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Old 02-11-2007, 01:02 AM   #46 (permalink)
Digits
The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs.
 
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This is a really fun read, and it has convinced me to download the trial and try to learn the game. After I spend 7 days properly learning everything, I'll get another trial and get my guy going. It's a shame this will all be over, but c'est la vie.

PS. Once it's all finished, someone should tell the story of this occurrence as if it were the story in the Opera scene of Final Fantasy 3. I call the madam in distress. Gilbert Godfrey has to be Ultros though.
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Old 02-11-2007, 01:10 AM   #47 (permalink)
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We lost a lot more than frigates. Every day is a significant loss in the numbers column as far as ships are concerned - the victory comes mostly from attrition and destroying more expensive stuff on the other side(like POSes). Now, the trick is going to be making this work on the best logistics chain in the galaxy(BoB).
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Old 02-11-2007, 01:18 AM   #48 (permalink)
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People shouldn't beleive that goons lose nothing more than frigs. Don't get caught up in all of the propaganda that is being spewed by the goons and their RA masters. They out number us by quite a bit, so you will be seeing a lot more posts from them spinning things in the best light that they can. LV has not lost a station yet. We have lost many pos in GB- but the station is still ours for awhile yet.

Goons are funny little things. They claim it is just an internet spaceship game and don't really care about losing ships...they are happy to be meat shields for more important alliances. But a couple of posts later they are in a nerd rage over the same spaceship internet game and are bragging about winning a fleet victory, after losing 5 in a row.

We in LV are outnumbered, and are on the defensive. The next couple of weeks will be difficult for us and we may lose a station or two, but I am in 0.0 because I love to pvp, so this arrangement we have with the enemy coming to us to get blown up is pretty neat. I hear rumours that the goons are 15 billion in debt, and are having to issue war bonds to keep this war funded. I guess it makes me wonder how they are gonna manage a large pos network with all of the items and fuel needed? Some of our station systems have 60+ moons in them, thats gonna take a lotta isk.

Either way, no matter which side you are on it is going to be fun. Hopefully the lag will be better taken care of so we can have some truly epic fleet fights. Some of the RA, TCF, and goon fighters are pretty good and I respect that.
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Old 02-11-2007, 01:50 AM   #49 (permalink)
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Lot's of spin for sure, though on the non Eve-o boards you can find Goons admitting to loses and the same goes for others as well.

Bob has got some huge cash base if they can fit not just Tech II's, but Faction loot as well. That stuff can't be made, only farmed. I think saying they have deep pockets is probably a very big understatement.

Lots of good input from you guys all around. Appreciate that.
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Old 02-11-2007, 02:28 AM   #50 (permalink)
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There is an awful lot at stake in this war, so there will be very few people on the front lines that will give an unbiased report of what's going on. As of right now, I would say it's a stalemate, with perhaps Redswarm coming out slightly ahead due to the superiority in GB-. Unless LV, BoB, et al hold some major operations in GB- in the next few days, the station will flip to RA authority. I don't know exactly how DG- is shaping up, and from what I can tell BoB/LV have managed to keep their capital yards safe from multiple Redswarm fleets. I know nothing about how the north is doing in the battles in Fountain.

I'm in one of the small non-Goonfleet GS corps, so take what I say with a grain of salt.

Also, Wodin's posts are probably the closest you can get unbiased information.
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Old 02-11-2007, 03:12 AM   #51 (permalink)
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Good times. Still a few players in this drama not showing their hands. FIX, AAA, D2 (they are in fountain but havent heard much else), MC (will they stay up north?).

Security is such a concern these days that if your not a director you really dont know whats going on, even with your own corp/alliance. Or atleast thats how it is with mine. Operations are announced, but we dont know targets until we are in route. IIm curious to know if the coalition rapetrain has a real plan they are all working under.
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Old 02-11-2007, 03:32 AM   #52 (permalink)
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Quote:
Good times. Still a few players in this drama not showing their hands. FIX, AAA, D2 (they are in fountain but havent heard much else), MC (will they stay up north?).
Fix and Xelas held off a D2 attack in Fountain on Saturday, so Fix is actively helping in this war. AAA are the most interesting to me though. They have not officially gone to war or engaged in an offensive. I did hear that they squared off with an equal number of bob and held the space at the end of a fight on saturday though. I'm sure it is only a matter of time until they send their cap fleet into delve. I'm thinking that MC will be up north disrupting things until (if?) AAA go offensive.
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Old 02-11-2007, 03:58 AM   #53 (permalink)
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Why BoB aren't posting to the official boards any more:
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Old 02-11-2007, 04:26 AM   #54 (permalink)
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n1 itzena!
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Old 02-11-2007, 05:43 AM   #55 (permalink)
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As Wodin said the Goonfleet just running around in t1 frigs is pretty much a myth these days. And as someone else said, with the all the spies grunts are only given the information they absolutely need to know. So with that in mind hereīs how a LV grunt has seen this engagement, I will try to be as neutral as I can also im still quite new to the 0.0 warfare and english aint my first language

This all begun when Goonfleet anchored some posses DG-(LV station system quite close to RA areas) 2-3 weeks ago and broke the pos nap I was told we had with them. There was some fierce blobbing, we lost some dreads and lot of ships were lost by both sides but eventually things calmed down a bit. Pretty much during this whole time there were rumours that new attack much fiercer than the one we repelled was coming. This attack finally happened last Thursday, we had good gang of about 200 but we were still out numbered, as there were at least 2-3 times people in the different enemy gang roaming around in our space. So we lost fair amount offline posses and others were put to reinforced mode.

Next day came the public announcement of BoB getting involved and so the odds were more even from our point of view. Friday evening with our new allies we were able to drive the enemy away from most of the systems that were in danger and inflicted heavy losses on them while suffering only minor losses. I canīt really describe this anyway else than a major success for us.

After that it has been pretty much the same from grunts pov. We have protected our systems with good k/d ratio and have now stabilized the situation which at one point seemed to be getting worse. Probably the most interesting thing that happened yesterday was BoB(i think) killing a TCF carrier and couple of bigger fights. I honestly donīt know whats planned next but im eagerly waiting for more fun fights. All in all its been nice hearing new voices in our ts and generally just having a good time.

Here is battle report of our jv1v defence last night, that page also has link to older battlereports. They are mostly made when we have won the fight since understandably no-one is really interested in remembering the losses we have suffered
LV Battle report: JV1 BATTLE
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Old 02-11-2007, 10:32 AM   #56 (permalink)
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I signed up for the trial before, couldn't get into it, but I love these threads. Could I ask for a quick overview of how POS's interact as pvp objectives? I mean offline vs reinforced etc. Do these states dictate when/how they are destroyed?
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Old 02-11-2007, 11:09 AM   #57 (permalink)
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I signed up for the trial before, couldn't get into it, but I love these threads. Could I ask for a quick overview of how POS's interact as pvp objectives? I mean offline vs reinforced etc. Do these states dictate when/how they are destroyed?
Starbases can be built at each moon in a system, they're used to establish "Sovereignty". To build an outpost(player-owned, full-scale station) you must have Sovereignty for that system. POSes are used to establish Sovereignty with the following algorithm: Sovereignty - EVEWiki

To take sovereignty, you basically need more POSes than the other guy, so you destroy his POSes to take it. POSes when online have shields that need to be brought down first. When shields are brought down they enter "reinforced mode", which means they consume fuel(strontium) to stay intact. Essentially, they're invulnerable until they run out of fuel. With this mechanism, the defender can essentially set the time after the shields fall for when they'll have to fight back or lose the POS.

An offline POS is much easier to destroy than this, and they're generally used in a system with a HUGE amount of moons that no one really wants to maintain POSes for every one. They're just put up to prevent anyone else from anchoring a POS at those moons without putting in some half-decent effort. POSes require fuel to stay online and functioning, and it's generally a pretty large expense in both time and money to maintain sovereignty on a system.
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Old 02-12-2007, 01:19 AM   #58 (permalink)
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Someone explain this to me then in terms of sieging POSes. When the shields drop below 25% and it goes reinforced, how do you save the station? Do the shields automatically recharge themselves if nothing is shooting at the POS? I'm asking because people have said things along the lines of "keep 12-36 hours worth of strontium in your POSes" and it seems incredibly retarded that multiple dreadnaughts actually have to stay online and shoot at it for 36 straight hours to finally destroy it.
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Old 02-12-2007, 01:23 AM   #59 (permalink)
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Shields won't recharge until it comes out of reinforced. You have to be there to shoot at it when it comes out of reinforced. You don't have to be there WHILE it's in reinforced. Reinforced is basically there to allow the defenders to define a 'breathing time' before the POS can be permanently killed, to prevent time-zone-based-undefended-POS-killing.
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Old 02-12-2007, 02:35 AM   #60 (permalink)
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Originally Posted by Xequecal View Post
Someone explain this to me then in terms of sieging POSes. When the shields drop below 25% and it goes reinforced, how do you save the station? Do the shields automatically recharge themselves if nothing is shooting at the POS? I'm asking because people have said things along the lines of "keep 12-36 hours worth of strontium in your POSes" and it seems incredibly retarded that multiple dreadnaughts actually have to stay online and shoot at it for 36 straight hours to finally destroy it.
goddamit

i have understood not even 20% of what they said

wtf
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