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Old 02-23-2007, 06:34 PM   #1 (permalink)
The Noble Savage
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World of Warcraft PTR Patch 2.0.10

World of Warcraft PTR Patch 2.0.10
--------------------------------------------------------------------------------

The latest patch notes can always be found at
WoW -> Test Realm Patch Notes

General
- Some logic was fixed in the "Natural Remedies" quest so that
Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas
that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart"
quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used
in combat, and the transformation will be canceled if the player
receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health
to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena
points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625
arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625
arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625
arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125
arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625
arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000
arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150
arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena
points.
The cost of the "Gladiator's Endgame" has been decreased to 1125
arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena
points.
The cost of the "Libram of Justice" has been decreased to 1000 arena
points.
The cost of the "totem of the Third Wind" has been decreased to 1000
arena points.

Druids
- The rage normalization equation has been adjusted to grant more rage.
The typical player should see an increase of 15% to 20% in their
rage generation.
- When the duration of "Cyclone" ends, area buffs such as "Leader of
the Pack", "Tree of Life", and "Moonkin" will now be correctly
resumed.
- "Feral Charge" now removes all snaring effects.
- "Bear Form" now grants 25% increased stamina instead of 25% increased
health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25%
increased health. In addition, the armor bonus has been reduced from
450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has
been changed from 130% to 100%. In addition, the bonus damage has
been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from
3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to
400% (to match Dire Bear Form).

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare,
so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced
to 15% from 20%. In addition, this ability can no longer get critical
heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all
spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed
Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now
cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
when struck.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you
and your demon pet, instead of increased damage.
- Fixed a bug where the stealthy bonus was not getting applied to the
"Eye of Kilrogg."

Warriors
- The rage normalization equation has been adjusted to grant more rage.
The typical player should see an increase of 15% to 20% in their
rage generation.
- All warriors had their critical strike chance adjusted upward
slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the
tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be
used up to 20 seconds after killing an enemy.
- "Charge", "Intercept", and "Intervene" now remove all snaring
effects.
- "Unbridled Wrath" has been modified so that rather than a fixed
chance to grant rage, it has an increased chance when using slower
weapons.

Items
- The threat generated from the spell effect on "Thunderfury" has been
substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced
from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained
from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as
intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating
instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other
epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged
attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the
intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating.
However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all
trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets
that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use.
It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed
to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased
from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare,
so snare removal and immunity affects will now work on it.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and
Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
- Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered
Halls will now be removed if a player leaves the zone.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Arcatraz
Warder and Defender Corpses are now immune to spell effects that
could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
- Tempest Keep Mechanar
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The
Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no
longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal
instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time:
Opening of the Dark Portal encounter on Heroic difficulty, the
placeholder versions of the bosses that appear in future attempts
that day would not spawn. The proper placeholders will now spawn
instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will
now dispel all nearby Time Keepers instead of one at a time.
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Old 02-23-2007, 06:50 PM   #2 (permalink)
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why do they keep spoiling warriors like this?
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Old 02-23-2007, 06:55 PM   #3 (permalink)
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Well, there's no longer any point in having druid/pally tanks anymore. Ah well.
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Old 02-23-2007, 07:00 PM   #4 (permalink)
dak
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Quote:
- "Demonic Tactics" now grants increased critical strike chance to you
and your demon pet, instead of increased damage.
So homosexual


...druid nerf, shadow priest nerf. Man, fuck this patch in it's foul asshole. The silent resolve nerf will ruin the raiding shadow priests shit hardcore.

I'm so glad I went through the trouble of making an alchemist stone on my warlock for the sole purpose of healthstones /eyeroll

And to top it off a nice ass to eyeball for people who went through the trouble of getting a TF.

They even nerfed my leet eye of kilrogg pulling technique.


Quote:
- "Charge", "Intercept", and "Intervene" now remove all snaring
effects.
This is not included in the patch notes on the site.... 8(
and mages wept blood.
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This forum sucks and so do you.

Last edited by dak : 02-23-2007 at 07:12 PM.
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Old 02-23-2007, 07:05 PM   #5 (permalink)
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Quote:
Originally Posted by Korbal View Post
Well, there's no longer any point in having druid/pally tanks anymore. Ah well.
It's amazing what a bunch of bitching can accomplish, back to needing one class in the game always. Grats warriors, you got your buff even if everyone else has to suffer.

Was looking good for hybrids in raids but oh well
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Old 02-23-2007, 07:07 PM   #6 (permalink)
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Quote:
Originally Posted by Korbal View Post
Well, there's no longer any point in having druid/pally tanks anymore. Ah well.
makes me glad i didnt buy bc. i really did had alot of fun on my holy/prot and ret/holy pally before bc came out atleast so i cant really complain. what can i say? i hate kids so i hate warriors, and i aint gonna pay for a game where they get whatever they want

which one were you? druid or pally?
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Old 02-23-2007, 07:08 PM   #7 (permalink)
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- "Charge", "Intercept", and "Intervene" now remove all snaring
effects.
This is not included in the patch notes on the site.... 8(

Finally some warrior love!
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Old 02-23-2007, 07:10 PM   #8 (permalink)
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WOA WOA WOA......I just noticed, is this the first patch warriors have not received a nerf?
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Old 02-23-2007, 07:11 PM   #9 (permalink)
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Originally Posted by Kobalt View Post
WOA WOA WOA......I just noticed, is this the first patch warriors have not received a nerf?
from what I remember, whenever warriors got a buff other classes got nerfs
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Old 02-23-2007, 07:13 PM   #10 (permalink)
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Quote:
Originally Posted by Kobalt View Post
It's amazing what a bunch of bitching can accomplish, back to needing one class in the game always. Grats warriors, you got your buff even if everyone else has to suffer.

Was looking good for hybrids in raids but oh well

Question: Do you honestly think Blizzard developers make design decisions around the latest forum whining? Or do you think perhaps when a lot of people complain about the exact same thing, that perhaps there actually might be something wrong and that the retuning that seems to follow the whining is actually because the developers had recognized the issue and were already in the process of fixing it? Answer truthfully.
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Old 02-23-2007, 07:16 PM   #11 (permalink)
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Quote:
Originally Posted by The Noble Savage View Post
Question: Do you honestly think Blizzard developers make design decisions around the latest forum whining? Or do you think perhaps when a lot of people complain about the exact same thing, that perhaps there actually might be something wrong and that the retuning that seems to follow the whining is actually because the developers had recognized the issue and were already in the process of fixing it? Answer truthfully.
Of course devs make decisions based on the amount of whining. When that whining turns into subscription losses then they start making changes to soothe the QQing.

From BETA, the warriors were in this state and as time went by, the whining just snowballed. I'm sure many warriors either cancelled their subscriptions/rerolled and this made the devs change.
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Old 02-23-2007, 07:16 PM   #12 (permalink)
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Quote:
Originally Posted by The Noble Savage View Post
Question: Do you honestly think Blizzard developers make design decisions around the latest forum whining? Or do you think perhaps when a lot of people complain about the exact same thing, that perhaps there actually might be something wrong and that the retuning that seems to follow the whining is actually because the developers had recognized the issue and were already in the process of fixing it? Answer truthfully.
There is a middle ground here, no matter how much you are trying to belittle my opinion.
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Old 02-23-2007, 07:17 PM   #13 (permalink)
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Ah just saw Tseric actually mentioned it on the warrior forums:
WoW Forums -> One thing about the patch notes
So yes, charge, intercept and intervene will remove snaring effects.
So much more than I dared hope for.
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Old 02-23-2007, 07:20 PM   #14 (permalink)
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"Silent Resolve" no longer reduces threat generated by Shadow spells.
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Old 02-23-2007, 07:24 PM   #15 (permalink)
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Quote:
Originally Posted by Kobalt View Post
There is a middle ground here, no matter how much you are trying to belittle my opinion.

I'm not belittling your opinion. I just honestly couldn't fathom a game company letting forum goers dictate their game. I think forum whining only really serves one purpose, and that is to draw the developers attention to a specific aspect of a game and then from there they do what they're paid to do. I just think a lot of people are of the notion that when people whine on the boards and a change is implemented, it's because of the whining. I am of the opinion that when some people whine on the forums and a change is implemented, it's that there was something wrong.
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