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Old 03-08-2007, 03:09 PM   #166 (permalink)
Vaxxx
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Quote:
Originally Posted by Camerous View Post
nah it was directed at Danth and Shardokar.

Discs have been nerfed more than any single class in the game yet I still see rangers, clerics, druids, Psi, and blood mages soloing the same stuff yet they BUFF 2 of those classes... does that make any fucking sense at all?
Only makes sense IF, you guys where truly overpowered and soloing all kinds of stuff that other classes couldn't. I have little knowledge of Disciples so I won't act like I know.

However if they do choose to "readjust" disciples they should also damn well make sure that any abilities that are broken the opposite way also get fixed at the same time.

I really feel it's a slap in the face to player's, to take away something and leave other things broken. But I am not an expert on your class so I can only make generalizations.
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Old 03-08-2007, 03:40 PM   #167 (permalink)
Hachima
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Originally Posted by Vaxxx View Post
Only makes sense IF, you guys where truly overpowered and soloing all kinds of stuff that other classes couldn't. I have little knowledge of Disciples so I won't act like I know.

However if they do choose to "readjust" disciples they should also damn well make sure that any abilities that are broken the opposite way also get fixed at the same time.

I really feel it's a slap in the face to player's, to take away something and leave other things broken. But I am not an expert on your class so I can only make generalizations.
Our bonds are pretty broken right now. Mainly the ones that buff/benefit group members. This is at least 4 bonds that are broken, not like just 1 thing. It also makes me wonder if other bonds are even do what they claim they are suppose to (debuff mobs etc)

I'm interested what the intended direction for the class even is right now. I thought we were offensive healers and expected more group +dps type buffs/bonds. Clerics can buffs group dps better than us though I think. I don't have any real time par
sers to compare what our personal dps is vs other healer types so not sure on that.

Our defensive skills are pretty useless in group situations, at least with a group that knows what it is doing. If I am taking hits on 4/5 dots I'm FD /tank getting agro off me not trying to take more hits to get to built jin or something. All our 4+ defense skills are all really useful for solo any, but at the same time they don't want us to be any better at soloing than anyone else? Let us use those skills if a group mate meets the condition, not just us only if you don't want us to just be a solo class.

Right now they seem to want us to be on par or worse than other classes for solo play but at the same time we have around 10 different skills that are currently useless/not working at all in groups.
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Old 03-08-2007, 04:52 PM   #168 (permalink)
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Originally Posted by Vaxxx View Post
Only makes sense IF, you guys where truly overpowered and soloing all kinds of stuff that other classes couldn't. I have little knowledge of Disciples so I won't act like I know.

However if they do choose to "readjust" disciples they should also damn well make sure that any abilities that are broken the opposite way also get fixed at the same time.

I really feel it's a slap in the face to player's, to take away something and leave other things broken. But I am not an expert on your class so I can only make generalizations.
That's what irks me the most. There's abilities all over the place that are flat out broken yet they're trying to do some esoteric delicate balancing on classes and breaking shit outright in the process. If they were mechanics they'd be wheel balancing a Ferrari with two of them missing and the engine on fire.

BUT WE GET A FREE COFFEE WHILST WE WAIT!!!!
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Old 03-08-2007, 05:08 PM   #169 (permalink)
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Anyone else running into this? Every time I go to connect to VG I have to wait for a 30 min scanning file thing to go through? Happened to me 4 times so far today and is really fucking annoying.
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Old 03-08-2007, 05:25 PM   #170 (permalink)
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Oh Thanks btw for increasing the Endurance cost of Scythe of Doom to 48 Endurance, thanks for the stealth nerf. See when something is horribly underpowered, you're supposed to bring it up to par, not increase its effectiveness and then increase its cost, doing that results in it remaining horribly underpowered. Please tell your class balance dude to puff puff pass that shit, don't be so greedy.
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Old 03-08-2007, 06:08 PM   #171 (permalink)
Itzena
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Quote:
Originally Posted by Bongk View Post
Sigil is looking like the most clueless mmog company ever lately... it is really freaking hard to stay with this game as a dsc.
This is the point where I go "Hey, it's Verant Sigil - what did you expect?"...right?

But seriously - the game was launched months early and unbalanced, and Sigil (to their credit) admitted this. If you don't like the nerf/buff/nerf/shotgun nerf/random buff cycle...unsubscribe for six months or a year or whatever. The worst of the (first lot of) changes should be done by then.
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Old 03-08-2007, 06:25 PM   #172 (permalink)
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Sigil need to release a 'how to play' guide on autoattack. So all these whiners can l2p.

ps eat shit disciples
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Old 03-08-2007, 06:27 PM   #173 (permalink)
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Quote:
Originally Posted by chackle View Post
That's what irks me the most. There's abilities all over the place that are flat out broken yet they're trying to do some esoteric delicate balancing on classes and breaking shit outright in the process. If they were mechanics they'd be wheel balancing a Ferrari with two of them missing and the engine on fire.

BUT WE GET A FREE COFFEE WHILST WE WAIT!!!!
MMO Rule #1 Fix exploitable shit before broken abilities.
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Old 03-08-2007, 06:35 PM   #174 (permalink)
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Camerous--Given the way you cried about your Disciple, you hardly have any room to complain about posts others make. I certainly didn't call you any derogatory names as a response to your over-the-top complaints.

I will chime in and agree with those who suggested that it'd be nice if some longstanding bugs were fixed at the same time as some nerfs roll in. That'd make some people feel less like they're being pounded further into the ground with each patch.

Danth
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Old 03-08-2007, 06:46 PM   #175 (permalink)
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Originally Posted by rinthea View Post
MMO Rule #1 Break working shit before fixing broken abilities.
Fixed.
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Old 03-08-2007, 07:30 PM   #176 (permalink)
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Quote:
- Refresh timers for NPC snare, stun, and damage over time spells have been increased
Can somebody explain this to me, specifically the stun. I would wager that about 85% of the mobs that I have come across in this game have a stun. If you have more than 1 in camp, you get chain stuns. Why did they need to be able to stun more often?
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Old 03-08-2007, 07:34 PM   #177 (permalink)
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I'm hoping that means that the time it takes to refresh has increased....but who knows?
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Old 03-08-2007, 07:39 PM   #178 (permalink)
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Oh shit, I think I read it wrong! Thanks for pointing that out.

Last edited by Ameraves Loyalheart; 03-08-2007 at 07:42 PM..
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Old 03-08-2007, 08:40 PM   #179 (permalink)
woqqqa
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Originally Posted by Ameraves Loyalheart View Post
Can somebody explain this to me, specifically the stun. I would wager that about 85% of the mobs that I have come across in this game have a stun. If you have more than 1 in camp, you get chain stuns. Why did they need to be able to stun more often?
Because Sigil doesn't want anyone leveling too fast and then complaining about the lack of high end content, that's why.
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Old 03-08-2007, 08:50 PM   #180 (permalink)
Zehn - Vhex
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Quote:
Originally Posted by Ameraves Loyalheart View Post
Can somebody explain this to me, specifically the stun. I would wager that about 85% of the mobs that I have come across in this game have a stun. If you have more than 1 in camp, you get chain stuns. Why did they need to be able to stun more often?
I commented on it during Beta that it seems pretty strange that the only special abilities 90% of the mobs had were either a stun or an extra damage attack.
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