|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #16 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 25
| Quote:
| |
| | |
| | #17 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 34
| Quote:
Anyway, in virtually every example you give, all it takes is an ounce of sense (and well timed uses of Cloak of Shadows) as a rogue and you are just as well as any class (as well as doing more DPS in most cases). The only encounter I'll give you that a rogue is detrimental is the Fire Eredar guy in Arcatraz -- Rogue's are definitely a burden there. | |
| | |
| | #18 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| Quote:
I don't want to turn this into an insult topic with people fighting at eachother and people calling eachother liars. But your rogue was not the top DPS on all Arcatraz bosses, it's just not possible. Once again, let me restate the fact that my crew has done all of the level 70 instances decently fine, and we have beaten them all before respawns, even if we wipe one or two times. I am arguing for the general populace and for the average 5 man group. There's nothing really to learn about the trash mobs in Arcatraz. You move shit around, you avoid corpses and you realize that little worms spawn on people that are incubated, if you are a rogue, you can CoS out of it and they don't spawn. None of this is rocket science. But like I said, when those arcane guardians keep doing their chain 1.5k damage in small narrow path ways, it gets quite idiotic. Black Morass maybe is a personal thing, but I don't find this piece of shit fun in the slightest. Our group likes to do everything, we don't really mind trash, why should we have to skip half of it in steamvaults to avoid pointless random shit that bypasses skill and is just badly designed? I'm really mostly talking about the Tempest Keep's, Botanica, Mech and Arc. Which are of course, supposed to be the hardest, but as said above, many of the things that make it hard are not well done and are hard for the simple fact that they "made it that way." You can make a level 2 moss snake hit for 10,000 damage and have 30,000 HP. It'd be "hard," but it wouldn't make sense and would not be appropriate. My main problem with these instances is the tight group requierments that they require. WoW was supposed to be the game (I don't know if any of you remember years ago), where developers said that you can do fine with just about any combination of classes. Obviously this was an exageration on the developers part, but groups shouldn't be forced to have certain classes beyond the obvious, healer and tank. While mage is required for many, and TK's, mainly Arc, focus on warlocks and hunters, and others on different classes. Instead of being diverse and having each class shine in a different way that a group could pick. I kind of feel like most of these level 70 instances are just like original Strath. Yes, it was doable, but it required a perfect group combination and if you had a certain class in their that didn't shine, you could pretty much forget about it. Last edited by Goliath; 02-05-2007 at 02:58 AM.. | |
| | |
| | #19 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| Quote:
And Sinzar, I also know how good of a rogue you are, and you actually know how good of a player I am as well, and I think I play quite alot like you. Considering I played with you for quite some time, and we duo'd many things in early WoW that we were NOT supposed to be duoing, but we were both very good and managed. Can you think of who I am ? How's Lunaris donig?Last edited by Goliath; 02-05-2007 at 02:55 AM.. | |
| | |
| | #20 (permalink) | ||||
| Registered User Join Date: Nov 2002
Posts: 34
| Quote:
Quote:
Quote:
Quote:
Anyway I didn't mean to derail this into a rogue debate, but I get frustrated seeing stuff like the highest DPS class is useless in 5 mans. Unless you mean heroic modes, which is a whole new topic. EDIT: You're right, woops, Xequecal was the poster who I was quoting. Oh well, my arguments still stand, I guess they were just directed at a different poster! Ps. Hi Caspien. Last edited by Sinzar; 02-05-2007 at 03:12 AM.. | ||||
| | |
| | #21 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| Sinzar, either you are getting me mixed up with somebody else. Or you misquoted something as me, or I assumed you were talking to me, as I didn't say any of those things that you misquoted me for above. Last edited by Goliath; 02-05-2007 at 03:16 AM.. |
| | |
| | #22 (permalink) | |
| Registered User Join Date: Nov 2004 Location: rock n roll high school
Posts: 127
| Arcatraz is pretty easy, chief. Quote:
| |
| | |
| | #23 (permalink) | ||||||
| Sean and I soloed Inno with Mistwalkers in 99 Join Date: Jan 2003
Posts: 934
| Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
| ||||||
| | |
| | #24 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| Quote:
| |
| | |
| | #25 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| [quote=ex-genj;660896]I'm not insulting you, I just don't think your crew is very experienced or very geared or very skilled or a combination of those. From your posts here its pretty clear you haven't done these instances much. Arc 1st boss (voidspawn), rogue is in melee range entire time minus punts, easy #1. Shiva boss - with a lot of healing rogue doesn't have to run out during whirlwind, #1 again. Fire trail boss - he shouts and targets the person who he is going to charge at, but doesn't actually charge at them, just charges where they were when he shouts = rogue can stay in melee range entire time if he anticipates the charge. Last boss, rogue never has to leave melee range, can blade flurry the splits, #1 again. And yes I have damage meters and clear them before bosses if I feel like it. This is what I meant by getting in trouble for defending what I think is right, even if it doesn't apply to me. Please read all of my post. We have done Arcatraz fine three times, even the first time being there without reading on the net (cept the last encounter) what the bosses did we still beat it before anything respawned, but pointless wipes do to things like the Death debuff, and bugged abilities is stupid. Not very many 5 man's are not going to ever able to touch this shit. And everyone else doesn't even really want to. And that doesn't make sense. Last edited by Goliath; 02-05-2007 at 03:16 AM.. |
| | |
| | #26 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| The corpses are the least of anyone's worries, big deal two worms. And yes I stealth/shadowstep to them and cheap shot kill before the worms even spawn anyways. Last edited by Goliath; 02-05-2007 at 03:14 AM.. |
| | |
| | #27 (permalink) | |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,699
| Quote:
Very easy, don't make 90% of the dungeon all demons. Throw in a beast here and there so a druid can hibernate or so a rogue can actually use his openers, since 90% of them are immune to cheap shot/garrote. Diversify, that is all, diversify. It can still be hard and the top instance and have more flexible group requirements. Here's an example: make an npc cast a poison when it dies that if not cured within 10 seconds by class X, then a DoT appears on the entire group that does huge damage. That's ok, don't have class X to cure the poison before it blows up? Then class Y can cure the new type of disease that just popped up on everybody before it damages them down. Don't have class Y? That's ok, you have multiple of class Z that can heal people fast before they die. By the way, make sure to kill this mob last in the group so you don't have to deal with this problem while fighting other mobs. Oh but shit, this mob is immune to polymorph so you can't really kill it last becuase it does huge melee damage and you need to poly the others and kill IT first. Oh well that's ok, we have class W and it is not immune to the type of CC that it has. This encounter can still be hard, all of this can happen very quickly and require people to be very attentitive and know what is going on and know the abilities of the mobs and know that THEY have an important role to play for that encounter. Seriously, all it takes is a little creativity to get out of this stupid class binding. Last edited by Goliath; 02-05-2007 at 03:23 AM.. | |
| | |
| | #28 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,744
| Quote:
And yes, I'm talking about Heroic mode. I've beaten normal-mode Arcatraz/Mechanar/Botanica with a Rogue. On Normal, you can actually heal through the boss crap and the various AEs. On Heroic, a Rogue simply can't melee the first boss, second boss, and Vael clone spawn on the final boss in Arcatraz. You will die in seconds. | |
| | |
| | #29 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 9
| Quote:
1. Your "holy trinity" group is not the perfect group make-up in TBC..not even close. While you should be able to do any level 70 non-heroic with it with zero excuses, get yourself a druid and hunter if you want efficiency. Try thinking out the box and getting some additional friends. 2. The typical "10th grader" rant you started out with was pretty miserable, and to be honest you sound like one. If your going to complain about wiping in these NON HEROIC instances then you better explain the game breaking bugs and or imbalances before you rant. I am not sure how to say this without sounding disrespectful, but you guys must not be as stellar as you think if your having such major difficulties. And your spat on the voidwalkers?? The fact of the matter is, 5 man TBC instances are balanced and cater to people who can think on their feet...and for this I am glad. Even with that said, they're not that hard..I'm baffled. I guess if people can't cut the mustard then too bad, so sorry. As a quick aside...I really hope Blizzard doesn't tinker with the difficulty of the starter 5 man's, as it creates a nice "Planes of Power-esque" divide that separates the quick thinkers from the knuckle draggers...which is the way the game was envisioned. Edit: This post brought me out of my several year lurk mode because, and I say this with due respect to the OP and several of the replies, I miss some of the elitest attitudes that kept this forum free of inexperienced players and their WoW General Forum-esque rants. Does the world really need another WoW General Chat forum? Last edited by Shodai; 02-05-2007 at 03:25 AM.. | |
| | |
| | #30 (permalink) |
| Internet to post ratio soon 1:1 Join Date: Aug 2002 Location: somewhere close.... -1547 Internets
Posts: 1,834
| i guess this game needs a big phat sign infront of every single instance with a step by step guide how to solve the zone otherwise you cant have detailed/half complicated mob abilities+ be mainstream :P |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |