have we planned and dreamed about for years now, but also places we haven't even thought of yet ![]() *bow* Last edited by Aradune Mithara; 03-09-2007 at 05:12 AM.. | |
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| | #195 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
Is that always the case? No, but it's getting better. There's also the challenge of not overwhelming new players with a bunch of tactical decisions, but then at the same time we don't want the tactics to not be necessary until mid or high levels. I know I was playing tonight as a level 35 warrior and there was a lot to think about, lots of chains and reactions in combat. A heck of a lot more than my level 10 character (I had a higher level character artifically buffed so I could experience the mid level game and it was, and in a positive way, a lot more tactical and full of decisions). I would like to see that occur sooner, but again, there's the catch-22 of not overwhelming or making too complex the low level game. Ideally there should be a way to start a new character as an advanced player or as a new player, which is something we talked about, but has issues figuring out a way to do that and maintain balance. | |
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