Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 03-06-2007, 12:03 PM   #76 (permalink)
kohl
Mr.Furious
 
kohl's Avatar
 
Join Date: Mar 2005
Posts: 608
+1 Internets
Quote:
Originally Posted by Trebla View Post
I hated zoning in WoW... and it happened all the time. Spending 1-2 minutes running through an empty tunnel/pass/bridge/whatever is just as bad as staring at a loading screen. The 5 second chunks in Vanguard are beautiful by comparison.
Unless you are a Chinaman gold farmer, running in and out of instances I don't see how zoning "happens all the time".

There is actually a mod (probably a couple) that cuts down on zone loading times (riding a zep, etc). I don't know how it does it, but its extremely effective.
__________________
UO - Broman, Chesapeake (retired)
EQ - Aildrik T'Quetzl, Tarew Marr (retired)
WoW - Broman, Zul'jin (retired)
WoW - Ail, Draka
kohl is offline   Reply With Quote
Old 03-06-2007, 01:33 PM   #77 (permalink)
Bongk
On The Neverending MMOG Merry-Go-Round
 
Bongk's Avatar
 
Join Date: Jun 2006
Location: Chicago
Posts: 1,517
Send a message via ICQ to Bongk
Quote:
Originally Posted by redjunkopera View Post
It's good thing Vanguard is the only game around or that attitude could really hurt them. Oh wait...
yes because every other game out there pleases every single person on the face of the earth.
Bongk is offline   Reply With Quote
Old 03-06-2007, 02:37 PM   #78 (permalink)
ElGallo
Registered User
 
Join Date: Sep 2004
Posts: 167
+0 Internets
Quote:
Originally Posted by kohl View Post
Unless you are a Chinaman gold farmer, running in and out of instances I don't see how zoning "happens all the time".

There is actually a mod (probably a couple) that cuts down on zone loading times (riding a zep, etc). I don't know how it does it, but its extremely effective.
I think he thinks that running through the valley connecting Mulgore and the Barrens is functionally the same as zoning.
ElGallo is offline   Reply With Quote
Old 03-06-2007, 03:16 PM   #79 (permalink)
Vinen
Open the eyes
 
Vinen's Avatar
 
Join Date: Oct 2002
Location: Not in fucking Acton, MA anymore!
Posts: 4,260
Quote:
Originally Posted by ElGallo View Post
I think he thinks that running through the valley connecting Mulgore and the Barrens is functionally the same as zoning.
Feels like it to me~
Vinen is online now   Reply With Quote
Old 03-06-2007, 04:27 PM   #80 (permalink)
Araxen
A Bearded Gnome
 
Araxen's Avatar
 
Join Date: Mar 2002
Location: Near Chicago, IL
Posts: 4,919
Send a message via ICQ to Araxen Send a message via AIM to Araxen
1-2 minutes for zoning in WoW? It takes me at most to zone in WoW 10 seconds, if that. Upgrade your damn pc's, WoW is the Counterstrike of MMO's everybody should be able to run it decent.
__________________
PSN: Araxen
http://www.last.fm/user/araxen

The Best FAQ on the Internet: The Official God FAQ
Araxen is offline   Reply With Quote
Old 03-06-2007, 05:31 PM   #81 (permalink)
The Hiram Key
I am not your billboard.
 
The Hiram Key's Avatar
 
Join Date: Nov 2004
Posts: 1,673
-3 Internets
Quote:
Originally Posted by Digits View Post
I figure that there's nothing wrong with a few seconds of loading between zones, seeing as how they are pretty huge,
Well thats the rub isn't it ? Not to state the obvious but if the game actually has loading times between "zones" or "chunks" then it's not a seamless world. It's a world with invisible zone lines and no "chokepoint doorways" to other zones, that I grant you, but it's not seamless.

Many people wonder why VG and it's developers raise so much ire across many members of the community and I present this as a shining example of one very basic, very simple thing that does just that.

Why they just can't call it what it is, and instead choose to misrepresent their world (when it seems to only open them up for controversy) is truly a mystery to me.

Talk about setting yourself up to fail, sheesh.
__________________
Quote:
MMORPG General Discussion (112 Viewing)
Rants, Flames, Whines, and(if you really want to)Valid Discussions.
The Hiram Key is offline   Reply With Quote
Old 03-06-2007, 05:50 PM   #82 (permalink)
Ellsworth
Registered User
 
Join Date: Nov 2006
Posts: 210
-2 Internets
Quote:
Originally Posted by The Hiram Key View Post
Well thats the rub isn't it ? Not to state the obvious but if the game actually has loading times between "zones" or "chunks" then it's not a seamless world. It's a world with invisible zone lines and no "chokepoint doorways" to other zones, that I grant you, but it's not seamless.

Many people wonder why VG and it's developers raise so much ire across many members of the community and I present this as a shining example of one very basic, very simple thing that does just that.

Why they just can't call it what it is, and instead choose to misrepresent their world (when it seems to only open them up for controversy) is truly a mystery to me.

Talk about setting yourself up to fail, sheesh.
Way to articulate what I was saying Hiram.

This is where I came from with VG.

I was very skeptical of 'no instance' stance they took. I personally like instances, and think there are many positive things gained by using them in a limited way. But, since VG was supposed to be so advanced, and in many ways had features that interested me [tons of classes, huge world, early mounts, *seamless world*] I thought I'd give it a try.

Without even really getting to play much, the *seamless* world idea is destroyed. I know exactly where the seams are, and they jack my gameplay up. Zoning in WoW is a little journey [incredibly short, compared to the retarded long travel times in VG. I don't mind travel times once or twice, but to run back and forth between the same two areas over and over again is not 'immersive' its just tedious, but I digress] I was saying that zoning in WoW is just a short journey from zone to zone and then voila, you're in the new zone. A little note on the screen and a change of 'general' channel to the new zone, and you're done.

I dreaded 'chunking' in VG, possibly because it was far more clumsy than WoW's implementation of zoning [it is a step up from EQ obviously] and possibly because they claimed no such zoning would take place.
Ellsworth is offline   Reply With Quote
Old 03-06-2007, 07:07 PM   #83 (permalink)
Kolle
Registered User
 
Join Date: Sep 2002
Posts: 4,879
-25 Internets
k
Kolle is offline   Reply With Quote
Old 03-06-2007, 07:15 PM   #84 (permalink)
Malakie Torsade
Genocide Engineer
 
Malakie Torsade's Avatar
 
Join Date: Jul 2002
Location: Georgia
Posts: 1,809
+10 Internets
Send a message via ICQ to Malakie Torsade
Quote:
Originally Posted by Aethn Anvel View Post
You were there in EQ1 from the beginning just like us, you know just how shitty the patches were that came out of Test Server EQ1 for the last 8 years because casual players created some shitty fake community and never tested anything unless forced too.
A bit late, but I wanted to point out how grossly inaccurate this is.

EQ Test players consistently /bug'd things that came up. I know because I did it myself as well as others I talked to. Did things that we know were bugged and that we reported still go Live on a frequent basis? Yup.

When we were asked to test something, most people jumped at the chance. For common rank-and-file stuff, this was pretty rare. For raids, there was one major raid org that was, for all intents and purposes, the Dev's test bed. Later I was in a different raid org which also helped whenever needed or bugged anything we found, though we were significantly further behind in content.

A dev posted a few months ago that the Test community is doing exactly what they want them to do; play the game as they normally would and report any bugs that they run across.

I won't even touch your idiotic "shitty fake community" statement. I'll just assure you that you are wrong.

To the VG Devs who read here (well, Nino I guess,) I advise that you need consistent communication with the Test playerbase. Let them know what new features you are implementing. Let them know the proper procedures for reporting bugs and submitting comments. Let them know what you want tested if there is something specific. Be ready to restore lost characters/items/XP when you can (though most should understand it is not required and that true GM assistance/CS is not guaranteed.)

Let your community know up front what the Test Server is for. Will you only bring up once in awhile to test patches? Is it a server which will stay up consistently a la EQ1? Will you be wiping/copying characters over on a regular basis? Is it just to test raid/higher level content?

Keep in mind that much of your Test populace will be people who generally want to make VG better... they want to do what they can to help you improve the game. All of this while dealing with game stopping bugs, server crashes, lost items/xp, a smaller playerbase, etc. Treat 'em right.
__________________
Malakie Torsade is offline   Reply With Quote
Old 03-06-2007, 08:14 PM   #85 (permalink)
Mkopec1
Registered User
 
Mkopec1's Avatar
 
Join Date: Jul 2002
Location: Detroit
Posts: 5,221
Quote:
Originally Posted by The Hiram Key View Post
Well thats the rub isn't it ? Not to state the obvious but if the game actually has loading times between "zones" or "chunks" then it's not a seamless world. It's a world with invisible zone lines and no "chokepoint doorways" to other zones, that I grant you, but it's not seamless.

Many people wonder why VG and it's developers raise so much ire across many members of the community and I present this as a shining example of one very basic, very simple thing that does just that.

Why they just can't call it what it is, and instead choose to misrepresent their world (when it seems to only open them up for controversy) is truly a mystery to me.

Talk about setting yourself up to fail, sheesh.
No, there isnt any load times, at least not for me. Its a stop, basically if your moving forward, you stop and you have to push the run button again to start running.

And im sure this will be further refined to be totally seamless, its about 90% there already.

What did everyone expect? Magical server farm to host 3 massive continents without some sort of "zoning" , "chunking" or whatever?

I seem to recall Blizzard claiming that WoW had no "zones" either. But yet every area was its own little zone with chokeways etc.../shrug
__________________
When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong.
Mkopec1 is offline   Reply With Quote
Old 03-06-2007, 09:40 PM   #86 (permalink)
Filthgrinder
Norsk Arysk Blak Metal! Rahhh!!
 
Filthgrinder's Avatar
 
Join Date: Oct 2006
Location: Frozen North
Posts: 151
+0 Internets
Quote:
Originally Posted by Mkopec1 View Post

And im sure this will be further refined to be totally seamless,
Not true, you're making an assumption without fully understanding that the Unreal 2 engine that they developed the VG engine from, does actually have a few limitations that are never going to allow chunk loading to be 100% invisible when crossing between them. Consider yourself quite lucky to be getting such generous chunk times.
Filthgrinder is offline   Reply With Quote
Old 03-06-2007, 10:24 PM   #87 (permalink)
Wizerud
Registered User
 
Join Date: Aug 2005
Location: Reno, NV
Posts: 313
+0 Internets
Quote:
Originally Posted by The Hiram Key View Post
Well thats the rub isn't it ? Not to state the obvious but if the game actually has loading times between "zones" or "chunks" then it's not a seamless world. It's a world with invisible zone lines and no "chokepoint doorways" to other zones, that I grant you, but it's not seamless.

Many people wonder why VG and it's developers raise so much ire across many members of the community and I present this as a shining example of one very basic, very simple thing that does just that.

Why they just can't call it what it is, and instead choose to misrepresent their world (when it seems to only open them up for controversy) is truly a mystery to me.

Talk about setting yourself up to fail, sheesh.
Like you said in your previous post though if you have the machine for it, it could be seamless. I don't know, has anyone got a machine good enough where they experience no chunk-hitching AT ALL at any time?

I remember sending Brad a message about this around 18 months ago. Even if there's a one-tenth second hitch while moving to another, ahem, zone people will say it isn't seamless. I guess technically they are correct.

On my almost 4 year old machine I pause for anything between 1 second (where I've visited that zone already so it's in cache) or 5 seconds (new zone not visited in current play session). It doesn't bother me but it is jarring because I've no idea where chunks begin and end. I'd almost prefer one of those first down lines like you see in football games to indicate chuck borders
Wizerud is offline   Reply With Quote
Old 03-06-2007, 10:56 PM   #88 (permalink)
Whoknows
Registered User
 
Join Date: Apr 2006
Posts: 38
+0 Internets
Quote:
Originally Posted by Filthgrinder View Post
Not true, you're making an assumption without fully understanding that the Unreal 2 engine that they developed the VG engine from, does actually have a few limitations that are never going to allow chunk loading to be 100% invisible when crossing between them. Consider yourself quite lucky to be getting such generous chunk times.
That is so not true. DOn't pull things out of your rear when you don't know what you're talking about. If you played Lineage 2 you'll realize that an Unreal 2 engine game can be seamless, with no zoning. Sigil needs to call up those guys and see what they can learn as the "chunking" in vanguard really sucks, even if its just for a couple seconds.
Whoknows is offline   Reply With Quote
Old 03-06-2007, 11:01 PM   #89 (permalink)
Camerous
-internets from anon retards mean jack
 
Camerous's Avatar
 
Join Date: Nov 2003
Location: Overthere next to that place
Posts: 2,720
-79 Internets
Quote:
Originally Posted by Mkopec1 View Post
No, there isnt any load times, at least not for me. Its a stop, basically if your moving forward, you stop and you have to push the run button again to start running
Every time I cross a chunk line it's a gamble and here are some things that I risk getting done to me when I go across one. And yes I have had every one of these happen to me.

Crash to desktop

Fall through the world

Randomly get ported 1000s of feet away, and yes even up into the air sometimes to fall to my death even with safe fall, and into areas that are so high I have 0 chance of recovering my tombstone

Get instantly attacked by mobs who are stuck on the chunk line who will not be visible from the other side of the chunk line

Get knocked off my horse

Game locks up my computer causing me to have to do a hard reboot.

And I always, yes every single time, have to wait 30secs to a min every time I cross one. Seamless my ass.
__________________

Give me more -internets you little bishes!
Camerous is offline   Reply With Quote
Old 03-07-2007, 12:26 AM   #90 (permalink)
Ellsworth
Registered User
 
Join Date: Nov 2006
Posts: 210
-2 Internets
Quote:
Originally Posted by Camerous View Post
Every time I cross a chunk line it's a gamble and here are some things that I risk getting done to me when I go across one. And yes I have had every one of these happen to me.

Crash to desktop

Fall through the world

Randomly get ported 1000s of feet away, and yes even up into the air sometimes to fall to my death even with safe fall, and into areas that are so high I have 0 chance of recovering my tombstone

Get instantly attacked by mobs who are stuck on the chunk line who will not be visible from the other side of the chunk line

Get knocked off my horse

Game locks up my computer causing me to have to do a hard reboot.

And I always, yes every single time, have to wait 30secs to a min every time I cross one. Seamless my ass.
This defienetly souds 'game breaking to me'.

I have to assume most people arn't getting this kind of performance/bugginess though. That would just be intolerable.
Ellsworth is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 11:01 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6