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| | #12048 (permalink) |
| Registered User Join Date: May 2005
Posts: 171
| It doesn't really have a destination, so it'll likely just sit and spin in station. What does attacking IT mean at this point? Flying around low sec and NPC 0.0 in massive blobs looking for a massive roaming IT blob? Until they have infrastructure to attack it'll mostly be a matter of the 'rapetrain' showing up to rep reinforced POSes on US hours, no? How much of the NAP'd block will actually aggress once Dominion goes live? Won't most of the alliances be a bit distracted by the whole 'securing/developing their own sov' thing? (sincere question, I don't really know how existing 0.0 entities are planning to handle that... or how CCP is planning on handling the transition from the current sov system to the new one.) |
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| | #12050 (permalink) | |
| Registered User Join Date: May 2005
Posts: 171
| Quote:
Any predictions on the impact of Dominion on the commitment of PL, NC, Goons, etc. to one another? Is IT going to get the alliance on alliance fight they're supposedly looking for amidst all the distraction? | |
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| | #12052 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 915
| Not even sure what to say. Add up the current fuel cost of your little empire, compare to new fees + fuel less extra income from upgraded systems (laugh) and tell me how happy you are. Ironcially, faction and deadspace gear (from anomalies and plexes), not to mention pirate implants, are going to tank if they are at all worth upgrading a system for. I just don't get it. I'm not ready to scream NGE just yet, but damn, on the surface this doesn't look very good.
__________________ Want to start playing Estiah? Hook an FoH member up and let me mentor you! |
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| | #12053 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,159
| The funniest thing is in the comments thread where people have been asking the same question non-stop for close to a day now, but CCP absolutely dare not, cannot answer it: "YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running." They answer yes, and the L4 Empire mission runners will collectively lose their shit and threadnaught. Answer no, and the various alliances and nulsec dwellers turn around and say "Well what's the point of 0.0 then?" |
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| | #12054 (permalink) | |
| Registered User Join Date: May 2005
Posts: 171
| Quote:
Out of curiosity, why do you think the individual 0.0 pilot will find 0.0 less profitable with these changes? On an alliance level I understand why folks are going to have to make a decision between maintaining their current space and paying through the nose, or reducing their current footprint. I guess I fail to see how the average 0.0 individual could view the coming infrastructure upgrades as anything but an individual income buff, however. I'm looking forward to the changes. I can definitely see why some of the alliances currently holding large swaths of 0.0 space would be against it, however. | |
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| | #12055 (permalink) | ||
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,159
| Quote:
![]() Quote:
Alliance leaders: *Moves tax slider* Incidentally, anomaly rats drop deadspace loot, not belt-rat loot. That means you either spend all your time hopping from belt to belt hoping for good rats to be spawned or you scan for anomalies, hope you find an unoccupied one, hope that it's not had its spawns cherry-picked, and then get worse loot/salvage/bounties at the end of it all. Move to a different system? Ah, but Alliance holdings got reduced in size, remember? CCP wants dozens of people in a couple of systems, not one or two people over dozens of systems. So you're all crammed into the few systems still held like sardines, scrabbling for table scraps. ... Or you go back to empire and run L4s at zero risk for more profit. Last edited by Itzena; 11-08-2009 at 08:59 AM.. | ||
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| | #12056 (permalink) | |||
| Registered User Join Date: May 2005
Posts: 171
| I did read through it when it was closer to 20 pages long. I just skimmed through the 40 or so pages that had been added since, mostly looking for DEV responses. Honestly, I don't recall seeing anyone arguing that level 4 mission running in high sec should be more profitable than an income that can be made through 0.0 living. What I did see was a mass of bitter 0.0 folks posting about the guaranteed 10 combat anomalies and how that combined with belt ratting will only support 10-15 pilots per system with the current numbers. In and of itself this is a boost over the current system to the individual 0.0 dweller. Very few people in the thread seem to consider the mining anomalies, increased 0.0 WH spawn frequency (often quite profitable) or the fact that moon mining isn't going away. I do, however, think two things are missing: First, they need a way to tax a 0.0 system independent of corp taxes or station fees. Second, I don't think the changes will really be fully taken advantage of until the treaty system they've mentioned is put in game. Quote:
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CCP Soundwave said that the 10 combat anomalies should instantly respawn upon completion in one comment; doesn't that address the cherry picking concern? CCP Chronotis also commented on wanting to make the complexes group objectives, with appropriate rewards, but said they wouldn't be able to do so as a part of the Dominion expansion. He hinted at making them more like the sleeper anomalies in WH space at some point though. Quote:
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| | #12057 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,180
+38 Internets | I don't play Eve, but, is the typical Alliance Bruhaha about a) Take space, + keep old space = $$profit$$, or is it b) Take space, - leave behind old space = $$profit$$. Because if its really going to be as expensive as everyone lets on to be, and if alliances will be on the edge of their ability to hold space, will there be no way to actually 'conquer' someone else? Will it will just turn into one giant episode of Trading Spaces: Internet Spaceship Edition? |
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| | #12058 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 3
| Im just not sure how making it so you need grind constantly in a system and pay fees to maintain it is going to motivate any small corp to move to 0.0 Why spend all that time and money with the risk of anyone kicking your ass at anytime, so tat you can make the same moeny you made safely in empire. |
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| | #12059 (permalink) | |
| Registered User Join Date: May 2005
Posts: 171
| Quote:
Somewhere along the line people grabbed onto this notion of "CCP wants to make 0.0 accessible to small alliances" as being "CCP wants to make it easy for random small empire corporation to claim and hold territory in 0.0". I don't think that is, or ever was their intention. The new mechanics looks like it would certainly be easier for a small alliance to lay claim to an area, but the costs involved are the least of their concerns. They're still going to need to be able to defend it against the first random blob alliance that decides to attack them "for the lulls" or because "they don't deserve space". Where small empire corporations will break into 0.0 is with treaties. What remains to be seen is if the changes to sov mechanics will make forming treaties with these smaller entities compelling to the more powerful 0.0 alliances. | |
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