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| | #1 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 279
| Most Annoying Vanguard bug What's the most annoying bug that frustrates you to the greatest degree in Vangaurd? My contenders: Large mobs make targeting difficult. When a large mob is near a corpse or another mob you are fighting it's almost impossible to try to select the smaller mob because the hit box or whatever is so large on the large mob. This issue also seems to exist with crafting stations and sometimes makes targeting npcs dififcult. Mob/NPC name clipping. I hate seeing have of a name, or like none of the name as it phases in and out. Names should just always be displayed zone lines - game lag... pretty annoying if you go back and forth over a zone line you continually lag. Skills - skills don't do what they say they do. Simple math bugs. What is bug is the worst that kills your enjoyment. I don't think vanguard is at the stage for gameplay suggestions yet. I think they need to focus on fixing bugs. They have first gen bugs in their "next gen" mmorpg it's rather irriating. Last edited by Awake : 02-25-2007 at 07:46 PM. |
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| | #2 (permalink) |
| Registered User Join Date: Jul 2002 Location: Orange County, CA
Posts: 895
| FD bug pisses me off to no end, especially in large groups of mobs. There have been a handful of times when I try to flop through a large group of mobs due to a wipe, and 3-4 of them stay aggro on me but never attack. So my health regen rate stays in combat and I have to lay there forever. |
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| | #3 (permalink) |
| You can betray me Join Date: Dec 2002 Location: Houston
Posts: 8,608
+15 Internets | Yeah the FD bug is/was annoying, having to /exit out to clear the agro if you have to much shit on you to standup and redo your FD. What's equally annoying though are the changes in the last patch (not sure if its a bug) where a lot of mobs INSTANTLY run back to their spawn points, making it impossible to break them. Or when you do split a mob and tag it but then the others come anyway, I guess FD was never meant as a pulling technique! My most annoying bug though is probably mob health not moving, especially if its a tough fight to begin with and I don't know if I'll win, nothing more annoying than that. I haven't played a fraction as much as I did my first two weeks. Everything felt new and fresh is why I was okay with grinding the same mobs for countless hours, but now it's becoming a bore and the tediousness of some of the things are in clear view. It's not that I mind it taking it a long time to level, it's just that as a monk soloing just is not efficient at all really anymore. If you're going to force grouping you should probably make traveling a little quicker or instancing (low level dungeons at least) an option
__________________ Last edited by Ham n Cheese : 02-25-2007 at 02:56 PM. |
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| | #4 (permalink) | |
| homosexual Join Date: Jul 2005 Location: Vancouver, BC, Canada
Posts: 1,237
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| | #5 (permalink) | |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,451
| Quote:
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| | #6 (permalink) |
| Cause its better then water. Join Date: Oct 2003
Posts: 6,207
+21 Internets | My most annoying bug is people bitching about the same shit in new threads. We fucking know already. Patch day and the day after is the only time more bitching is useful. After that your beating some horse rib bones because it has been dead for so long it decayed.
__________________ Originally Posted by Zarcath: Everyone knows fatties create drag. http://www.wardb.com/ |
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| | #7 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 863
| Quote:
Most annoying bug is the lack of xp when you dont get xp back from your tombstone because you had to fight back. | |
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| | #9 (permalink) |
| loves jesus Join Date: Aug 2006
Posts: 23
| I got really fucking pissed off when I decided to fight an even level 3 dot (huge feat for a bard). The fight was really close, I was winning by like 2% hp and the motherfucker ports away at 5% and ranges me to death. |
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| | #10 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| maybe i've been lucky, but so far I haven't come across any terrible bugs except this one time...i crashed while chunking. when i came back into the game i was in a different location. Might not sound too bad, but this different location was not only far from where I was, but also about a mile up in the air ;0 was quite a fall |
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| | #11 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 172
| I wouldn't say any of the bugs kill my enjoyment of the game (if they did, I wouldn't play it!), but there are certainly enough bugs to fill out a lengthy list. Here are a few which stand out in my memory: Crossing zone lines is a bit like gambling. Usually I get the normal result, but occasionally something wierd happens. Being placed 500 feet in the air and falling to my death two zones away from my previous location was rather surprising. Even more surprising was the way my invulnerability spell didn't prevent the falling damage. Still stranger was how I left no tombstone and had to summon. Entwine (Paladin rescue that heals defensive target) has an interesting bug--the defensive target can (and very frequently does) resist the heal. This is another aspect of the game which feels much like gambling--will it work, or won't it? My wife falls through the world with surprisingly frequency. Maybe she displeased whatever god her Cleric serves and she's being sucked down into the underworld? I always used to joke that if there was a hole, she'd fall in it (Befallen, anyone?), but in Vanguard she no longer even needs the hole! Maybe I'm getting mellow as I age. Ten years ago I would have been (and did) scream bloody murder on the old usenet newsgroups about bugs and stupid problems causing my virtual demise. These days I get angry for maybe 5 minutes then shrug it off and continue on my way. Danth |
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| | #12 (permalink) |
| Registered User Join Date: Sep 2006 Location: Spangdahlem AFB, Germany
Posts: 164
| 1. The hitbox for larger mobs are very big - Makes it hard to target ADDS as a tank. I have to Tab through mobs to target the ADD.. because the damn hitbox is to big on the original encounter. 2. IMO I feel alot of trash mobs have just been randomly thrown on the map 3. I think combat is slow - im sure alot of people don't agree with me on this though - i think fast pace combat makes encounters more intense =/ 4. PLEASE PLEASE FIX THIS - Group options for random Magic blah blah.. It ALWAYS screws up.. And pass should be X on the window. Not having to push pass then X - I always have to reform group. 5. You should really be able to have more than 1 group lotto happening at once. |
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| | #13 (permalink) | |
| Thizzelle Washington Join Date: May 2002 Location: Central Valley, Cali
Posts: 3,134
+1 Internets | Quote:
My only real complaint is getting dropped from the group, its quite annoying. | |
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| | #14 (permalink) |
| Heavy Breather Join Date: Nov 2002
Posts: 402
| The group bug : ie, more than a chunk away and it's pointless to join the group, you'll lose connection with it, still get the group text but no player updates and eventually leave it. Questing : doing Skawlra Rock and whilst 50% of both the medium and heavy armour was bugged with only 1hp only the heavy was fixed last patch. Ranger class: Dex doesn't have anything to do with range damage atm, it's incorrectly using Str. Travel: shit chunking. Getting turned 90 or 180 degrees on chunk can suck. There's one chunk (can't remember exactly, on the way to Skalwra from Upside I think) where I went through, auto-turned 180, went back, auto-turned 180, went back, auto-turned 180 and then fell through the world. Thank christ for recall, other guildies haven't been as lucky and have died and had to summon. Mobs: There's still some warping going on although it's a lot less common. They often appear to keep running when they're right in front of you. Coh: In the skalwra areas, especially on bridges, you can fall through them after being coh'd. Speaking of the bridges, the beginning end of the Bridge of Peril there has a big gap that players can fall through, it's next to the first plank of the bridge that looks different to the other bridge planks. They're the main ones that have been affecting me lately. Gameplay suggestion: Quests having some sort of level indication. When I go to a new area the only way I can tell if a quest is level appropriate is by guessing based on the coin or item award. It's an inexact science. Also, I'm seeing some still offered when I'm 10 levels higher than when I was originally offered the quest. Last edited by chackle : 02-26-2007 at 01:55 AM. |
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