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| | #136 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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| | #137 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 253
| Can you say whether the teleportation system will involve class abilities or too early to divulge details? Also, I assume it would not include intercontinental travel (which I actually prefer it didn't to keep each continent as unique as possible), is that correct? |
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| | #138 (permalink) |
| Registered User Join Date: Feb 2003
Posts: 172
| You better not be making a 40 story tree that leads to new areas until the crashes stop because when you crash you keep running in a straight line and I'd be pretty pissed off if I ran off the 39th spiral going up this magical tree to the norse heavens or whatever and fell to my death because my video card is too good and crashes randomly because of vanguard issues or driver issues or a combination thereof. Also durability is way too costly and damage to equipment is too extreme for tanks, having to take a break 1.5 hours into a dungeon run so we can all run 20 minutes back to nearest repair merchant does not make for a fun game. My memories of sebilis would not be like they are if all I could remember was having to leave the dungeon just when things were starting to get fun because of a badly thought out moneysink that brings unhappiness and tedium to my gameplay time. |
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| | #139 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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| | #140 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
As we've always said, there will be a Live and Expansion team, with the Live team committed to updating, adding to, and refreshing the existing world. They will also be adding classes, new areas, new mobs, updating the AI, continue to optimize, etc. So the Berserker and Inquisitor would be items that would fall into the Live team. The first expansion is some time away and will add new land masses and include some major new features. The smaller stuff, while certainly important, will be added over time with patches. Right now much of our focus is on bug fixing, balancing, etc. But that's not everybody. For example, while the design team is tweaking things, they are also adding new content, working on classes, etc. It's a balancing game -- how much effort do you put into bug fixes, tweaks, etc. vs. how many assets do you allocate to adding cool new things to the game. Right now, this soon after launch, there are more resources allocated to fixing things than how things will be a couple of months from now. But as you can see with our first major update we patched in, by no means are we only fixing things. We're doing our best to balance our resources and I think, overall, we're doing a decent job at it. Eventually more and more resources will be allocated to new mechanics, features, classes, NPCs, new areas in the existing world, etc. It will be a slow transition where as issues and bugs are addressed, more resources will be transitioned into new stuff and not just addressing bugs and other problematic issues. But it will happen. | |
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| | #141 (permalink) |
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 286
| The speed of the chunking has never been bad for me. Even with my 5 year old (albeit SCSI) hard drive I was using in early beta. What is annoying is having to re-torch, re-mount, hit f9 again, etc. Hitting my autofollow macro again is acceptable after a chunk. |
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| | #142 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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| | #143 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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| | #144 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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| | #146 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 34
| Nino responding to the speculations regarding the coming weekend's double-exp bonus: It is more dramatic to believe the sky is falling, but since this is out there, yes we are honoring the email that was sent late. __________________ Nino McHammer Fires of Heaven Veeshan http://www.fohguild.org/forums/mmorp...weekend-4.html |
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| | #147 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 187
| Quote:
Added: some examples of what it's doing poorly Take a look at how Engine.u is loaded before character select comes up. This is a 3,223,510 byte file and VG reads from it 14,099 times. Loading the whole thing into a buffer on start up and taking parts from that would be a lot faster. On shutdown it saves Solo_VGMainBarHotkeys.xml which is 166 bytes long in 166 writes of 1 byte each. Sure it buffers writes to disk but making that many write system calls to Windows takes orders of magnitude longer than making one call to write all 166 bytes. It also opens,reads entire file in one read call then closes this file *twice* on startup here. Last edited by Xitix; 03-09-2007 at 07:12 AM.. | |
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| | #148 (permalink) |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quite frankly, no BSing around, it's a preemptive attempt at giving players who have less time to play a boost and to give people something to look forward to and to keep subscribing. We want to do things that encourage people to keep subscribing. That said, I think it can be taken too far and it also allows people who already play a lot to advance that much more quickly. It definitely could be taken too far which is something we're aware of. |
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| | #150 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,098
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