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Old 03-02-2007, 07:57 AM   #16 (permalink)
Aphextwin
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Originally Posted by Nino View Post
Linkdead - I will ask if this is something we can address, but honestly haven't heard many people commplain about this at all. I've never lost connection to the server, but I do know this can be common for people in certain parts of the country/world.
This always seems to happen at the most inopportune times, last night for example I am with a group in Trengal doing the part1-part6 quest line, at one point we are clearing our way around the area and eventually engage a mob for a different a quest item and no one noticed our healer standing there admiring the scenery as our tank gets beat down and dies, then the healer disconnects (CTD) and we just manage to kill the mob and not wipe entirely. Having a message or a status on a players group frame showing they are offline (LOTRO comes to mind) would be a huge feature. Over the course of doing the quest line every member of our group either CTD or disconnected at least twice, this happens every day.


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Travel - In our meeting on Monday this was the big topic. Our world is huge, and we'd like to maintain the 'feel' of the large world without penalizing people who need to get somewhere in a short amount of time. We have to balance the need for ground mounts, flying mounts, ocean vessels, and teleportation without trivializing either transportation methods or content.

Snip..
I was in Khal last night when I get a tell to join a Trengal group, in the time it took me to run, port, run, evac hop to get there our group went through 4 players joining then leaving because of the distance issue and people waiting around for almost an hour before we where all together and actually ready to begin questing together. I appreciate that you have to balance but Christ on a bike spending upwards of an hour just to get to some of these places seems rather excessive to me.

Would it not be possible to give us two bind spots seeing that the world is so large and more than likely going to get even larger in the not to distant future?

Last edited by Aphextwin; 03-02-2007 at 08:08 AM.. Reason: Spelling
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Old 03-02-2007, 07:59 AM   #17 (permalink)
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Linkdead - I will ask if this is something we can address, but honestly haven't heard many people commplain about this at all. I've never lost connection to the server, but I do know this can be common for people in certain parts of the country/world.
Nino, I go LD multiple times, EVERY single playing session. To clarify, I'm using the term "LD" to generically include every disconection. Usually i just crash to desktop. And the best part is if I'm riding a horse or running at the time, I keep going, sometimes for a few kilometers. Needless to say I often end up dead when i log back in but the best time had to be going off a cliff on the north coast of thestra and dying way out in the ocean.

I'm on a solid, high speed internet connection and do not have this problem playing Everquest on the same box, with the exact same connection. So its on your end.

I wish I could somehow narrow down the problem for you all but let me assure you, its a real problem for some people. There's some Gremlin in the code somewhere .... /shrug. For a while i thought it might be related to moving from one chunk to another but over time I've noticed it happens within a chunk enough to say its likely not related to this, or its two separate issues anyway.

On unrelated note, myself and some guildmates have had issues with gear dissapearing from bags, being unable to put gear in/out of player made bags etc. I've also had the game just randomly un-equip some of my gear/weapons last night ... and since I didn't have any free bag space .... *POOF*. The "solution" turned out to be freeing a few bag slots of some vendor trash and logging to desktop over and over. Each time, the bag slots were filled with random gear I was missing until after a half dozen times I got it all back.

About leashing .... I think its fine where it is.

Travel time does need to be adressed. I don't want flight paths like WoW but it is excessive right now. I must admit I love the feel of the world being so big though, so its a tough balancing act, but the practicality of such a large world is too much time that could be used for adventuring is being used for travel.

How about the ability to bind on each continent in one place? That right there would take care of much of the problem i would think.

Last edited by teneran; 03-02-2007 at 08:07 AM..
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Old 03-02-2007, 08:22 AM   #18 (permalink)
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My problems with VG atm are

1. I want a helm, GD it Nino get to work! Also, i want my helm to have a vizor that i can toggle up and down and i want to be the only one with a helm, no one else gets one.

2. I think leash dist on some mobs is a bit out of hand.. chase you for a bit fine but getting a little to much agro in some areas is a death sentence no matter how hard you run cause of mob density... with how dense mobs are in VG its really hard to run anything off. In wow you always had camps of mobs surrounded by little populated roamers... hell never thought i would complain vg had too many mobs

3. City maps, it would be really nice if you guys did up some city maps like WoW had to make finding the bank/boats/vendors/etc easier, right now its a pain to use the map in a city especially like caiel brael were theres multiply levels. Hell you could even one up wow and use zelda style maps where its broken down into levels so floor 1 doesnt overlap floor 2 visually.

4. No ports is gay, sorry it is, ill tolerate it tho if you guys actually have regional economys that mater like EVE tho!

Not gonna go into things that are obviously bugs, mostly i enjoy the game.
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Old 03-02-2007, 08:42 AM   #19 (permalink)
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The distance thing is a killer for me. With a few hours to play, now and again, I do not want to be spending close to an hour to get someplace AFTER spending time looking for someplace to go in the first place.

If travel time continues to be daunting in quite a lot of cases then more people will be trying to play solo. If people with shorter play times have to continue playing solo a lot are going to get frustrated with this 'grouping' game and move on, even if they enjoy the game itself.

I think the part that annoys me is all the people that would slap you down if you mentioned that the size was going to be an issues.
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Old 03-02-2007, 08:47 AM   #20 (permalink)
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I was hoping for roads/paths giving a speed boost when you travelled on them. That way areas in the wilderness are still remote but the web of connecting paths/roads over the continents let people get in the general areas faster while also seeing other players during travel. Currently it's much faster to cut cross country which leaves very little chance to see other players.
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Old 03-02-2007, 12:29 PM   #21 (permalink)
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Taking away some of the restrictions on Hero's Call would be nice. Currently, as far as I've been able to get it to work, it only works if both of you are inside the same dungeon. There's no summoning of people to the entrance, even though the spell has a 5km range.

The EQ version of it (CoTH obviously) is what I myself would prefer.

Also, if going linkdead would cause you to stop moving instead of running forward forever would be nice.

I have the flu right now, so if something didn't make sense I apologize.
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Old 03-02-2007, 03:25 PM   #22 (permalink)
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Nino, I go LD multiple times, EVERY single playing session. To clarify, I'm using the term "LD" to generically include every disconection. Usually i just crash to desktop. And the best part is if I'm riding a horse or running at the time, I keep going, sometimes for a few kilometers. Needless to say I often end up dead when i log back in but the best time had to be going off a cliff on the north coast of thestra and dying way out in the ocean.

I'm on a solid, high speed internet connection and do not have this problem playing Everquest on the same box, with the exact same connection. So its on your end.

I wish I could somehow narrow down the problem for you all but let me assure you, its a real problem for some people. There's some Gremlin in the code somewhere .... /shrug. For a while i thought it might be related to moving from one chunk to another but over time I've noticed it happens within a chunk enough to say its likely not related to this, or its two separate issues anyway.
Happens to me too, all the time. At least on my box the crashing is very repeatable in areas like Agharam. Its hard to get past there without crashing (by looking at the floor).

My box is hard rebooting instead of CTD. Probably same/similar bug to CTD bug.
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Old 03-02-2007, 03:57 PM   #23 (permalink)
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Taking away some of the restrictions on Hero's Call would be nice. Currently, as far as I've been able to get it to work, it only works if both of you are inside the same dungeon. There's no summoning of people to the entrance, even though the spell has a 5km range.
It might have a listed 5km range but there's no way in hell it has that in practice. At Skalwra Rock we'd leave the shammy in the crater, evac out to hand in quests and then have to run all the way back to the mushy entrance to have CoH work.
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Old 03-02-2007, 05:15 PM   #24 (permalink)
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Originally Posted by Aphextwin View Post
I was in Khal last night when I get a tell to join a Trengal group, in the time it took me to run, port, run, evac hop to get there our group went through 4 players joining then leaving because of the distance issue and people waiting around for almost an hour before we where all together and actually ready to begin questing together.
Just an FYI, this is pretty much what I experience when getting pugs going in Wow (admittedly my server is low pop as it's new). It can take up to an hour (or more) to get 5 people of the correct class and level to join who are willing to do the instance, then anywhere from 10-30 minutes to convince 2 people to stop questing and grinding and actually journey to the summon stone.

Add another 15 minutes for them to hit a town and clean up inventory / restock, and a random amount of time, say 10-20 minutes for others who will only recall to clean up inventory once those two people actually reach the stone and are ready for summon.

Finally, it can be 5 minutes up to 15 minutes to clear all the trash just to get to the zone in line and start the instance.

I know it's not like this on all servers, and it's definately not like this with guild groups, but I thought you might want to know that it's not only VG that takes forever to get a group going, if not for different reasons.
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Old 03-02-2007, 08:41 PM   #25 (permalink)
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It might have a listed 5km range but there's no way in hell it has that in practice. At Skalwra Rock we'd leave the shammy in the crater, evac out to hand in quests and then have to run all the way back to the mushy entrance to have CoH work.
After testing this a bunch with various people, the range is actually 600m. I'd be happy if they just made it work in the same zone honestly. There are just some times it's damn near impossible to get to a group that is buried in a dungeon.
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Old 03-02-2007, 08:53 PM   #26 (permalink)
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Not to be a wanker or anything but the single most dominant factor that is gradually convincing me to buy Vanguard is the fact that Nino regularly posts here with non-bs/non-hype answers to generally difficult questions and concerns. I just find it admirable that you guys at Sigil are going to these lengths to keep a certain sort of population interested, informed and appeased through some of the game's difficult initial stages. I sort of feel that I should get behind that even if the game has issues...
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Old 03-03-2007, 12:14 AM   #27 (permalink)
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Yeah, I wouldn't have played through to live if it weren't for Nino.
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Old 03-03-2007, 12:21 AM   #28 (permalink)
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Well I went ahead and reupped tonight, got the station pass to boot HA take that you nay saying fuckers!, and I have to say the game runs a lot smoother now than it did a week ago. Nothing has disappeared on me yet so let's see how it goes!
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Old 03-03-2007, 02:54 AM   #29 (permalink)
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Right now I gotta say obviously WTB improved LFG feature after that. Id like to see some real polish go into underpopulated dungeons/quest grounds. I saw a few got some love but I can tell you right now it feels like 50% of VG population is at 3 rivers area.

And until my friends logon I have no shot at running Gulgrethors dungeon which makes me sad since after doing 4 laps around a giant circle with lil reward for 1 quest Im finally ready to do the bosses.(who best drop some loot)

PLZ PLZ PLZ LFG show continents or something I see less and less people using LFG as time goes on just cause of its ineffectiveness and it was pretty handy at first.
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Old 03-03-2007, 04:14 AM   #30 (permalink)
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LFG tool suggestion

LFG tool suggestion. If they updated it with a tab that told you how many kilometers each person was from you, I think it'd help on knowing who to ask to join your group. There are too many zones currently that I am not familiar with and I'm like, "Wonder if that person is even on the same continent".

On Travel. I like the ideas being tossed around here regarding bind spots for each continent available and making travel on roads give you a significant boost in speed. Say 100%? Makes sense since you wouldn't have to travel through rough terrain on a well traveled road.
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