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Old 03-07-2007, 12:30 AM   #91 (permalink)
Daelos
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Quote:
Originally Posted by Ellsworth View Post
This defienetly souds 'game breaking to me'.

I have to assume most people arn't getting this kind of performance/bugginess though. That would just be intolerable.
Never experienced anything worse than invis dropping after chunking, on my old Athlon 2400 or on my new PC.
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Old 03-07-2007, 01:23 AM   #92 (permalink)
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i have been knocked of my horse. The "chunking" for me lasts between 3-10 seconds. Then again, i have a piece of shit computer.

To me gamebreaking is where there is something that prevents me from playing. I know some people are having problems with certain video cards where they crash all the time. That could be game breaking. For me on my pos ati1600 pro it doesn't happen. /shrug.
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Old 03-07-2007, 06:31 AM   #93 (permalink)
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I've never found chunking that bad really... its more of a stutter most of the time then I keep going. The only consistantly annoying thing for me is that it often resets my view to first person when I chunk, and not only that, but I can't just scroll back out, I have to scroll in at least a notch first. It doesn't bother me much now since its just automatic to readjust, but it was annoying at first. It may be much worse, even gamebreaking, for some people, but it would seem that those people are pretty small in number (which makes it even worse, if you happen to be one of those people, of course).

For gamebreaking bugs, I would think there would be much better hate fodder than chunking though. I really really hate the death bug, where you log on with the death box up... with full health, no xp/item loss, able to cast buffs and be cast upon, but unable to move, and you are forced to release to an alter. I've had this happen to me the last three times that I've logged on, and others in my guild have had this happen frequently, although sometimes they actually incurr a real death with an underworld corpse that they have to summon for xp loss... Luckily I haven't lost any xp (directly) because of it , but other than the simple wasting of time, it makes it so that you can't safely relog (or crash) while in a group.

but eh... I always thought the seamless world thing was really focused on the extreme view distance and not so much on "hay guys, i can go anywhere and never suffer one second of load time"... a second or two of load time here and there doesn't make any difference to me, but being able to see a point in the distance that it may take me half an hour to get to (and just being able to get to somewhere that far away) goes one hell of a long way toward making a game feel real and alive (dare i use the "i" word even? heh).
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Old 03-07-2007, 06:32 AM   #94 (permalink)
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Crossing chunks I have personally experienced the following which echo those comments above.

Crash to the desktop many times, come back dead many times.

PC lock up requiring a shutdown restart, come back dead many times.

Switch to 1st person view from 3d person that I can't get out of until a relog

Invis dropping and or dismounting, summoned ring stats removed

Stuck in a loop where you cross over a chunk while traveling on a horse do a complete about face and cross back over the chunk rinse and repeat.
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Old 03-07-2007, 07:36 AM   #95 (permalink)
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That is so not true. DOn't pull things out of your rear when you don't know what you're talking about. If you played Lineage 2 you'll realize that an Unreal 2 engine game can be seamless, with no zoning. Sigil needs to call up those guys and see what they can learn as the "chunking" in vanguard really sucks, even if its just for a couple seconds.
Guess what genius, Lineage 2 is about a 1/3 the size of the Vanguard universe and contains far less unique texture and assets loads data between areas. With the engine that was created for VG, there was always going to be an issue with chunking due to the size of the continents, draw distance loads and unique content loads. I hated it then, and I still hate it now, but it's the way it is - and it's a hell of alot more tolerable then it used to be

Maybe you should have come and worked at Sigil while we developed the engine?
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Old 03-07-2007, 08:12 AM   #96 (permalink)
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Every time I cross a chunk line it's a gamble and here are some things that I risk getting done to me when I go across one. And yes I have had every one of these happen to me.

Crash to desktop

Fall through the world

Randomly get ported 1000s of feet away, and yes even up into the air sometimes to fall to my death even with safe fall, and into areas that are so high I have 0 chance of recovering my tombstone

Get instantly attacked by mobs who are stuck on the chunk line who will not be visible from the other side of the chunk line

Get knocked off my horse

Game locks up my computer causing me to have to do a hard reboot.

And I always, yes every single time, have to wait 30secs to a min every time I cross one. Seamless my ass.
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Old 03-07-2007, 08:16 AM   #97 (permalink)
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Obligatory stop shitting up threads with the WoW/VG debate.
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Old 03-07-2007, 08:18 AM   #98 (permalink)
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Actualy that was directed at him cause he plays on my WoW server sometimes.

I like VG a lot actually. I just don't have the playtime for it and all the bugs. I am hoping to come back when all the revisions settle down.
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Old 03-07-2007, 08:32 AM   #99 (permalink)
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No, there isnt any load times, at least not for me. Its a stop, basically if your moving forward, you stop and you have to push the run button again to start running.

And im sure this will be further refined to be totally seamless, its about 90% there already.
If you call that 90%, I'd hate to see what 25% or 50% was.

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What did everyone expect? Magical server farm to host 3 massive continents without some sort of "zoning" , "chunking" or whatever?

I seem to recall Blizzard claiming that WoW had no "zones" either. But yet every area was its own little zone with chokeways etc.../shrug
I can understand you setting your expectations to near-zero Maybe what people DIDN'T expect was:

Every time I cross a chunk line it's a gamble and here are some things that I risk getting done to me when I go across one. And yes I have had every one of these happen to me.

Crash to desktop

Fall through the world

Randomly get ported 1000s of feet away, and yes even up into the air sometimes to fall to my death even with safe fall, and into areas that are so high I have 0 chance of recovering my tombstone

Get instantly attacked by mobs who are stuck on the chunk line who will not be visible from the other side of the chunk line

Get knocked off my horse

Game locks up my computer causing me to have to do a hard reboot.
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Old 03-07-2007, 08:34 AM   #100 (permalink)
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Originally Posted by Filthgrinder View Post
Guess what genius, Lineage 2 is about a 1/3 the size of the Vanguard universe and contains far less unique texture and assets loads data between areas. With the engine that was created for VG, there was always going to be an issue with chunking due to the size of the continents, draw distance loads and unique content loads. I hated it then, and I still hate it now, but it's the way it is - and it's a hell of alot more tolerable then it used to be

Maybe you should have come and worked at Sigil while we developed the engine?
Brilliant.

So, instead of realizing the limitations of the technology (if that is what it really is.....), Sigil decided to go ahead with an implementation that caused issues because "Hey its REALLY BIG!".
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Old 03-07-2007, 08:45 AM   #101 (permalink)
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Quote:
Originally Posted by kohl View Post
If you call that 90%, I'd hate to see what 25% or 50% was.



I can understand you setting your expectations to near-zero Maybe what people DIDN'T expect was:

Every time I cross a chunk line it's a gamble and here are some things that I risk getting done to me when I go across one. And yes I have had every one of these happen to me.

Crash to desktop

Fall through the world

Randomly get ported 1000s of feet away, and yes even up into the air sometimes to fall to my death even with safe fall, and into areas that are so high I have 0 chance of recovering my tombstone

Get instantly attacked by mobs who are stuck on the chunk line who will not be visible from the other side of the chunk line

Get knocked off my horse

Game locks up my computer causing me to have to do a hard reboot.
I can tell you one of the causes of the get ported 1000s of feet away; chunking on the corner of a chunk.
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Old 03-07-2007, 09:54 AM   #102 (permalink)
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This retarded debate got started because I posted, hopeing for a free 2 week trial in about 6 months when the majority of bugs are ironed out.

I think this could actually prove to be good time for VG.

As it is they launched and got alot of customers they were likely to get no matter what, but where able to do so with an inferior product and lots of bugs. They now get money from those people that were really looking for this time of game, and didn't mind the bugs. $ = good for Sigil and SOE.

In 6 months or so, people will have either got most of WoW's endgame done, OR they will be blown away by the increased difficulty level, and will be ready for something new, since they have made no progress in a while.

Either way, a good polished product, with a free trial being advertised all over the place, may just be the way VG can fatten up.
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Old 03-07-2007, 10:06 AM   #103 (permalink)
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Sometimes when I cross a chunk I can't see shit but my ui for the most part, I try /flush but nothing helps but a relog it seems. It also seems that if you crash to desktop you're going to die, no matter what zone you're in, they will find a way for you to die.
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Old 03-07-2007, 10:21 AM   #104 (permalink)
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This messageboard is starting to suck hard. Even the awesomeness that is the PGT can't make up for all the other threads being infested with crybabies craving for attention. And the fuckers are getting the attention they want too
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Old 03-07-2007, 10:28 AM   #105 (permalink)
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Is Filthgrinder a Sigil employee or am I reading that all wrong?
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