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| | #2 (permalink) |
| There is no internets |
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" |
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| | #3 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,884
+2 Internets | There's a shitton of good caster loot. Look up things like Greatsword of Unholy Dreams, the various tailoring specialty armor(I have never been so happy that my mage was a tailor), and the new trinkets that proc things like spell haste or absurd amounts of +dmg. Plus, gems allow you to customize your gear pretty extensively in favor of what you like doing, whether it be lots of Stamina for pvp or mana regen for PvE.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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| | #7 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| I'm dissapointed with TBC loot. 99.9% of it seems to be exactly what we already have only the numbers are a bit higher or switched around a little. So far there's almost nothing that's unique, interesting, or innovative. I have almost zero desire in seeing the rest of endgame loots if they keep following the pattern we've seen so far. |
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| | #8 (permalink) |
| Investment buffer Join Date: Dec 2005 Location: ---
Posts: 715
| Gruul's lair and Khaz make WoW worthwhile again. A 5 man run (even with the most horribly inept off spec's you can imagine) can complete nearly all the 5 man standard content. Heroic content, if you have any consumables left over from raiding 40 man content will seem really trivial to the skilled 5 man group (perhaps the star players of your raid group). Khaz up to the prince lacks a single tank and spank encounter in the vien of the old eq encounters. The developers listened and every encounter has at least two elements, two phases and enough movement and coordination involved that every player must contribute and move for your group to win. Itemization in general is leaps and bounds above the old content. DPS coefficents are about twice the level of WoW, and the +stamina gives healers and pvp a bit of breathing room; over the old 1 shot days of Alterac Valley and Tauren Mill camps. The blues are underwhelming in the early game ( low tier 5 man's included) however after the black morass itemization really picks up imo. Healers gain what we have needed (items with +heal and mp5, ample room for +crit or +heal min/maxing). DPS items have generally managed to warrant upgrades from even Tier 3. The only real critique sofar to my knowledge has been a lack of tank upgrades from tier 3, and the marginal benifit of breaking the 6 pc bonus over what is currently offered (outside of tier 4). Gold farming is pretty non existent, as with doing all the quests in Hellfang and the Marsh you can make about 1000 gold. Mix in the next 3 zones, plus your necessary instance runs (for heroic and Khaz keying) and for a casual player the extra cost of playing the game (aka. farming) has become trivial. It really is a full evolution of MMO'ing. Enough soloist content that casuals can treat it as 'oblivion online', there is enough pvp for those wishing for their 'counter strike:warcraft' fix, and there is enough content that the purists can finally trim down their raid guilds into the most dedicated and compete with the bleeding edge again. Last edited by Hal2005 : 02-05-2007 at 12:41 PM. |
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| | #10 (permalink) | |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | Greatsword of Unholy Dreams is amazing just because someone in my guild looted it roughly 15 minutes after a warrior was so happy he got a two-hander with the same graphic. From what I've seen it's fucking ridiculous how stingy Blizzard is being with crit. Apparently the OMG TWOSHOTTED phenomenon(which, after pvping for months as a 3.2k HP mage, is completely overstated for everything but hunters and 3-minute mages) scared Blizzard so damn much they've decided to jew everyone out of crit by not only introducing resilience but by also putting almost no crit on gear. Hell, I think Deathmantle has a little over 2 crit on five pieces. Quote:
I am SO tired of hiring this complaint. Explain to me what they're supposed to do using the WoW item system, give every single instance drop a unique drop or use? | |
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| | #12 (permalink) |
| When my negative Internets reach 300 i will gain a golden glow and be restricted to the rickshaw. Join Date: Aug 2002 Location: wandering around
Posts: 1,534
| Gimmick and fun items. Other games have shown people would kill for illusion items, for example make a spell/item which turns you into the nearest small object. Everquest enchanters used to have that and i could practically hide as bench in plane of hate and then some raid would drop by and nobody would notice until i ran away as bugged bench making all go WTF. Or healing is very uninteresting imo in WoW. Solve two problems with one solution while not even using a brain or your own ideas: Cleric epic 1.0 and 2.0. Have long quests, give the healers lots to do and at the end we can res up the raid 5minutes faster and epic 2.0 evens out of health of the group+20% aggro free or something. Or focus effects like + mage blizzard spell only 400spelldmg+stun component or have a badass removable augment. Its called uhm Avatar of War's neverending hate. long quest for warriors. Its a 1 click same power same effectivness as druid ae taunt same cooldown ect spelleffect to make group tanking for warriors as unpainful as for druids ectectectect ffs, its not hard. YOu dont even have to give the players anything meaningful from a game balance standpoint for now. edit, while i am at it. We have now augments right? Great, perfect opportunity to give every player to specialize more- 4 different "gem-sets" The stronger the effect the more aug slots you need to "sacrifze". For healers uhm set a) HoT ( stronger longer + instant full Heal for the worth of the full HoT's duration with a limit obviously set below the benchmark set by standard heals) set b) mana free 30sec recast group sta+ shadow resist set c) netherheal. WHen activating this you switch into shadowform for no mana cost and your damage done will be converted into heals on a _single_ target, the amount of heals should be enogh to cover trash clearing. Or an item to give priests free shadowform with 5% less mitigation, that would be crazily sought after, while we are at it why not 21 point talent item effects with slighty weaker versions of the real thing for every class. I am pretty sure blizzard wanted more priests to use their fun innovative shadowform, too bad. just steal old ideas Last edited by kasey : 02-05-2007 at 03:23 PM. |
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| | #13 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | The loot from the instances can be pretty damned good. There are two caster swords (Shadow Labs and CoT faction) that utterly spank the Wraith Blade off Maex. That being said, some of the epic loot from the raid dungeons like Kaz seems sorta...meh. Don't get me wrong, some of it is great, but there's some stuff that is of questionable superiority over the blue drops.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #14 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 2,867
| Quote:
It seems like the arguement is "why does blizzard care about balance so much that they dont add huge numbers of items that absolutely fuck with the games delicate balance of pve and pvp?" Well duh of course they dont add items like that.. but theres still alot of gimmick shit, like the the x2 rocket helm or whtvr. | |
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| | #15 (permalink) | |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 6,995
| Quote:
whole raid recovery, rebuffing and ready to go in WoW takes only half as long as just rezzing everyone and having them zone back in EQ. Oh and I fail to see how manafree rezzing makes healing more interesting. | |
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