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Old 02-16-2007, 08:17 AM   #16 (permalink)
krozman
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Threat is honestly the only concern at the moment, but it's a crippling one because I draw aggro without using stormstrike or any of my shocks. It needs to be such that I have to use a threat reduction cooldown every 10 seconds or so for the shamans to work correctly.

If an enhancement shaman wants to do instances for the time being, at on a heroic level, it's best to go restoration to avoid gimping your group.
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Old 02-16-2007, 08:46 AM   #17 (permalink)
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I don't know what you guys are talking about aggro problems. Maybe in a 5man, yes. But in heriocs and raids, the tank is generating so much rage to get aggro, I haven't seen it ever be a problem. We always bring a enhance shaman on our karaz raids and he does top DPS unless we have our 1 rogue in there. Then hell be about 10-30k behind depending on the fight, but I have never seen him once overaggro and he is using double WF weapons on each hand.
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Old 02-16-2007, 09:12 AM   #18 (permalink)
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Don't know if you guys know this but if you put different ranks of WF on each weapon they can proc off eachother just like back in the day.

9 attacks in 1 round = money.
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Old 02-16-2007, 10:02 AM   #19 (permalink)
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We were having a little trouble at the Curator (hey, still new to the zone). We'd go through 2 evocations and he'd still be at something like 20-30%. We brought in an Ench shaman (our guildleader). On our next attempt he was dead long before the second evocation. I don't want to speculate on details as I was mostly watching health bars but I do recall Curator's health dropping something like 10% within a few seconds just due to him.

I have to give him salvation or he pulls every time. Even with salv he was getting damn close to pulling off our d-spec war.

Damage-wise, the class is fucking top notch. I'd agree that they could use some threat lowering abilities but really, if they keep their current damage potential with a higher threat ceiling, the class very well might be overpowered.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 02-16-2007, 10:12 AM   #20 (permalink)
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Yep it started. It's actually pretty fun despite some glaring class balance issues. I really hope Blizzard puts heroism/bloodlust on a 15 minute cooldown or something, because it's stupid that your at such a big disadvantage from not bringing a shaman. Its like if they allowed recklessness and you didn't have a warrior, its that big of a deal!
Shut the fuck up and dispel or spellsteal.

You realize shaman cannot use their elementals in arena either--2/3 of their unique abilities gained from 61-70 are not even allowed in Arena.

Also they have no CC, no heals over time, cannot stealth. Totems = global cooldown, oh and they have 5 hp, any attack kills them!

Seriously this thread belongs in WOW's Shaman forum or WOW General.

PS- Poison cleanse totem and single target poison cure do not remove rogue poisons. Also, put mage counterspell back on global cooldown--how many fucking CC abilities do they get (frost nova, dragon's breath / disorient, and of course poly broken morph)
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Old 02-16-2007, 10:23 AM   #21 (permalink)
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The main problem with enhance at least for me is the complete lack of crowd control. Every other dps has at least some form of crowd control. With the focus on large pulls in the 5 mans it's imperative that all the dps can do something to help with cc. Most of the time with the extra healing I bring my groups can pull the regular instances off with no problem, but try telling that to someone you have never grouped with. I have almost no luck getting pickup groups because they'd rather take a hunter with traps, warlock with succ, mage with sheep, or rogue with sap.

I loved playing my shaman enhance specced but finally gave in and switched to resto and have been getting groups left and right ever since. With enhance the only groups I'd get were guild groups.

I did see issues of pulling aggro off a warrior as enhance every once in a while. Specifically when I'd get a couple big windfury procs very early in a fight but for the most part the main trouble was getting torn up by cleaves and other pbae's just like rogues.
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Old 02-16-2007, 10:23 AM   #22 (permalink)
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Aww man don't draw another class into this thread... NOW it will go the way of WoW general.

Edit - 2 posts up
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Old 02-16-2007, 12:03 PM   #23 (permalink)
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if Blootlust get bumped up it better god damn become undispellable cause it will be a waste of an ability otherwise. The fact its on a 10 min CD as it is is a joke, almost as much as our 20 min pets.
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Old 02-16-2007, 03:01 PM   #24 (permalink)
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Shut the fuck up and dispel or spellsteal.

You realize shaman cannot use their elementals in arena either--2/3 of their unique abilities gained from 61-70 are not even allowed in Arena.

Also they have no CC, no heals over time, cannot stealth. Totems = global cooldown, oh and they have 5 hp, any attack kills them!

Seriously this thread belongs in WOW's Shaman forum or WOW General.

PS- Poison cleanse totem and single target poison cure do not remove rogue poisons. Also, put mage counterspell back on global cooldown--how many fucking CC abilities do they get (frost nova, dragon's breath / disorient, and of course poly broken morph)
First off we have one priest in our crew and if you think he even lives remotely long enough to dispel everyone's haste your crazy. Second off weve only lost to one team ALL NIGHT (out of 25 games), the team contained a shaman and actually had decent teamwork. Sure more offensive dispel would help, but do you honestly believe that having a 30% group haste for 40 seconds EVERY SINGLE GAME is concurrent with the rest of Blizzards thinking? If warriors got recklessness and you were complaining about that would you accept a response that said "Just shut up and stun them or burn them down cause their taking extra damage" No you wouldn't because recklessness in arena would be ridiculous just like Bloodlust is. Also as I said before, I don't give a fuck about your retarded elemental totems that ARE WORTHLESS. If blizzard let you use every single one in a Arena it wouldn't fucking matter because they hit for jack shit where as Bloodlust makes every single spell, and attack 30% faster which increases the DPS and HPS exponentially.

Once again just to make sure you got it, they can give shamans something else that makes up for it (elemental totems is what you people seem to want) I don't care. The fact that a shaman can join a 5v5 team Click his 100yd range Bloodlust that lasts 40 seconds and then do NOTHING ELSE is retarded.

Last edited by Ortega; 02-16-2007 at 03:09 PM..
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Old 02-16-2007, 03:10 PM   #25 (permalink)
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Shut the fuck up and dispel or spellsteal.
Let's suppose the team with the shaman isn't completly fucking retarded, and cast some buffs. Each player probably has at least three buffs, and quite possibly far more. Now, dispel removes two buffs, so you have to cast 10 of them to be get bloodlust off everyone. Casting Dispell 10 times takes 15 seconds, during which you're getting the shit beaten out of your team. If the other team has a good PvP specced priest and no other buffers, it'll take 3 dispel magics per person on average to kill all of thier buffs, which is 22.5 seconds of dispelling. By the time you finish dispelling it, it could have already worn off! Sounds like a great plan.
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Old 02-16-2007, 03:15 PM   #26 (permalink)
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Let's suppose the team with the shaman isn't completly fucking retarded, and cast some buffs. Each player probably has at least three buffs, and quite possibly far more. Now, dispel removes two buffs, so you have to cast 10 of them to be get bloodlust off everyone. Casting Dispell 10 times takes 15 seconds, during which you're getting the shit beaten out of your team. If the other team has a good PvP specced priest and no other buffers, it'll take 3 dispel magics per person on average to kill all of thier buffs, which is 22.5 seconds of dispelling. By the time you finish dispelling it, it could have already worn off! Sounds like a great plan.
Yea this and the fact that a warrior with Windfury totem and 30% haste kills a priest in about .5 seconds.
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Old 02-16-2007, 08:54 PM   #27 (permalink)
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After actually upgrading my gear to levels on par with my groups, I have to say yea...we really do need better agro tools. If I auto attack before 70 percent I am guaranteed to pull agro. Using any single of my abilities? Whoa, man, forget about it.

Personally, I wouldn't mind the 41 ultimate being changed to shed agro or having that thrown into the mix with the mana regen component.

Edit: Actually, if they add in this Wind Shock to reduce agro couldn't they alter Stormstrike so that it increases the effectiveness of nature abilities by 20 percent? The enhancement shaman would be given a choice to do damage or to reduce agro.
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Old 02-16-2007, 10:52 PM   #28 (permalink)
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Am I the only one who puts offensive dispellers in my pvp groups?

Bloodlust is quite dispellable.
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Old 02-17-2007, 12:23 AM   #29 (permalink)
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Problem #1: The big gripe of enhancement shaman, and it's been said before, is that we NEED a CC ability. Spirit Weapons just doesn't cover it and tranquil air is retarded for 5-mans. Period. Any kind of feint or fade will do, thank you.

Problem #2: Too many damn full-circle cleaving mobs in raid instances. It's a drain on healers and makes us undesirable for raids in general. We've already got enough deluded people thinking resto shaman are the only useful ones. Please don't make them right.

Problem #3: Pets and PvP. Make that shit 15min and useable in the arena. If mages can have their water pet than we should have ours. It's not a question of necessity, just balance.

Problem #4: Talent buffs. No ranged attack power buff on Unleashed Rage? ...but why? Also our enhanced totems should get a little more enhancement. Apparently people, raiding people, don't much care about the difference of improvement between ours, and a dirty resto shamans'.
And finally, and I think this would be the greatest and most sensible boon to our tree, we should get a talent that improves Bloodlust, maybe increase the haste or reduce the cooldown. Whatever it is it definitely belongs in the enhancement tree.

Did I miss anything?
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Old 02-17-2007, 11:03 AM   #30 (permalink)
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Problem #2: Too many damn full-circle cleaving mobs in raid instances. It's a drain on healers and makes us undesirable for raids in general. We've already got enough deluded people thinking resto shaman are the only useful ones. Please don't make them right.
God there is nothing funner being a rogue and every other pull in every god damn fucking instance that has AEs for 1-3k damage. Even being a HP whore and having 10khp+ buffed is just retarded how easily I die in most instances. If you bring a rogue its pretty much required to bring a secondary healer unless your primary is god.
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