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| | #151 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 188
| Quote:
There are two distinct access patterns for asset files in VG. One is when they are first opened and the structure/directory information of whats in the file and where is read. The second is randomly retrieving/streaming specific assets from the file as needed. For sound files the first is absolute gargage currently. For other assets I don't know but suspect they might have some problems as well. For the second way when files are being read mostly in sequence anyway (like the sound files are) loading in decent sized chunks will be faster, at least all 8k chunks and not 8k,512bytes,8k,512bytes etc. As for this being a performance hit, it sure is but as to the degree I don't have the rest of the code to profile so can't say. Still this isn't an optmization issue - it's getting rid of redundant unneccesarry reads and any performance gain will happen exactly where a lot complain VG peforms poorly: when new stuff is being loaded. | |
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| | #152 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | Quote:
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| | #153 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 101
+2 Internets | Well, Nino said Quote:
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| | #155 (permalink) |
| Registered User Join Date: Apr 2002 Location: Vancouver, British Columbia
Posts: 130
+23 Internets | Ranger can solo better than a disc? News to me, here I've spent 42 levels often dying to a single even con 3 dot solo, it's at best a 50/50 chance (as it should be). Over my level, forget about it. And I've always made sure I have very good gear for my level. Sure, there's a few tomato can 3 dots out there that ANY class can take down at the same level. 4 dots? Yeah, I can do those, if they're 10 levels or more lower than me, AND I'm lucky with crits and evades. Snare kiting and bow, you say? Well, that's making the grand assumption that snare isn't resisted 90% of the time. Escape death better than a disc? News to me, here I've spent 42 levels getting stunned when trying to run away, 3 second heals that don't even counteract a single 3 dot (or even 2 dot) hit, roots resisted, etc. My best survival tools? Wood Elf racial, Winter Cloak, and a prayer. More easily/speedily get to someplace than a disc? Yeah, I can do that, run speed buff and stealth helps there. It also helps with the inevitable CR. Long story short, a Ranger doesn't solo nearly as well as ANY of the healer classes when it comes to 3 dots or higher. Sure, we have good dps, but not THAT good, and our "legendary" dps doesn't really come into play until grouped and fully buffed. Bard kiting 3 and 4 dots generally involves some VERY exploitive tactics and broken abilities, btw, and hopefully that'll get fixed soon. They don't even have to kite, just perma-root. Not saying all bards do this, but more than a few do. Long story short, the Ranger is a solid class, but it ain't the best solo class, by far, and ranks far behind a Disciple in my book. I'd go so far to say that only the Warrior and Rogue have a harder time solo than the Ranger, and we're about even with Monks. |
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| | #157 (permalink) |
| Registered User Join Date: Apr 2002 Location: Oslo
Posts: 527
+2 Internets | call me skeptical... but what? I'd like to see all of these classes matching/besting a disciple at soloing. I've trio'd with a disciple that could offtank, self heal, and kill one mob before the dk and bm could kill the other. Also, consider the previous post... how many times do we hear other classes cry about not quite being able to solo a -1 4d named? and then not even because he couldn't kill it, but because the mob spazed out and became unkillable... (Hell, at least with kiting, it makes a little sence because the mob isn't hitting you.) |
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| | #158 (permalink) |
| Army Football forever!! Who needs wins, anyway?!? Join Date: Feb 2005 Location: PA
Posts: 781
| I know as a low-20s paladin that even con (maybe level +1/2, haven't tried much in the way of those) 3 dots are soloable with barely a sweat being broken, as long as they are mainly melee - paladins have a judgment that lowers a mob's strength by a shitload, which significantly reduces their damage. As long as nothing gets resisted, two at a time isn't even that bad. However, one judgment gets resisted when there's more than 1 3-dot, and its brave brave sir falti bravely ran away time. Offensive casters are a different story though, not a sure thing with those unless I get lucky with a few crits and bun them down before they burn me. It sure as hell ain't fast, but its relatively safe. Usually takes me about 1-1.5 minutes to kill a 3-dot even con. How that stacks up on the "soloing cock-length" chart, or how it changes at the higher levels (as I am still relatively low) I don't know. |
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| | #159 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Disc's do solo very well, not as well as they did in the glory days and who knows what this patch will bring when I get home, but yeah we and other healers solo well. OTOH that was a whiney post calling for a nerf on us, we're probably the most nerfed class in the game since release. Granted we were broken initially and had stupid high crit rate, but now only the overpowering aspects were over adjusted while our abilities are still a mish mosh of broken or buggy skills and we had heal nerfs to boot. All this on top of a dearth of buffs (hi, I have 2 you'd want) and 0 group utility. But I could forsee this from the begining with the class. Grass is always greener, and when others see us solo well they get jealous and we get tagged for nerf calls. |
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| | #160 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 232
| Quote:
The balancing of disciples was needed, but as always, they are going to over nerf us, as is always done in these games. And the complaints of some disciples about being nerfed while known bugs with class abilities are NOT fixed is very valid. BEFORE you nerf one more thing, for chirst's sweet sake fix the fucking known, documented bugs with our abilities please. Why is it in every fucking game of this type the developers drop everything to nerf into oblivion anything beneficial to a player but take their sweet time getting around, if they ever do, to fixing bugs which negatively impact players? Don't you guys play this game along with us? p.s. i've seen psi's, necros, bards, clerics, sorcerers and shaman pull off some great soloing acts. So I guess we can expect "balancing" very soon on these classes as well? | |
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| | #162 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002
Posts: 207
+2 Internets | Quote:
__________________ Nino McHammer Fires of Heaven Veeshan | |
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| | #164 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 32
| A bit off topic, but a question I have for those who have leveled a bit higher than me. I'm currently a level 20 cleric (yes overpowered, but I always play a main healer class and did not choose cleric b/c it was overpowered), and I've been noticing a disturbing trend as far as gear goes. The crafted gear I see tends to be significantly better than the gear I've seen drop in dungeons off of named mobs even. Is this intended? does it change at higher levels? Is it just poor itemization that they plan to fix? I have spent most of my time leveling up from 14-20 in Kheggor's End in full groups and received lot's of drops, but none of it was as good as the crafted gear I had purchased. I like the game world and the feel a lot, and I'm willing to work through the bugs while they get fixed, but I want to gear up mostly from gear that drops while dungeon crawling or from quest rewards. If the dynamic is supposed to be go out and earn cash to buy your upgrades from the crafters then I probably won't be sticking around long. I figure this must be a bug because I can't imagine Brad not making a loot centric MMO, but I feel the need to ask since it is really starting to concern me. Does anyone know the answer to this? or perhaps Nino or one of the other devs who frequent the boards here can respond? |
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| | #165 (permalink) | |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,258
| Quote:
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