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| | #16 (permalink) |
| Registered User Join Date: Jul 2003 Location: Spokane, WA
Posts: 392
| Threat is honestly the only concern at the moment, but it's a crippling one because I draw aggro without using stormstrike or any of my shocks. It needs to be such that I have to use a threat reduction cooldown every 10 seconds or so for the shamans to work correctly. If an enhancement shaman wants to do instances for the time being, at on a heroic level, it's best to go restoration to avoid gimping your group. |
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| | #17 (permalink) |
| Registered User Join Date: May 2003
Posts: 1,493
| I don't know what you guys are talking about aggro problems. Maybe in a 5man, yes. But in heriocs and raids, the tank is generating so much rage to get aggro, I haven't seen it ever be a problem. We always bring a enhance shaman on our karaz raids and he does top DPS unless we have our 1 rogue in there. Then hell be about 10-30k behind depending on the fight, but I have never seen him once overaggro and he is using double WF weapons on each hand.
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
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| | #18 (permalink) | |
| Unplayed Namer Join Date: Apr 2004
Posts: 638
| Don't know if you guys know this but if you put different ranks of WF on each weapon they can proc off eachother just like back in the day. 9 attacks in 1 round = money.
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| | #19 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| We were having a little trouble at the Curator (hey, still new to the zone). We'd go through 2 evocations and he'd still be at something like 20-30%. We brought in an Ench shaman (our guildleader). On our next attempt he was dead long before the second evocation. I don't want to speculate on details as I was mostly watching health bars but I do recall Curator's health dropping something like 10% within a few seconds just due to him. I have to give him salvation or he pulls every time. Even with salv he was getting damn close to pulling off our d-spec war. Damage-wise, the class is fucking top notch. I'd agree that they could use some threat lowering abilities but really, if they keep their current damage potential with a higher threat ceiling, the class very well might be overpowered. |
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| | #20 (permalink) | |
| Registered User Join Date: Nov 2004 Location: rock n roll high school
Posts: 127
| Quote:
You realize shaman cannot use their elementals in arena either--2/3 of their unique abilities gained from 61-70 are not even allowed in Arena. Also they have no CC, no heals over time, cannot stealth. Totems = global cooldown, oh and they have 5 hp, any attack kills them! Seriously this thread belongs in WOW's Shaman forum or WOW General. PS- Poison cleanse totem and single target poison cure do not remove rogue poisons. Also, put mage counterspell back on global cooldown--how many fucking CC abilities do they get (frost nova, dragon's breath / disorient, and of course poly broken morph) | |
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| | #21 (permalink) |
| Registered User Join Date: Sep 2005
Posts: 202
| The main problem with enhance at least for me is the complete lack of crowd control. Every other dps has at least some form of crowd control. With the focus on large pulls in the 5 mans it's imperative that all the dps can do something to help with cc. Most of the time with the extra healing I bring my groups can pull the regular instances off with no problem, but try telling that to someone you have never grouped with. I have almost no luck getting pickup groups because they'd rather take a hunter with traps, warlock with succ, mage with sheep, or rogue with sap. I loved playing my shaman enhance specced but finally gave in and switched to resto and have been getting groups left and right ever since. With enhance the only groups I'd get were guild groups. I did see issues of pulling aggro off a warrior as enhance every once in a while. Specifically when I'd get a couple big windfury procs very early in a fight but for the most part the main trouble was getting torn up by cleaves and other pbae's just like rogues. |
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| | #23 (permalink) |
| Serious Business Join Date: Apr 2005 Location: Toronto
Posts: 704
| if Blootlust get bumped up it better god damn become undispellable cause it will be a waste of an ability otherwise. The fact its on a 10 min CD as it is is a joke, almost as much as our 20 min pets. |
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| | #24 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 240
| Quote:
Once again just to make sure you got it, they can give shamans something else that makes up for it (elemental totems is what you people seem to want) I don't care. The fact that a shaman can join a 5v5 team Click his 100yd range Bloodlust that lasts 40 seconds and then do NOTHING ELSE is retarded. Last edited by Ortega; 02-16-2007 at 03:09 PM.. | |
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| | #25 (permalink) |
| Registered User Join Date: Sep 2005
Posts: 720
| Let's suppose the team with the shaman isn't completly fucking retarded, and cast some buffs. Each player probably has at least three buffs, and quite possibly far more. Now, dispel removes two buffs, so you have to cast 10 of them to be get bloodlust off everyone. Casting Dispell 10 times takes 15 seconds, during which you're getting the shit beaten out of your team. If the other team has a good PvP specced priest and no other buffers, it'll take 3 dispel magics per person on average to kill all of thier buffs, which is 22.5 seconds of dispelling. By the time you finish dispelling it, it could have already worn off! Sounds like a great plan. |
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| | #26 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 240
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| | #27 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,278
+3 Internets | After actually upgrading my gear to levels on par with my groups, I have to say yea...we really do need better agro tools. If I auto attack before 70 percent I am guaranteed to pull agro. Using any single of my abilities? Whoa, man, forget about it. Personally, I wouldn't mind the 41 ultimate being changed to shed agro or having that thrown into the mix with the mana regen component. Edit: Actually, if they add in this Wind Shock to reduce agro couldn't they alter Stormstrike so that it increases the effectiveness of nature abilities by 20 percent? The enhancement shaman would be given a choice to do damage or to reduce agro.
__________________ Mister Hotwings Last edited by Digits; 02-16-2007 at 09:06 PM.. |
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| | #29 (permalink) |
| The Ravager Join Date: Jun 2005
Posts: 192
+8 Internets | Problem #1: The big gripe of enhancement shaman, and it's been said before, is that we NEED a CC ability. Spirit Weapons just doesn't cover it and tranquil air is retarded for 5-mans. Period. Any kind of feint or fade will do, thank you. Problem #2: Too many damn full-circle cleaving mobs in raid instances. It's a drain on healers and makes us undesirable for raids in general. We've already got enough deluded people thinking resto shaman are the only useful ones. Please don't make them right. Problem #3: Pets and PvP. Make that shit 15min and useable in the arena. If mages can have their water pet than we should have ours. It's not a question of necessity, just balance. Problem #4: Talent buffs. No ranged attack power buff on Unleashed Rage? ...but why? Also our enhanced totems should get a little more enhancement. Apparently people, raiding people, don't much care about the difference of improvement between ours, and a dirty resto shamans'. And finally, and I think this would be the greatest and most sensible boon to our tree, we should get a talent that improves Bloodlust, maybe increase the haste or reduce the cooldown. Whatever it is it definitely belongs in the enhancement tree. Did I miss anything?
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| | #30 (permalink) | |
| FUCKING DICE Join Date: Jul 2003 Location: Arizona
Posts: 5,005
| God there is nothing funner being a rogue and every other pull in every god damn fucking instance that has AEs for 1-3k damage. Even being a HP whore and having 10khp+ buffed is just retarded how easily I die in most instances. If you bring a rogue its pretty much required to bring a secondary healer unless your primary is god.
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