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| | #1 (permalink) |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,962
+3 Internets | Vanguard - State of the Game I know many of you will find this amusing. And the little blurb about Disciples wil piss of the current (or now former) players of that class but here it goes... Vanguard Saga of Heroes Vanguard News Update – Thursday State of the Game From Ryan Elam, Director of Technology: I’m going to answer some questions here, in typical FAQ style. It’s going to be very informal, and you MAY find yourself laughing at some point… don’t worry, this is normal. 1. Why do you have to patch so much after launch? Shouldn’t you be done? I often say, “We will continue to make mistakes because we’re made almost entirely out of humans.” Yes, I’m just crazy enough to admit it. Let’s say you live in an absolutely huge house. We’re talking 50 rooms, built-in theatre, the works. You want to invite over a bunch of people to enjoy your house, but first you need to get it ready. You clean, and you scrub, and you fix every little thing you possibly can before your guests arrive. You think to yourself, “Okay, there are a few more pieces of furniture that need to be polished, and yes even some dirt shoved under the rugs, and maybe that 80’s picture of Flock of Seagulls is a little out of place, but heck other than that, I don’t think anyone is going to have a problem!” Then come oh… lets say… a few hundred thousand of your closest friends. You will be shocked and amazed at the little blemishes they find! That is why. No matter how hard we try, we just won’t catch everything, nor will we catch everything in time. Another thing to remember about Vanguard and games like Vanguard is a very old adage in development, and that is that complexity is an N-squared problem. The more complex a system is, the disproportionably greater the likelihood it catches the attention of old man Murphy and his Law. Vanguard is a very, very complex system, made up of dozens of complex systems, each of which is made up of hundreds of complex systems, each of which is written by a bleary-eyed human being doing his or her best to make an entertaining experience for you and your friends. 2. Why did you fix Bug03 but you still haven’t fixed Bug01?! The most humbly simple reason is that we are a company of a hundred people, each of which has certain talents, and not all of which share those talents. Trust me, if I have spare time in the next six months, you don’t want me fixing the look of your dark elf’s hair! Nor would you want Jeff Butler jumping into the code to increase the speed of your rogue attack. There IS a prioritized list of tasks to be done, and those tasks are handed out to people to fix, and those people fix them as fast as possible, because if they don’t they have to sleep in the Llama pen. 3. Why is my client performance so bad? Honest answer is because we made a game with a ton of graphics. Check your hard drive; it’s got a lot of Vanguard on it! Almost any given area of the game has potentially several gigabytes of geometry and textures to render, and we use every trick in the book to manage that memory and get it to your video card as fast as we possibly can. We also did our best to make sure that when the game came out, you could spend $150 on a video card that would run the game, and I think we did pretty good. We certainly don’t run at the same frame rates as some MMOGs that have 1/16th the graphics to render that we do, but with a few more weeks we should be able to run on most machines fairly well. I can promise you, we will continue to optimize the client. You will see frame rates improve over time, and at the same time you’ll be exposed to less and less expensive hardware to run the game. If you are seeing Vanguard in low performance, do yourself a favor and look at the game on a system that runs it in Highest Quality. THAT is where we think people will be in another year, and we want the graphics environment of Vanguard to be your home for many years to come. Item Loss Bugs As of 5am PST Thursday morning, the item loss bugs revolving around bags should be resolved. While the fixes should prevent any new cases from arising, many instances where an item was already lost may be unresolved. We are still looking into a fix for this and will post updates as we have them. Disciple Balance Disciples were given some balance updates with the last patch to get them more in line with where they should be. Prior to yesterday’s patch, disciples could sometimes score critical hits upwards of 60% of the time. Obviously, that was not intended and it has been brought to a more appropriate percentage. We apologize that this did not make it into the patch notes. |
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| | #2 (permalink) |
| You are not damn right | thats how customer service should be. I appreciate the honesty, although it may not be what people want to hear.
__________________ Imscared - Orc Hunter - Rivendare (WoW) Rhllor - Orc Warlock - Rivendare (WoW) Marked - Stygian Herald of Xotli - Deathwhisper (AoC) Panic - Lesser Giant Dread Knight - Flamehammer (Vanguard) retired Arrogant - High Elf Sorcerer - Flamehammer (Vanguard) retired Visvires - Dark Elf Shadow Knight - Drinal (Everquest) retired |
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| | #3 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| I understand that Vanguard will be buggy for a bit. If I like what the game is suppose to be well enough then I will stick it out. If they keep a regular schedule of patching out bugs then I will be satisfied. I'm building a new rig in a couple of weeks with tax return booty, so soon I will hopefully be able to play with good fps at balanced or higher. I would definately be satisfied with that. I'm shocked I can run VG on this system at all. I built it about 3 years ago: AMD Athlon 3000+ 1gb ram Radeon 9800 pro Lowest possible setting makes for a bland and dreary game for sure, but it does perform with little trouble. I've peeked at higher settings and the game is gorgeous. I can't wait to see it on updated parts and in playable fps for those higher settings. Last edited by Kolle : 02-09-2007 at 05:54 AM. |
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| | #4 (permalink) |
| Nhilist Join Date: Apr 2002
Posts: 362
| I'm good with this (just don't stop doing it...and often). They have been prompt to fix the deal breakers (i.e. being locked out of your main character) hell some of the guys in my guild got a response from a GM even though this was a known issue on the main tech forum as of yesterday and were told that it would be resolved in the next quick patch. Also the fps performance has improved markedly on an almost daily basis. |
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| | #5 (permalink) | ||
| no funny comment sorry Join Date: May 2003
Posts: 1,240
| Quote:
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| | #6 (permalink) |
| Registered User Join Date: Dec 2002
Posts: 112
| If you're going to run a comparison to WoW, make sure you analyze the fact that Blizzard stays in beta a hell of a lot longer to find and fix those annoying bugs before release.
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| | #7 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 19
| Also make sure to remember that despite all that extra time in beta bugs still popped up, zones still weren't finished, art assets still weren't in, and the servers they had curled up into fetal positions and wept at their constant beatings. |
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| | #11 (permalink) |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,828
| The difference between #1 and #2 is large.
__________________ Surface - Drunken Monk of Seradon |
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| | #15 (permalink) | |
| Registered User Join Date: Sep 2006 Location: Spangdahlem AFB, Germany
Posts: 164
| Quote:
2. i take this back.. ive seen 2 bugs so far =X =X Last edited by Nattac : 02-09-2007 at 07:54 AM. | |
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