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Originally Posted by Agraza Low levels were damn fun once the bugs were cleared up. I haven't played since beta but getting my 6x multiplier grinding on crusties while listening to metal/techno was a unique experience. It's a shame they failed to create meaningful group/multi-group content. That was really the only part missing from the puzzle of awesome.
There is a buck to be made in just copying TR's design and filling in the gaps. I don't even think SOE could fuck that up, but I'm sure they'd like to prove me wrong.
*crosses fingers for World of StarCraft* |
Totally agree, the game could of easily been the #2 game without a doubt. The gameplay was fun as hell, keeping up those 6x for an hour at a time was pure epic.
Stargate Worlds looks exactly like Tabula Rasa so they may have a good chance with the Starcraft IP then TR did, failing at a "Starship Troopers" theme.