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Old 02-07-2007, 06:31 PM   #1 (permalink)
Chaotic
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Vanguard - February 7 patch

Alot of people are pretty pissed about this. GG AE.



Game Update February / 07 / 2007

GAMEPLAY NOTES
- You can now type /portrait to upload your characters portrait to Vanguard – Saga of Heroes
- Player Housing – Plot upkeep costs have been increased to their intended values. Please make sure you have sufficient funds in your escrow account.
- Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration.
- The critical hit weapon bonus on fast weapons has been reduced to 5%. The same rules apply for dual wielding giving you 2.5% critical hit bonus from the off-hand.
- Axes have had their damage range decreased. They now have the second largest range with the largest being lances, spears and polearms.
- Swords have had their damage range slightly increased.
- Short swords have been given the critical hit weapon bonus as they do light weapon DPS. They still retain their sword damage range.
- Challenge level 3 NPCs lower level than a player now give moderately more experience. Challenge level 4+ NPCs lower level than a player now give significantly more experience.
- Faction requirements have been lowered again based upon player feedback and our play experiences.
- Fixed a problem that was applying incorrect armor types to NPCs. NPC armor should now work as expected, with warrior type NPCs mitigating the most damage, and caster type NPCs mitigating the least.
- Horseshoes now properly display and enforce their level requirement
- Mounts now properly display and enforce their level requirements
- Food now properly displays and enforces level requirements
- Expendables now properly display and enforce level requirements
- Barding now properly displays and enforces its item level requirements
- Fixed an issue with focus items that were causing them to have 0 delay
- The max range reduction has been removed from all store bought ammo
- Fixed several unattackable NPCs that may have somehow been giving faction hits
- Charmed NPCs now hit a damage soft cap in the damage range between challenge level 3 and 4.
- Charm duration on challenge level 4 and above NPCs has been reduced.
- Charm break chance on challenge level 4 and above NPCs has been increased.
- When an NPC is charmed offensive targets are now automatically cleared for all players targeting the NPC. The same is true for defensive target when the charm breaks.
- Charmed NPCs now have their name color changed and their targeting color changed for everyone in the area of the charm. The same is true when the charm breaks.
- Charmed NPCs now have normal pet out of combat regeneration when not in combat.
- When charming an NPC the caster will now also generate a very small amount of aggro on other NPCs in the area.
- When charm is about to wear off there is now a system alert to the master of the charm.

ADVENTURING
- Monks and Disciples - Monk unarmed critical hit bonus now matches that of light weapons. The disciple critical hit bonus when unarmed was only slightly decreased.
- Bard – Increased the cost of Swirl of the Tempest to the appropriate amount.
- Bard – Calming Lullaby no longer causes global recovery, is now instant cast and has had its energy cost increased.
- Blood Mage – Cleansing Symbiote no longer spams particles every 10 seconds
- Disciple – Lowered the heal portion of Blessed Wind.
- Disciple – Lowered healing on Endowment of Life.
- Dread Knight – Vengeance is no longer on next attack, it is instant.
- Dread Knight – Removed refresh timer from Abyssal Chains.
- Necromancer - Zealots should now deal the proper amount of damage.
- Necromancer - Zealots should now attack quicker.
- Necromancer - Acolytes now increase in power as you level.
- Necromancer - Bloodfeast and Transmogrify now have a brief delay before the hit point to energy conversion begins.
- Necromancer – The strength portion granted by Legs of the Colossus has been reduced.
- Necromancer – Added Fists back to Graft tables. These should now work correctly.
- Necromancer – Adjusted the pet direct heal down. It now scales with current abomination hit points.
- Necromancer – Renamed Ribcage of Reinforcement to Sarcous Ribcage
- Necromancer – Sarcous Ribcage now grants AC only.
- Necromancer – Backbone of Strength is now Thewy Ribcage.
- Necromancer – Renamed Ribcage of Heartiness to Fleshy Ribcage.
- Necromancer – Fleshy Ribcage now grants CON only.
- Necromancer – Added Torso grafts to Necropsy tables. These should now function properly.
- Psionicist - Reduced the range on lure.
- Psionicist - All illusions should now turn you into the proper race.
- Psionicist - Mass Expansive Mind is now a group buff.
- Psionicist - Mind Wipe and Memory Shift should now display precise numbers for hate granted/subtracted.
- Psionicist - Simulacrum is intended to be an illusion for the entity it is cast on. It was a bug that other NPCs in the area gained aggro on the simulacrum. When the spell is initially cast other NPCs in area will gain a very small amount of hate on the caster. However, enemies that wander into range of the illusionary battle will continue past it thinking their ally is practicing its skills.
- Ranger – Grasp of Earth now actually uses the Alteration skill, instead of just claiming to.
- Ranger – You no longer hit yourself with Windsong for 0. This means it will no longer trigger Winter’s Cloak on yourself.
- Rogue - Updated all legacy rogue poison components to be cash items
- Shaman – Ritual of Sacrifice no longer incurs global recovery.
- Shaman - Tuurgin’s Vigor should now properly reduce endurance costs.
- Shaman - Tuurgin’s Vigor should now display correctly.
- Shaman - Throat Rip I and II should now deal damage over time as intended.
- Sorcerer – Energy Rift endurance cost has been fixed. It is now significantly more expensive. The previous energy cost was not the intended amount.
- Sorcerer – Chaos Volley now costs more energy to cast.

CRAFTING NOTES
- Crafting gear that gives a crafting tool mod will now correctly affect both artificer tool skills.
- Fixed issue that was causing crafters to get rewards an entire grade higher then what they were supposed to from work orders
- You are now required to have the appropriate novice training to take the quest to find the amateur trainer.
- Removed some duplicate recipes from trainers.
- The Thestran continental style quests should now function properly for blacksmiths and artificers.
- The crafting advisor now provides additional information on the following subjects all gleaned from user feedback: catalysts/enhancers, horse renting, toolbelts, crafting setup, harvesting in relation to crafting, trade recipes, attributes, skills, action types, and the importance of refining and finishing.
- Faction has been greatly increased for outpost work orders.
- Fixed issue with thrown items displaying wrong damage stats
- Fixed incorrect display name on enchanted iron horseshoes
- The Tursh Supplies quest now provides more trade-appropriate tools.
- Crafting stations have been added to Veskal’s Exchange.
- Crafting taskmasters have been added to Veskal’s Exchange.
- Tawar Galan now has crafting stations.
- Tawar Galan now has taskmasters.
- Dune Eagle Trading Company Apron now is able to be equipped by all trades as intended.
- Refining recipes have been reduced in level.
- The Khal refining taskmaster now pauses longer in his route.
- Khal now has the amateur grip recipe.
- Existing references to Youngtree in certain quests were fixed.
- Oranku Silverwolf should no longer have an error in dialogue.
- Utility pouches now properly display and enforce their level requirements
- Crafted barding has had its sell price lowered
- Crafted expendables will no longer burn a charge when you do not meet the level requirement
- Mount speeds have been fixed
- Crafting level is now considered in min levels for mounts
- Kanada Stormpeak should no longer disappear when moving around the shop in Tanvu.
- Tin maces are now available on Thestra both in cities and outposts.
- Artificer elemental training quests have had their overall experience reduced.
- Outfitters can now change specialization at most outfitter trainers!
- Artificers can now change specialization at most artificer trainers!
- Blacksmiths can now change specialization at most blacksmith trainers!
- More trainers now offer to help you switch trades.
- Fixed issue with thrown items that was affecting their damage. (For real this time)
- Upgraded damage of crafted thrown items across the board
- Moren will now discuss work outside of Ca’ial Brael
- Upped rate of orbs from deconstruction a small amount
- Halgarad artificers-in-training must now actually assembly the saw to complete the Novice Quest.
- The staves that are made for the style quests are now properly referred to as staves in the recipe name and description.
- Drogan and Davrin should be fixed for Luca’s Quest.
- Style quest NPCs should now train you properly and give you the quest updates.
- Skill requirements for Practice Iron Bindings have been reduced
- The names on Pristine Harvesting Helms have been corrected.
- Fixed item level issue with tier 1 and 2 crafted shirts
- Rarity will now give crafted items an innate level boost along with standard increase in power
- Fixed item level issue for all crafted breastplates
- Gwartak Clan Armor Recipe should now work properly.
- More Gwartak recipe options will be available earlier on.
- Baguette Healing Necklace of Defense has been fixed to use Specialized Defense instead of Summoning.
- Superior Oval Healing Necklace of Defense has been fixed to use Physical Absorption instead of Mental Absorption.
- Leather Strapping recipes have had their names updated.
- Fixed Practice Sail recipes.
- Fixed Copper Martial Sword recipes.
- Copper Martial Sword recipes should now be available in Khal.
- Barbed Wood Weapon Upgrade recipe now accepts Virus Shortbow of Pain.

DIPLOMACY NOTES
- The Info Brokers in Naemsog Bunker have forgotten their old allegiances and have appropriate faction loyalty.
- The quest, “A Case of Children Lost,” is now available in Tawar Galan.
- New quest available for diplomats in Tawar Galan, “A New Crossbow for Jane.”
- New quest available for diplomats in Tawar Galan, “Find Fisher Juni.”
- Acid Tongue, Lascivious Intimation, Dogmatic Parlance, and Esoteric Reference have had their refresh timers increased.
- All Informants should give the correct items and remove the correct amounts of information from your inventory.
- The quest “A Trader for the Cause” is now available in Tawar Galan.
- The quest “Missing Crewmember” is now available in Tawar Galan.
- The quest “Redeye’s Reavers“ is now available in Tawar Galan.
- The quest “Retrieving Rabble” is now available in Tawar Galan.
- The quest “Drinks For Free” is now available in Tawar Galan.
- The quest “A Tricky Situation” is now available in Tawar Galan.
- The quest “The Prodigal Apprentice” is available in Dark Horse Downs.
- The quest “A Case of the Jitters” is available in Dark Horse Downs.
- The quest “Taming the Beast” is now available in Dark Horse Downs.
- The quest “What a Groundskeeper Knows” is now available in Dark Horse Downs.
- The quest “Mint Condition” is now available from Horselord Mineon Frenouran at Frenouran’s Villa.
- The quest “The Race” is available from Horselord Mineon Frenouran for players who have completed “Mint Condition.”
- “Clear the Evidence” in the Mordebi newbie line is once again working properly.
- The Arcane Informant in Three Rivers has been moved to the guard tower for her own safety.
- Derogar’s Post is now linked to Halgarad’s Civic Diplomacy levers. This means both areas share these levers, and both areas enjoy the same benefits. (testing: /chunk -22 26, try to win a Civic parley with an NPC there and confirm that the levers move)
- A number of new lore-based dialogues have been introduced to Civic Diplomacy. Look for lore about the gods for the next few content updates (this one features Kaerellun, Gloriann, and Sartholas).
- Each horse quest line now has an interim quest available for those who have completed the horse delivery but are not yet level 10 and can take the quest on which you actually acquire your horse. If you have done the delivery, and are still grinding your crafting or adventuring to 10, return to where your horse delivery quest dumped you off (Naemsog Bunker, Dark Horse Downs, Tawar Galan, the Martok docks, Three Rivers, or Veskal’s Exchange) to check out this quest.

WORLD POPULATION NOTES
- Coastal Graveyard - Added additional quests to Coastal Graveyard in Thestra
- Dargun’s Tomb - Tweaks have been made to the quests around Dargun’s Tomb
- Falgarholm - Adjusted the difficulty on a number of NPCs in Falgarholm.
- Falgarholm – Added the repair option to the merchants at the Northern Border near Falgarholm.
- Falgarholm – Adjusted the wolf tamers in Falgarholm so that their wolves now assist properly.
- Falgarholm - Removed the flee scripts on multiple NPCs inside Falgarholm.
- Items - Trumpet of Trengal Keep item has been fixed, bards enjoy – everyone else, sell it!
- Khal - The guards in Khal will now tell you where you can find the ship to Kojan.
- Nakai Dojo - Trainers have been added to the Nakai Dojo.
- Pantheon of the Ancients – The following quests in Pantheon of the Ancients have been disabled for the time being:
- By the Shieldmaiden
- Drape of the Silver-Tongued
- Escort the Chancellor
- Found and Hidden Again
- Great Sacrifice
- Hood of the Peacebringer
- Kreshnikara, the Weaver of Storms
- Maintain an Impartial Mind
- Recession of Beauty
- Righteous Flame
- Summonling of Vol Tuniel
- Symphony of the Butcher
- The Hunt
- The Maw of Tyranny
- The Rescue
- Trial of the Strategist
- Qa Riverbank - The Qa Riverbank Missive Board is now in operation. It can be found at the Neamsog Bunker.
- Quests - The quest, “Goods of Raia,” is no longer sharable.
- Skawlra Rock - Skawlra of the Rock now grant Mekalia, Khal, and Upside Alliance faction.
- Temple of Dailuk - Stone ail Scorpions have had their difficulty reduced.
- Temple of Dailuk - Quest: Betrayel – All group members on the quest should now receive the update after killing Palpenzar.
- Vendors - Mailboxes and General Vendors have been added to the outposts in the Tomb of Lord Tsang and Magi Hold.
- Veskal’s Exchange - There is now a missive board in Veskal’s Exchange.
- Zar Island - Killing Zar Acolytes now correctly gives Unicorns of Silverlake faction.

GUI NOTES
- Added an end harvesting button to the harvesting window.
- Harvesting tool delay is now viewable in item examine.
- All NPC abilities have had their icons updated and should now display correctly.
- The Market window has been almost entirely overhauled to look and function better.
- Market searches are now far more intuitive and easy to do. They will also return more accurate results!
- Choosing things in the Market search dropdowns will now appropriately narrow the options for other dropdowns.
- You may now click on the column headers in the Market window to sort by that column.

CODING
- Right clicking on altars will no longer bring up an inspect window.
- Fix for groups being disbanded when a member runs across a chunk boundary.
- Group members should no longer timeout from their group because the leader of the group moved to different chunk.
- You can no longer put bags into themselves. The space-time continuum is safe once again.

~The Vanguard Team
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Old 02-07-2007, 06:39 PM   #2 (permalink)
Wodin
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Oh man, crafters much have made a ton of money on that work order bug.
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Old 02-07-2007, 06:42 PM   #3 (permalink)
Ham n Cheese
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Anyone else logging in with different features over and over? I keep logging off and back on to fix them. The most recent one logged me in with max mass and width, I was a huge ass.
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Old 02-07-2007, 07:00 PM   #4 (permalink)
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sigh, I expected a nerf to Disciple DPS, but healing? Ouch. If they didn't atleast fix our heals (HoT's didn't work past one tick) before nerfing them to the tune of 50%, I'm going to be a little upset.
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Old 02-07-2007, 07:07 PM   #5 (permalink)
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Wow guys, 3 deaths in about 10 minutes play. Now I cant log in. Great patch.

Disciple heals kinda.. you know dont work and stuff, sometimes. Just enough to make you think things are ok... then nothing, then you die to stuff you were ripping up 2 hours ago. Crit rate, I'll hold my opinion til I've played more. First fight I had maybe 1, then it seemed to pick up. We'll see. Something seemed funky with Falling Petal > White Lotus Strike. WLS seemed to trigger every time I did FP.
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Old 02-07-2007, 07:14 PM   #6 (permalink)
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I died 3x within 10 minutes too. Thats weird.
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Old 02-07-2007, 07:15 PM   #7 (permalink)
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the many faces of me post rushed patch. My face is actually correct here, none of these are monk equip/outfits though. When I log in I'm a different looking person everytime. How that slipped past is funny

Why not just bring them down at 2am pst, take your time and load the patch to where it actually improves things after DLing it, not adds more problems?
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Old 02-07-2007, 07:27 PM   #8 (permalink)
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I bought a horse for 3 gold today before this patch to replace my 40 speed newb horse. It said 70 mount speed in the description.

Now it's only 50 speed.

I petitioned to get a refund, but the GMs said that changes like that are to be exspected and to have a good day.

I am so pissed. I would never have spent 3 gold for a 10 speed upgrade. 3 fucking gold. With the current item decay and repaircosts I make maybe 10 silver a day at 22.
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Old 02-07-2007, 07:36 PM   #9 (permalink)
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Quote:
Originally Posted by Sneaky View Post
I bought a horse for 3 gold today before this patch to replace my 40 speed newb horse. It said 70 mount speed in the description.

Now it's only 50 speed.

I petitioned to get a refund, but the GMs said that changes like that are to be exspected and to have a good day.

I am so pissed. I would never have spent 3 gold for a 10 speed upgrade. 3 fucking gold. With the current item decay and repaircosts I make maybe 10 silver a day at 22.
It's just part of the "Vision"! Up next, you delevel if you stay in water for more than 10 seconds! What crazy shenanigans will Sigil get up to next? Flying mounts getting stuck on a cloud? Housing plots killing people? Crafting causes you to be KoS to everyone in the immediate vicinity? Taking all bets!
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Old 02-07-2007, 07:37 PM   #10 (permalink)
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Quote:
Originally Posted by Sneaky View Post
I am so pissed. I would never have spent 3 gold for a 10 speed upgrade. 3 fucking gold. With the current item decay and repaircosts I make maybe 10 silver a day at 22.
Well it's only a matter of time until you can purchase back your 3g with $100 of your own money hahahaha

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Old 02-07-2007, 07:43 PM   #11 (permalink)
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Quote:
Originally Posted by Sneaky View Post
I bought a horse for 3 gold today before this patch to replace my 40 speed newb horse. It said 70 mount speed in the description.

Now it's only 50 speed.

I petitioned to get a refund, but the GMs said that changes like that are to be exspected and to have a good day.

I am so pissed. I would never have spent 3 gold for a 10 speed upgrade. 3 fucking gold. With the current item decay and repaircosts I make maybe 10 silver a day at 22.
I don't understand what happened to the general plan Sigil had in the beginning for CS..you know..never to repeat mistakes of the past and all that.

Guess they were talking out there ass.
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Old 02-07-2007, 08:18 PM   #12 (permalink)
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Quote:
Originally Posted by Sneaky View Post
I bought a horse for 3 gold today before this patch to replace my 40 speed newb horse. It said 70 mount speed in the description.

Now it's only 50 speed.

I petitioned to get a refund, but the GMs said that changes like that are to be exspected and to have a good day.

I am so pissed. I would never have spent 3 gold for a 10 speed upgrade. 3 fucking gold. With the current item decay and repaircosts I make maybe 10 silver a day at 22.
Sell it back. You'll get back a majority of the $$
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Old 02-07-2007, 08:22 PM   #13 (permalink)
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Quote:
- Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration.
Incredibly lame. Food is fucking annoying in vanguard, why do they want us to have to use it? Its just as bad as the durability thing, and potentially as annoying to me. How bad is this in reality?

We all know how fun expendables are in wow. Why does vanguard want to copy that part of wow, if any.

As for the char bug, I had a bug where I would have TWO chars showing up at the same time. One was a newbie human, the other would be my current char. The human was always looking to my left on the screen, and not matched up with my other char. Wierd stuff.
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Old 02-07-2007, 08:25 PM   #14 (permalink)
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Nerf Disciple HEALING? Fuck you, in the eye.

Seriously, these skills were already fucking broken, and now we have this? Man, I'm glad I'm not sold on a main yet...
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Old 02-07-2007, 08:31 PM   #15 (permalink)
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- Sorcerer – Energy Rift endurance cost has been fixed. It is now significantly more expensive. The previous energy cost was not the intended amount.


304 energy for Energy Rift II is ridiculously high imho, I don't know how you can tell us that the previous energy cost was not the intended one, PvP knee jerk reaction if ever there was one
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