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| | #16 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,370
+25 Internets | Quote:
For the love of god, don't encourage him to make more games. Hasn't the world suffered enough already?! | |
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| | #17 (permalink) | |
| No sense beating a dead horse. Unless it's one of those zombie horses. You can't beat them enough. Join Date: May 2002
Posts: 975
+3 Internets | Quote:
Playing a MMORPG is not like playing in the Superbowl. There is nothing to win, you are not professional players. I think people are forgetting the "G" part of MMORPG more and more often. FYI, it means "game." As in "video game." And leveling has nothing, or extremely little to do with how skilled you are. There is no challenge in leveling your 3rd character to 60 (or 70) in WoW. And little interest. I wouldn't pay. But if someone does, I don't give a shit. Social status, lol? How many AAs did you need in EQ to be cool? You have a 60 Hunter in WoW? You win at life, Sir. That said, I agree with Szlia, it's very surprising to hear that from Koster. | |
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| | #18 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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On a PvP server with competition for spawns, artificial power boosts are complete bullshit. In EQ, it was customary for people to transfer to blue servers, gear up/gain flags, then come back on the PvP servers with gear you didn't have to fight for and talk shit. | |
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| | #19 (permalink) | |
| aka Tantrik Join Date: Apr 2002
Posts: 375
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Just because the guy made a shitty game doesn't mean he isn't right about some of the ideas he has. He's dead on with this one. | |
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| | #20 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 894
+1 Internets | Remember what his previous titles that he worked on were, they were not EQ type games but sandbox type games, Macroing skills up in UO was standard and not really a big deal because it wasn't a big effect on the game.
__________________ Murder! meyhem! kitties! |
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| | #21 (permalink) | |
| Fires of Heaven WoW Member Join Date: Jun 2002
Posts: 2,833
| i dont pay attention to industry personalities. for those like me here is some back-story from wikipedia: Quote:
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| | #22 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Sweden
Posts: 431
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weapon xp in SWG while being at work also comes to mind ![]() Personaly I like the skillpoint based systems more because you can change a few skills around when your sick to death of your current lineup. This rerolling classes for the 10th time is getting to me, but then again Im getting old. Actually Matrix Onlines system was great in this respect, just switch your skill load and you go from martial arts expert to healer in 5 seconds. Pitty the rest of the game was horrible. | |
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| | #23 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
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Who the fuck are you? You do realize what boards you are on? Why do you post here? Why do you care what some guild named "FoH" did. What made you seek out this board? Ahh notoriety and respect for one of the "names" of MMOs.. Gee isn't that the same fucking thing? So if you're some dumbass in blues, and a warrior in full T5/Legendaries walks up and is all like "hay buddy" you wouldn't at least say "wow nice gear" and maybe ask questions? I don't mean respect in the lolwtfroleplay nerd way where you call the guy and let him fuck your sister because he has leet gear, I mean the "damn they did Onyxia with *how* many? type of respect. | |
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| | #24 (permalink) | |
| Registered User Join Date: May 2005
Posts: 776
| Meh, the real reason that everyone is saying Raph is blatantly wrong is because this is foh boards, a hardcore gaming forum. He's perfectly right for the vast majority of players. And it's long past time that laughable bullshit like levelling is not called an accomplishment anymore, or even a desirable thing to have in a game. Quote:
And I should add that it's not true that all the skills you train for a cap ship are useless, you have to train battleship V after all, and BSes are your main ratting/missioning ship type. You also don't need a capital ship to be acceptably maxed out, imo. There are a lot of people with 3+ year old accounts who can't fly them simply because they dislike them. But, still, it doesn't take anywhere near a year of 'out of your way training' to fly one. Heck, if you're training for a carrier, a lot of those days are for drone skills which you can put to use in the interim by flying a primarily drone-based ship.
__________________ Sancus - 80 Mage, Ropetown, Executus. Last edited by Sancus; 02-19-2007 at 07:44 AM.. | |
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| | #25 (permalink) | |||
| Registered User Join Date: Aug 2002
Posts: 293
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Take Scarlet Monastery for example. Bosses have a retarded small 2-3 item loot table, that's it. What a huge waste of resources (programmer, level designer, artist). At least SM was great pre TBC money farm for high level characters. RFD? Uldaman? Zul Farrak? They can't even add good stories. How "immersive" can be a level 40 dungeon with shitty or non existent story when you know that in 10 levels you will be in Stratholme fighting the real baddies with levels 56+? Having all dungeons start at max level (along with characters), the potential for good story lines/arcs is immense. Why can't designers make a game that starts max level and do "progression" (god I hate that term) with keys and gear? Velious showed it was entirely possible and people loved it.
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| | #26 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 336
| My take on this is what is the standard for "Earned your Levels"? Sure, the obvious one is the guy who never played before, even 5 min, that buys an account and jumps into the game as max level max gear. But what about the person who, take EQ1, has 2 legit, self leveled, lvl 75+500 chars already? What if he buys a 3rd account, say a healer bot? Did he not earn 150+1000 already in levels and AA's? Is there REALLY a point to making him level yet again from 1 to 75+500 just to prove his ePeni to some mystical, imaginary "Right of Passage" mojo people put on retard things like that?
__________________ Aethn Anvel Last edited by Aethn Anvel; 02-19-2007 at 07:46 AM.. |
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| | #27 (permalink) | |||
| Registered User Join Date: Aug 2002
Posts: 293
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Bravo sir! Tremendous achivement! Fantastic work! PS: The biggest douchebags on my old EQ servers had incredible gear.
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| | #28 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,227
| You obviously never played on a PvP server then, since we had a shitload of server transfers who got their flags from outside the server, then came back, since their guilds would get destroyed whenever they tried to raid on a red server. |
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| | #30 (permalink) |
| Is really a cow. Join Date: May 2006
Posts: 1,162
| Agreed. Better yet, have a game with no actual skills either (just a substitute for levels), but rather an interactive world. In other words, an experienced player might kill a newbie in a fight (on a hypothetical PvP server), but only because he managed to use trees as cover and then managed to back his opponent up against a cliff and push him off. In other words, make the player actually play the game...then again, that's likely some 5 years off if it's ever going to show up at all.
__________________ It's turtles all the way down. |
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