|
| | #1 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 101
+5 Internets | Station Exchange White Paper We released a white paper detailing a lot about our Station Exchange service. Here's a link to the interview, and at the bottom you can find the link to the white paper itself. I'm interested in opinions on this board. Smed Gamasutra.com - SOE's Station Exchange - The Results of a Year of Trading
__________________ John Smedley President, Sony Online Entertainment |
| | |
| | #2 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 4,134
+23 Internets | Quote:
Quote:
__________________ -its clobbering time | ||
| | |
| | #3 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,713
+51 Internets | I bet a lot of people started on those servers not knowing that the service was.
__________________ ![]() Official fansite for Rift: Planes of Telara | Follow us on Twitter | Rift Junkie Forums Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
| | |
| | #4 (permalink) |
| That must be very tiring Join Date: Jul 2004 Location: Toe-rawn-toe
Posts: 1,467
| I wonder how tempted you are to open up this service for all servers. Maybe not in this game, but in future SOE games you must be considering it. There's too much money to be made. The pragmatic side of me realizes secondary sales go on regardless of the company's stance, but the idealist in me finds it sad to see a company embracing it. In my opinion it's only a matter of time before most developers decide to go this route. It's just sad to see it happen. |
| | |
| | #5 (permalink) | |
| Registered User Join Date: Sep 2005
Posts: 720
| Quote:
1) Player is an idiot who doesn't read server descriptions 2) Player wanted the option to legally buy money, but never ended up actually doing it (if EQ2 players are anything like WoW players, a server full of gold buyers would be trivial to make vast amounts of money on) 3) Player with multiple accounts, and only traded on one of them 4) Alts/abandoned characters. It sounds like someone who rolled a character on a SE server and only made it to level 2 would be counted as a non-partipating person, dragging the percentage down. | |
| | |
| | #6 (permalink) | |
| Registered User Join Date: Mar 2005 Location: CO, US
Posts: 368
+2 Internets | I very seriously doubt Mr. Smedley is looking for anything other than "Great job, way to take the market away from IGE." But I doubt you'll get a solid majority that will say that (though I've been wrong before). Quote:
It's not like the impact on the game hasn't been discussed to death. You know you're compromising the actual game play experience by doing this. It's the pot argument, some people smoke it, some don't... but just because it's illegal. The instant you legitimize it it becomes more widespread. I doubt there are reliable numbers available from third party sites, but I'd love to see how sales on non-Exchange servers changed when the service was launched. Anyway, I've said my piece. I know many disagree and I may even be in a pretty small minority, but that's how I feel. Design a game from the ground up with currency exchange in mind and it's a different story (I believe SoE announced one), suddenly allow it in a game where resource availability is now removed from designed gameplay mechanics and it's just trouble. | |
| | |
| | #7 (permalink) |
| Fires of Heaven WoW Member Join Date: Feb 2002
Posts: 446
+9 Internets | To me the main problem with the game company being a party to secondary transactions is that it is a serious conflict-of-interest. Companies will be able to increase their profits by introducing in-game content that is both helpful and annoying to farm. Just the seemingly innocent addition of a rare-spawn that is on an hourly basis caters to people using money, since demand will peak in the evening, and fall off during the day. People able to purchace the time of people playing during the day will use the service. The core issues of, "Why does when I play affect my chances at x", is brushed under the rug. Wow is taking the right approach by tweaking the mechanics to both make farming/selling harder, and reducing the desire for people to make such exchanges by lowering repair costs, and increasing money drop rates. No game company that allows itself to profit from the revenue stream of the transactions will be able to resist the lure of introducing more and more opportunities for people to purchase their way to greatness in the game.
__________________ Fires of Heaven ****************** Who Dares Wins Last edited by Creediki; 02-07-2007 at 09:02 AM.. |
| | |
| | #8 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,827
| Quote:
As long as SOE limits this activity to certain servers, I have no problem with it. Personally, I won't play on these servers because of the stigma attached to them (and buying virtual items and chars), but if someone wants to do it, more power to them. The funny thing was, that if SOE did this through a third party company so no one knew about it, it would probably have more success. Maybe I am not saying it so well - I want to buy virtual items and chars and have no one know about it. I suspect many gamers are like me. You lose a bit of "street cred" if people know you buy virtual items and chars. Anyway, that's my two coppers before all the retards come flying into this thread complaining about corporate greed.
__________________ Quote:
| ||
| | |
| | #9 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 1,275
| Agree completely. Dont even need to elaborate past this. Any company that does this and wants to profit off it is going to get a serious reconsideration by me on wether i should be playing that game. Perhaps it can be done well, but that requires TRUSTING the company. Needless to say, trust is not something you can normally associate with mmos developers. |
| | |
| | #10 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,827
| Quote:
__________________ Quote:
| ||
| | |
| | #11 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 80
| "There are 40,663 players on the two SE servers as of June 2006." SOE Game Card - 90 day from Sony Online Store : $44.99 During 1 year if those 40k players were only paying because of playing on the SE servers, not other servers or other games, they would spend ~$7.3 million on subscriptions. Even if only 1/3 of that is from people who primarily play on the SE servers, Station Exchange is ~11% extra revenue from that player base. What the white paper doesn't describe is the additional expenses in order to generate that revenue. If there is one extra full-time employee with benefits because of Station Exchange there went 1/3 of the revenue. "Station Exchange is not an extension of game play. It is a utility. It offers a fundamentally different approach to play: a means of skipping the boring parts." First part is false, the option to purchase characters and coin existed long before Station Exchange. The 2nd part is true, other than re-sellers people are generally paying money because they feel they would need to "work" at the game to reach the point they would have fun and by spending RL money can complete that work in far less time flipping burgers than repetitively killing mobs, harvesting or crafting. |
| | |
| | #12 (permalink) |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 1,041
+13 Internets | I'm against RMT because it discriminates people and that shouldn't happen in a game where skills and time investment are the 2 main parameters to base on for a measure of success. Of course I'm not so naive to think RMT is ending anytime soon, unless serious laws are made about it. Personally I can live without buying things, for me the enjoyment of these games comes from achieving things by myself or with my friends, not buying what I couldn't obtain. The current MMOs game design is catered towards this, we saw it in WoW Naxx era, where a lot of players couldn't play long enough out of raids to mantain their ability to play (horrible design) and in EQ2 where plat buy the most important things aka spell/arts upgrades. I wish RMT wouldn't have been endorsed by SoE, but as long as it's not a standard procedure on all servers, I'll deal with my chinese farmers as I always did (train them to death) and keep enjoying the game on normal servers. I was quite pissed off when SE was announced, I can't help saying it drove me to WoW. In WoW I noticed how Blizzard didn't really care about the phenomenon, to the point where automated bots farmed stuff for months before some of them got booted (not all of them). Nowadays I accepted the fact farmers are a constant in MMOs, if one day IGE and the like will be declared illegal, I'll be happy, for now... meh, I don't care too much. On the other hand I stopped long ago entering e-peen contests for gear and what not, so who has what it doesn't bother me, as long as I can achieve something without having to rely on RMT, I'll keep paying my monthly sub to whoever gives me the most fun.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. |
| | |
| | #13 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 9
| From the release... Quote:
In my professional opinion as an MBA, you succeeded in generating a tiny revenue stream while creating a risk that has far reaching effects across your player bases' & potential future user psyches. You were already on tenuous ground with many of the PR/design blunders of Everquest, the extremely poor launch and game design of EQ2 1.0, and Sony's waning popular opinion across all of its business segments. A good amount of those people who stuck with EQ2 after WoW's launch were your die-hard fans--the people who spread popular support and word of mouth. The moment you disenfranchised your hardcore base (by showing your greed at the expense of virtue) you opened yourself to a world of risk. However, since the risk is long-term and not necessarily quantifiable or observable short-term, I am assuming the plan went ahead due to the common desire for short term revenue generation with no thought for long-term ramifications. While I would love to flesh out this reply I just don't have time. However, I would like to propose that, instead of trying to capitalize on the black market, you sit your VP's down and find legitimate ways to create new revenue streams that do not have far reaching, negative implications upon SoE's dignity & popular opinion. Long-term you are only going to hurt your companies reputation and push your hardcore (and vocal) fan base away...many who may deplore these shady practices. Short-term money grabs are company killers. Last edited by Shodai; 02-07-2007 at 09:53 AM.. | |
| | |
| | #14 (permalink) |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 510
| Times have since changed when it comes to buying characters and items. In early EQ times you'd get made fun of for buying character or platinum. Those days are gone now that a more casual WoW crowd is here. If you didn't have time to get mats in highend WoW you simply bought gold from IGN, or other places. Casual people do it, and hardcore alike. It was openly talked about in my WoW guild. No one was ashamed of it, people did it because it saved them time they could better spend everywhere. The problem I see for you Smed is this following chart. ![]() A lot of the views on this board are going to vary here on this point. But I've personally always been against no drop/binding/bop items. I've always believed that it creates more of a market when you can buy any item if you can find a seller for it. You won't be able to get the best dragon loot if there are no sellers. But if there are and you've saved the money, why not. Most dev's seem to be strongly against this. Standing firm on the you have to put in the time to get the reward. You have decent sales for both money and characters but very little in the way of items. Most likely for the reason I stated above. There simply are not many hot items which you are allowed to trade. There is alot of money to be made by SOE if you'll be able to sway future developers from the no drop religion. |
| | |
| | #15 (permalink) | |
| huh? Join Date: May 2005
Posts: 91
| Quote:
I'll always look for games where time/skill are the only "allowable" tools for progression, but it seems like a lot of people are in the "I have a life so I'll just buy gold and everyone's happy" camp. I'll grant one thing, it didn't seem like much revenue for the effort/publicity that went into it. | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |