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| | #166 (permalink) | |
| Registered User | The grouping while in different zones, or group dropping while zoning is a pain. We went from Renton Keep last night, over to Tanvu and had to reform about 5 times. Definitely not game breaking, but quite frustrating none the less. Also, we are about to start our weapons quests, and I have been reading that the monk quest is broke in a couple of ways. I will quote Tad10, since he seems to know what is wrong, as I haven't yet started it. Quote:
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| | #168 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Germany
Posts: 240
| Quote:
Even my guild's officers say it's a common issue and alot of people request alts being invited into the guild (not allowing that normally) so they do not lose touch. --- Since last patch we had quite a few mobs get stuck ... somewhere in the geometry, out of reach for melee, but in range for spells. The mobs did not hit back either. Happened in various areas all over Thestra and Qalia. This is huge when being in a melee heavy group. Sometimes these mobs warp around and cause additional agro. --- Mobs still vanish during combat every other fight - on any terrain. --- The CS still is a huge letdown. I can't name a single person who petitioned and got the issue they had resolved. --- Not so major: Players stop being able to see each other at times when cloudwalking. Very common issue i.e. inside the volcano on Skrawla Rock. It seems to be somewhat similiar to the elevator issue. | |
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| | #169 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,417
+58 Internets | I still think there is a heal bugged. It was happening again today (and with mend) and nobody say any type of debuff before it happened. random shots. the dark area is the tomb of tsang whatever, which I was pretty excited about and it ended up being pretty dull. |
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| | #172 (permalink) |
| Unregistered User Join Date: Mar 2005
Posts: 682
| You do. But it seems that some abilities doesn't have one. Silence, for example, which disables one of your spell lines by graying out their icons does not show up in the debuff list. Quite annoying really. |
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| | #173 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,417
+58 Internets | Oh and we found out yesterday that there seems to be linked mobs no matter what which is REALLY dissapointing. After splitting lots of other things I was happy to see they were giving monks a chance to be useful. We got a mob solo over and over that was part of a really tough 3 pull (all 22+-4d), but as soon as you'd go to tag the others would come running out of the room. Reminded me of Vindi guards and hopefuly it's not a common thing. |
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| | #174 (permalink) |
| Sexy Bish Join Date: Jan 2002
Posts: 287
| I have yet to see anyone mention this in any of the threads about the DSC nerf but I think a big part of why blessed wind was overpowered was when it critted the heal critted as well. So when you crit on nearly every blessed wind it heals for 100+ a tick at level 15. Now that the crits are in line i think the old blessed wind would have been fine. Thats what you get when you change too many things at once. I think it would have been smarter if they fixed the crit bug and then took a look at the class.
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| | #175 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| /agree. The issue with the DSC was that they would crit all the time not that any of their abilities were -- in and of themselves -- overpowered. Crit nerf fine -- other changes unneeded.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #176 (permalink) |
| On The Neverending MMOG Merry-Go-Round | some community guy from sigil posted on silky venom that the raise in end cost to blessed wind was a bug and will be reverted next patch. Hope that is true. If that is the case and they get our HoT and bonds working on others it will be a start. They should have made our heal nerfs self only though IMO, i can understand we were soloing too easy because of blessed wind and the 3 skill chain defensive target heal (i forget the name), but my blessed wind (BW3) went from healing about 800 to healing about 250 (over the course of the hot not at once), that is a huge change and doesnt seem to heal much of anything let alone when it works in a group on 4-5 dotters. I suck at math, but what is that about a 135% reduction in power? And for more cost right now also (hopefully guy on SV was right and it will be changed back to old end cost) Same with the 3 skill chain heal it now only heals about 30-35% of an equal level good geared tank and takes 3 separate attack skills used uninterupted in order(meaning I cannot cast any heals during this process) taking about 8 seconds and costing 2 jin. This is really not useable at all in groups anymore for me, I cannot justify not being able to cast any heals for that long of a period of time when fighting 4-5 dotters in groups for such a small heal. I could have cast 2-3 heals in that same time for 3-4x amount healed. (sure in a duo or something it is fine still but not in full on groups). Will have to see when i can put my HoT and my bond HoT on them when they both actually work in groups if at that point I can use this again. (these HoT's will be stackable when they work right??? not the blessed winds versions but BW and the bond HoT) The nerfs should have made the heals, heal for less on the dsc himself IMO and maybe not such a huge nerf to BW? Please fix our HoT and bonds quickly as right now we suck at healing in groups... Than we can judge from there how efficient we are in groups doing our healing job. How about making BW a % based HoT and the more people who are in your group the higher the % is that it heals? That way it will still suck solo or duo mostly but let us heal decently in groups. Or something just tossing an idea out there to keep us viable in groups without being solo machines. (and yes i know that 6 people can group and not hunt near eachother to get the bonus still. They would have to work out some more tweaks, there is always loopholes to look at) Or just simply make it heal less on us as i mentioned earlier. But the whole idea of a DSC was healing with melee and that is now completely gone (at least until our skills get fixed) Stanks Goblin Disciple of Thunderaxe Last edited by Bongk; 02-11-2007 at 09:06 AM.. |
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| | #177 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Quote:
But yeah they over nerfed what blessed wind ans EoL heals for in my opinion too. | |
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| | #178 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
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| | #179 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
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