Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 12-20-2007, 03:33 PM   #91 (permalink)
Rezz
Registered User
 
Join Date: Jan 2002
Posts: 1,255
-1 Internets
So.. rock paper scissors?

Just sayin!

There aren't too many mmos coming out where the main purpose of a given class is crowd control vs. one of the established roles. Due to the inherent nature of min-maxing, hybrids will either be overpowered (paladins in wow) or craptastic (ranger in early EQ) with little middle ground. It makes sense, to a degree, for small budget games to simply go with the flow and make the basic quartet to keep balance issues at a minimum. Personally, I don't agree with this, and I'd like to see more actual differences in classes beyond one class shoots a black fireball while another shoots a blue one.

The main problematic contenders in this design style are the reliance on healers (if they exist, they are required, thus balanced around becoming integral to gameplay) and the concept of aggro gain vs. physically blocking attackers from reaching less sturdy members.

Theoretically, in order to minimize gamewide reliance on healers (and thus lower reliance on tanking, aggro management and other cliches of the industry) you need to balance healing around damage done and damage taken, entirely. If a boss does A dps and has B hps, any combination of classes that can do B in damage before A overcomes their tanking ability and healing ability should work. Ie, healers would have no way of dong damage, and any damage they do directly detracts from their ability to heal. Tanks would be similar, in that every point of damage they do would detract from their ability to mitigate damage That's how a "balance" would have to work in order to marginalize class roles in the current game setup.

Of course, they could just develop like 15 different classes, collectively say "Fuck balance" and just try to make each one cool in their own way with complete disregard for impending game mechanics. Something like necros from pre-kunark EQ~
__________________
Jesus on the dashboard,
Whenever it feels right.
Rezz is offline   Reply With Quote
Old 01-10-2008, 12:04 PM   #92 (permalink)
Draegan
Yar
 
Draegan's Avatar
 
Join Date: Sep 2006
Posts: 4,438
-24 Internets
I was just thinking about this game today, due to bordom at work, and found a pretty good website with good info on it, if you can get past all the pink and purple coloring. Here's an FAQ link from the forums.

Ultimate Aion FAQ - AionSource.com

A lot of cool gameplay Youtube quality videos. Not your normal Korean game. Anyone having any updates on this game? If the grind is all rang rang it will fail, but it looks like a good game if you can just base opinion on the youtube videos.

edit:
And here's a recent Beta review:
CB Review Aion Season 1 Aftermath [thisisgame.com] - AionSource.com

Last edited by Draegan : 01-10-2008 at 12:55 PM.
Draegan is offline   Reply With Quote
Old 01-10-2008, 02:43 PM   #93 (permalink)
Hatorade
Cause its better then water.
 
Hatorade's Avatar
 
Join Date: Oct 2003
Posts: 6,105
+18 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
The testing revealed gameplay up to to level 20. This is about 20 hours of gameplay if you just level. You can't really calculate with just the levels but considering most RvR takes about 150hrs to reach max level, the test revealed about 1/10 of the game.

The fuck 20 hours to get to 20? fuck...even old eq wasn't that bad...RANG RANG!
__________________
Originally Posted by Zarcath:
Everyone knows fatties create drag.
http://www.wardb.com/
Hatorade is offline   Reply With Quote
Old 01-10-2008, 02:53 PM   #94 (permalink)
IronKeeb
Registered User
 
Join Date: Aug 2004
Posts: 177
-2 Internets
An hour a level doesn't seem that bad at all up to 20. Seems kind of like world of warcraft speed?
IronKeeb is offline   Reply With Quote
Old 01-10-2008, 02:56 PM   #95 (permalink)
bonanno
Registered User
 
Join Date: Mar 2006
Posts: 118
-13 Internets
Quote:
Originally Posted by IronKeeb View Post
An hour a level doesn't seem that bad at all up to 20. Seems kind of like world of warcraft speed?
wow=lvl 20 in 8-12hours
bonanno is offline   Reply With Quote
Old 01-10-2008, 03:00 PM   #96 (permalink)
Hatorade
Cause its better then water.
 
Hatorade's Avatar
 
Join Date: Oct 2003
Posts: 6,105
+18 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
Reading the rest of that review makes me sad....
__________________
Originally Posted by Zarcath:
Everyone knows fatties create drag.
http://www.wardb.com/
Hatorade is offline   Reply With Quote
Old 01-10-2008, 05:05 PM   #97 (permalink)
Vatoreus
WAAAAAAAGH!
 
Vatoreus's Avatar
 
Join Date: Mar 2007
Location: Aviano, Italy
Posts: 3,113
-3 Internets
Send a message via MSN to Vatoreus
couldn't care less how long leveling takes as long as the game is fun.
__________________

Vator -- Barbarian/Deathwhisper [Provoked]
Vatoreus -- Lightning Sorc US East
Vatoreus is offline   Reply With Quote
Old 01-10-2008, 05:09 PM   #98 (permalink)
Draegan
Yar
 
Draegan's Avatar
 
Join Date: Sep 2006
Posts: 4,438
-24 Internets
Considering my first WOW char took 10 days played to hit 60 or so, thats 240 hours. Not too bad. A Dev somewhere said they wanted someone to hit max level at around 1-2 months.

Last edited by Draegan : 01-10-2008 at 05:17 PM.
Draegan is offline   Reply With Quote
Old 01-10-2008, 05:28 PM   #99 (permalink)
Believe
Whiskey Tango Foxtrot
 
Believe's Avatar
 
Join Date: Aug 2006
Posts: 1,959
+4 Internets
Goddamn the game looks pretty.
Believe is offline   Reply With Quote
Old 01-10-2008, 05:37 PM   #100 (permalink)
Rezz
Registered User
 
Join Date: Jan 2002
Posts: 1,255
-1 Internets
Hrm, reviewer made a couple good points, the others were actually just complaints about the lack of koreanism in it. The auto skill distribution gain is directly in opposition with the standard Korean gamestyle of earn points to spend on abilities as opposed to your class just being.. your class.

Starting areas being the same is a bit of a "meh" but if the flavor to the quests is substantially different and they manage to change up the composition of the classes a little on each side, it should be a non issue. Granted, many korean mmos have completely generic characters/classes till level 10-15 at times, so perhaps that gripe is only valid in the early game.

It does look amazingly sexy graphically, and I stand by my view that american companies need to hire the artists that work on these games and make one that has the best of both worlds, so to speak.

Leveling time is abritrary. I have friends that took 5 months to hit level 30 in EQ their first time through, I'm pretty sure I was 30 at the end of a month or so with casual playtime. Different strokes and what not.
__________________
Jesus on the dashboard,
Whenever it feels right.
Rezz is offline   Reply With Quote
Old 01-10-2008, 09:23 PM   #101 (permalink)
Janx
Mr. Pibb + Redvines = crazy delicious
 
Join Date: Jan 2002
Posts: 387
-3 Internets
Can you jump?
__________________
Janx is offline   Reply With Quote
Old 01-10-2008, 11:22 PM   #102 (permalink)
Rhym
Registered User
 
Join Date: Jan 2005
Posts: 139
-5 Internets
you can jump....and fly.
Rhym is offline   Reply With Quote
Old 01-11-2008, 04:36 AM   #103 (permalink)
Marthisdil
Registered User
 
Join Date: Jul 2002
Posts: 98
-5 Internets
Quote:
Originally Posted by Drtyrm View Post
If you aren't a shill ...

What's your opinion on VG? Playing WoW in TBC? Had a chance to read the EVE thread? It's the most interesting discussion on this board currently.

No? I'm shocked.
VG Sucks. WoW sucks. Eve - meh...can only read so much of the universe vs BoB.

How would any of that relate?

Now, NCSoft sucks too, mind you, but that's besides the point.
Marthisdil is offline   Reply With Quote
Old 01-11-2008, 04:58 AM   #104 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 5,811
-19 Internets
Quote:
Originally Posted by Rezz View Post
Starting areas being the same is a bit of a "meh" but if the flavor to the quests is substantially different and they manage to change up the composition of the classes a little on each side, it should be a non issue. Granted, many korean mmos have completely generic characters/classes till level 10-15 at times, so perhaps that gripe is only valid in the early game.
Plus, you know, having the two sides' classes being a near-mirror of each other does make balance significantly easier. If Blizzard couldn't get two assymetrical classes working properly in their game, the odds on NCSoft (or Mythic, or SOE, or whoever) getting eight assymetrical classes balanced would be...slim. (See DAoC for examples)

Edit: Yeah, try rereading that review and see how often you can match up some of the 'flaws' in gameplay to how WoW (or other western diku-derivatives) works, as compared to generic_grindy_Korean_mmogs.
__________________

Last edited by Itzena : 01-11-2008 at 05:01 AM.
Itzena is offline   Reply With Quote
Old 01-11-2008, 06:09 AM   #105 (permalink)
Rezz
Registered User
 
Join Date: Jan 2002
Posts: 1,255
-1 Internets
This may be the first almost non-korean korean mmo to be released! Though Asda story does a pretty damn good imitation as well.
__________________
Jesus on the dashboard,
Whenever it feels right.
Rezz is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 10:11 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6