Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 03-06-2007, 04:51 AM   #1 (permalink)
Necrath Evilcraft
Worthless Incarnate
 
Necrath Evilcraft's Avatar
 
Join Date: Feb 2002
Posts: 508
WoW Live Patch 2.0.10

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.0.10
--------------------------------------------------------------------------------

The latest patch notes can always be found at
WoW -> Patch Notes -> Current Patch Notes

General
- Some logic was fixed in the "Natural Remedies" quest so that
Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas
that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart"
quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used
in combat, and the transformation will be canceled if the player
receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health
to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena
points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625
arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625
arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625
arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125
arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625
arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000
arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150
arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena
points.
The cost of the "Gladiator's Endgame" has been decreased to 1125
arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena
points.
The cost of the "Libram of Justice" has been decreased to 1000 arena
points.
The cost of the "totem of the Third Wind" has been decreased to 1000
arena points.

Druids
- When the duration of "Cyclone" ends, area buffs such as "Leader of
the Pack", "Tree of Life", and "Moonkin" will now be correctly
resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased
health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25%
increased health. In addition, the armor bonus has been reduced from
450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has
been changed from 130% to 100%. In addition, the bonus damage has
been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from
3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to
400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare,
so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced
to 15% from 20%. In addition, this ability can no longer get critical
heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Mass Dispel will now target immunity effects first.
- Prayer of Mending now has a 10 second cooldown.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by
approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's
bonus healing has been increased to 20%.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all
spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed
Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now
cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
when struck.
- The bonus of the "Wrath of Air" totem now applies to healing spells
as well.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you
and your demon pet, instead of increased damage.

Warriors
- The rage normalization equation has been adjusted to grant more rage.
The typical warrior should see an increase of 15% to 20% in their
rage generation.
- All warriors had their critical strike chance adjusted upward
slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the
tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be
used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed
chance to grant rage, it has an increased chance when using slower
weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and
now increases the health bonus from "Commanding Shout" in addition
to increasing the melee attack power from "Battle Shout".

Items
- The threat generated from the spell effect on "Thunderfury" has been
substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced
from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained
from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as
intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating
instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other
epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged
attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the
intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating.
However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all
trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets
that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use.
It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed
to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased
from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare,
so snare removal and immunity affects will now work on it.
- The "Mark of Conquest" trinket now correctly triggers the mana regen
effect.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and
Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
- Hellfire Citadel:Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered
Halls will now be removed if a player leaves the zone.
Shattered Hand Gladiators will no longer break players' stealth when
engaged in combat.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Tempest Keep:Arcatraz
Warder and Defender Corpses are now immune to spell effects that
could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and
"Knock Away" abilities has been reduced.
- Auchindoun Shadow
Cabal Zealots are now more threatening while under the effect of
Shape of the Beast.
- Tempest Keep: Botanica
Sunseeker Gene-Splicers' Death and Decay now deals significantly
less damage and casts less frequently.
Mutate Fleshlashers now deal less melee damage.
Mutate Horrors and Fear-Shriekers now have less health.
Sunseeker Researchers will now cast shocks less frequently.
Sunseeker Chemists are now Paladin type instead of Warrior type.
The Blue Seedlings in the High Botanist Freywinn encounter now slow
players instead of immobilizing them.
High Botanist Freywinn will now plant seedlings at a slightly
reduced rate.
- Tempest Keep Mechanar
Gatewatcher Iron-Hand now wields a Jackhammer.
Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer
attack.
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The
Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no
longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal
instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time:
Opening of the Dark Portal encounter on Heroic difficulty, the
placeholder versions of the bosses that appear in future attempts
that day would not spawn. The proper placeholders will now spawn
instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will
now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and
allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjusted to prevent a
possible range exploit.
Maiden of Virtue will no longer "Holy Fire" players under the effect
of "Repentance".
Midnight is no longer susceptible to Bleed effects, since he's a
skeletal horse.
Nightbane's Restless Skeletons are now immune to non-holy magical
damage.
Restless Skeletons no longer have immolation.
Nightbane's Bone Shard Spray can no longer be interrupted by using
an immunity effect.
Some minor issues with the Library Tomes have been corrected.
The use of Divine Shield, Ice Block, or Cloak of Shadows will no
longer prematurely detonate the Shade of Aran's Flame Wreath.
Restless Skeletons will now summon a player if they are unable to
path to that player, and deal more melee damage.
The cooldown of Bellowing Roar has been adjusted to be a more
consistent value.

Bug Fixes
- Fixed the credits to display properly.


Its in full force the ruining of druids. As a druid I understand why they want to lower bear output but hitting just about every talent that affected bear damage instead of one at a time is just uncalled for and ANYONE who claims else is a spiteful ass.
Necrath Evilcraft is offline   Reply With Quote
Old 03-06-2007, 05:11 AM   #2 (permalink)
Faith
Registered User
 
Faith's Avatar
 
Join Date: Oct 2002
Location: Sweden
Posts: 430
-2 Internets
Well hitting hp, AC and damage at the same time and follow up with nerfing half the talents is just amazing. I didnt know you were allowed to trash a class so completly in one go. It took several patches for warriors!

Seriously though, Im glad my warlock is about to hit 70, fuck blizzard for making me grinding all classes just to be able to decently play one thats not broken and being able to jump between them every patch.
Faith is offline   Reply With Quote
Old 03-06-2007, 05:17 AM   #3 (permalink)
Necrath Evilcraft
Worthless Incarnate
 
Necrath Evilcraft's Avatar
 
Join Date: Feb 2002
Posts: 508
Quote:
Originally Posted by Faith View Post
Well hitting hp, AC and damage at the same time and follow up with nerfing half the talents is just amazing. I didnt know you were allowed to trash a class so completly in one go. It took several patches for warriors!

Seriously though, Im glad my warlock is about to hit 70, fuck blizzard for making me grinding all classes just to be able to decently play one thats not broken and being able to jump between them every patch.
From what I saw the HP and armor change are pretty minor for most people myself included. The real problem is bear mangle got hit from every direction and maul also took a few hits and thats just a joke. I honestly didn't think it would go live with every single change in but I was clearly wrong.
Necrath Evilcraft is offline   Reply With Quote
Old 03-06-2007, 05:17 AM   #4 (permalink)
realadxm
Registered User
 
Join Date: Oct 2003
Posts: 280
-14 Internets
Have a fuckin cry about it
realadxm is offline   Reply With Quote
Old 03-06-2007, 05:19 AM   #5 (permalink)
mek
homosexual
 
Join Date: Jul 2005
Location: Vancouver, BC, Canada
Posts: 1,923
-29 Internets
Send a message via MSN to mek
So guys, I hear they are nerfing druids? Let's discuss this fresh and novel topic.
mek is offline   Reply With Quote
Old 03-06-2007, 05:21 AM   #6 (permalink)
Warrian
crushin' them guts
 
Warrian's Avatar
 
Join Date: Feb 2005
Posts: 1,172
Druids are back to where they belong.
Warrian is offline   Reply With Quote
Old 03-06-2007, 05:43 AM   #7 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 7,163
-26 Internets
Next patch: Warrior nerfs, druid buffs.
__________________
Itzena is online now   Reply With Quote
Old 03-06-2007, 05:54 AM   #8 (permalink)
Antarius
Registered User
 
Join Date: Nov 2003
Posts: 1,029
+3 Internets
Healbots making up less than 5% of the WoW population?!?




I guess we can now get back to catering the needs of the cry-baby warrior primadonnas who only roll the class because they are all selfish whores? Awesome!
__________________
Lolpaladins
Quote:
Originally Posted by Soygen
I used to be a DJ, spinning mad tracks and hooking up with hot chicks at raves. Then I thought to myself, "This isn't enough. I want to be a class leader."
Antarius is offline   Reply With Quote
Old 03-06-2007, 05:57 AM   #9 (permalink)
Lucifar
Registered User
 
Join Date: Apr 2002
Location: New Zealand
Posts: 203
+3 Internets
I'm just glad I pick and play my MMORPG classes becuase I enjoy the style in which they play rather than trying to ride some sort of relative power based wave crest.

If you play your class because you enjoy the style, it doesn't matter that XXX is 10% better than you at some job next week, and you were better at something last month.

Warriors were fun to me at release, they were fun 12 months ago, they were fun last week and they will still be fun after the patch. I enjoy tanking. The fact that a druid tanked better than me in instances the last month doesn't mean that I stopped enjoying tanking.

I'm not suggesting that we should never bitch about abilities - and using other classes abilities to compare and suggest is a logical way to go about it.
But the number of people I hear talk of rolling some new class or switching class (usually for the 10th time) just becuase their shlong is 10% shorter this week always grates me. Running that sort of life philosophy is only going to leave you eternally bitter.
__________________
Lucifar Lyrihym, 70 Bard (EQ Tribunal, retired 2004)
Luc, 70 Tauren Warrior (WoW Blackrock-US)
Lucifar is offline   Reply With Quote
Old 03-06-2007, 06:03 AM   #10 (permalink)
mek
homosexual
 
Join Date: Jul 2005
Location: Vancouver, BC, Canada
Posts: 1,923
-29 Internets
Send a message via MSN to mek
Quote:
Originally Posted by Lucifar View Post
eternally bitter.
I take it you're familiar with these forums.
mek is offline   Reply With Quote
Old 03-06-2007, 06:31 AM   #11 (permalink)
xelnix
Kiss i mee on the wee wee
 
Join Date: Aug 2004
Posts: 90
+4 Internets
Quote:
Originally Posted by Lucifar View Post
I'm just glad I pick and play my MMORPG classes becuase I enjoy the style in which they play rather than trying to ride some sort of relative power based wave crest.

If you play your class because you enjoy the style, it doesn't matter that XXX is 10% better than you at some job next week, and you were better at something last month.

Warriors were fun to me at release, they were fun 12 months ago, they were fun last week and they will still be fun after the patch. I enjoy tanking. The fact that a druid tanked better than me in instances the last month doesn't mean that I stopped enjoying tanking.

I'm not suggesting that we should never bitch about abilities - and using other classes abilities to compare and suggest is a logical way to go about it.
But the number of people I hear talk of rolling some new class or switching class (usually for the 10th time) just becuase their shlong is 10% shorter this week always grates me. Running that sort of life philosophy is only going to leave you eternally bitter.
Well thought out, coherent, nonwhiney posts don't belong on these forums anymore. More QQing, mass expletives, and personal attacks please.

Priest nerfs make me sad in the pants but I'm sure I will get by. At least there were some minor improvements to go with the minor decreases.
xelnix is offline   Reply With Quote
Old 03-06-2007, 06:46 AM   #12 (permalink)
Aegdaien
Registered User
 
Join Date: Nov 2002
Posts: 1,311
-17 Internets
Good thing they didn't completely trash 7 talent points that almost every Druid had and then didn't give a free respec.

...oh wait, what?
Aegdaien is offline   Reply With Quote
Old 03-06-2007, 07:10 AM   #13 (permalink)
XI-
Registered User
 
Join Date: Feb 2005
Posts: 80
-5 Internets
Quote:
Originally Posted by Aegdaien View Post
Good thing they didn't completely trash 7 talent points that almost every Druid had and then didn't give a free respec.

...oh wait, what?
Like you couldn't make the 50 fucking gold in less than 10 minutes.
XI- is offline   Reply With Quote
Old 03-06-2007, 07:35 AM   #14 (permalink)
Algol Devilstar
Registered User
 
Algol Devilstar's Avatar
 
Join Date: Oct 2002
Location: The NW
Posts: 3,497
+0 Internets
Yay, fuck druids with a rusty spike.
__________________
Quote:
Originally Posted by dak
If Makata was there he would have argued with the the monster until it put humanity on ignore and returned to the depths.
Algol Devilstar is offline   Reply With Quote
Old 03-06-2007, 08:06 AM   #15 (permalink)
Guzrog
My wallet is in the bag.
 
Join Date: May 2002
Location: Topeka, KS
Posts: 376
+11 Internets
Send a message via AIM to Guzrog
Quote:
Originally Posted by Lucifar View Post
I'm just glad I pick and play my MMORPG classes becuase I enjoy the style in which they play rather than trying to ride some sort of relative power based wave crest.

If you play your class because you enjoy the style, it doesn't matter that XXX is 10% better than you at some job next week, and you were better at something last month.

Warriors were fun to me at release, they were fun 12 months ago, they were fun last week and they will still be fun after the patch. I enjoy tanking. The fact that a druid tanked better than me in instances the last month doesn't mean that I stopped enjoying tanking.

I'm not suggesting that we should never bitch about abilities - and using other classes abilities to compare and suggest is a logical way to go about it.
But the number of people I hear talk of rolling some new class or switching class (usually for the 10th time) just becuase their shlong is 10% shorter this week always grates me. Running that sort of life philosophy is only going to leave you eternally bitter.
I simply took a break at 67 until they did something with warriors and rage + aoe threat abilities. I'm with you in regards to I just enjoy my class generally and don't bother arguing about this or that and other classes. However my warrior was feeling far too tedious for the results.

Last edited by Guzrog; 03-06-2007 at 08:20 AM..
Guzrog is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 09:19 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6